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<blockquote data-quote="The_Universe" data-source="post: 1913675" data-attributes="member: 8944"><p><strong>This is where the music gets louder.</strong></p><p></p><p> </p><p> </p><p>Great points, Liz and Kat. I agree 111%</p><p> </p><p>As a general note, this is the part of the story where everything/everyone is supposed to start to come together. This is where Cyclops and Wolverine put aside their differences to go fight Magneto, where the group finally settles into their "perfect" roles, and defeat evil with the strength of their bonds of loyalty, etc. and then ride off into the sunset, or whatever. </p><p> </p><p>We're approaching the finale(s) of our grand epic, and so getting the little interpersonal squabbles resolved is very important. Your characters have all bitched and bickered at eachother (sometimes with incredible ferocity) since approximately level 4. 10 (or more) levels later, your characters *should* have changed enough to be able to *finally* work as a well-oiled machine, <em>both in combat and out</em>. </p><p> </p><p>So, EVERYONE, start making sure that the character you're <em>playing</em> is the character you want <em>remembered</em>. Talk to me if you don't see a way to make that happen, and I will gladly work with you to <em>make</em> it happen.</p><p> </p><p>Lastly, don't let your character constrict you. I appreciate some of the in-depth roleplaying that goes on (almost all of it, really) but it's ok to take a step back and say, "Hey, he/she isn't real. I decide what he/she does, and I want it to end like this..."</p><p> </p><p>Make your characters <em>dynamic</em>, make them seem "real" as much as is possible - but they are just parts of a story...and there's no sense making your part of the story something that you don't want it to be. </p><p> </p><p>It's very important. You are <em>heroes, </em>regardless of what alignment you have on your sheet. Remember to act like it. Boromir may have been a punk, but he went out like a <em><strong>champ</strong></em>.</p><p> </p><p>My two cents - my two huge, omniscient, reality-bending cents. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 1913675, member: 8944"] [b]This is where the music gets louder.[/b] Great points, Liz and Kat. I agree 111% As a general note, this is the part of the story where everything/everyone is supposed to start to come together. This is where Cyclops and Wolverine put aside their differences to go fight Magneto, where the group finally settles into their "perfect" roles, and defeat evil with the strength of their bonds of loyalty, etc. and then ride off into the sunset, or whatever. We're approaching the finale(s) of our grand epic, and so getting the little interpersonal squabbles resolved is very important. Your characters have all bitched and bickered at eachother (sometimes with incredible ferocity) since approximately level 4. 10 (or more) levels later, your characters *should* have changed enough to be able to *finally* work as a well-oiled machine, [i]both in combat and out[/i]. So, EVERYONE, start making sure that the character you're [i]playing[/i] is the character you want [i]remembered[/i]. Talk to me if you don't see a way to make that happen, and I will gladly work with you to [i]make[/i] it happen. Lastly, don't let your character constrict you. I appreciate some of the in-depth roleplaying that goes on (almost all of it, really) but it's ok to take a step back and say, "Hey, he/she isn't real. I decide what he/she does, and I want it to end like this..." Make your characters [i]dynamic[/i], make them seem "real" as much as is possible - but they are just parts of a story...and there's no sense making your part of the story something that you don't want it to be. It's very important. You are [i]heroes, [/i]regardless of what alignment you have on your sheet. Remember to act like it. Boromir may have been a punk, but he went out like a [i][b]champ[/b][/i]. My two cents - my two huge, omniscient, reality-bending cents. ;) [/QUOTE]
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