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<blockquote data-quote="The_Universe" data-source="post: 1914308" data-attributes="member: 8944"><p>Well, first of all, I do want to say that the message Mik is referencing here was not just to Mik - although it cam up in context of a conversation about Archon, the above advice/requests apply to the whole group. I'm not singling any body out, at least not intentionally. </p><p> </p><p> While there's no escaping that that situation wasn't handled perfectly, I think that Mik the player has forgotten that while we all <em><strong>laughed</strong></em> when Archon told the Queen (and at *how* he told the Queen) we all <strong>cheered</strong>as things became clear between Archon and Xath. This is often the way that romances work (especially in movies and stories), and wallowing in the bad parts only make it harder to celebrate the really good parts. Think of it like the Lord of the Rings (movies, not books). Sure, Aregorn turned down Eowyn, and that sucked...he was even kind of cold about it. But, he didn't concentrate on it. It sucked, and he was sorry, and he moved on to be reunited with the person he was <strong><em>supposed </em></strong>to be with. Hell - he's even a ranger! </p><p> </p><p> Have them ask specific questions, and I'll tell them what Archon might know. I don't know if you know anything relevant, yet...tell me what you want to know, and I'll tell you if I know it. </p><p> </p><p> IC, no one has told Archon that if he disagrees, he's out, and they don't want him anymore. In fact, they have told him the exact opposite a number of times. The rest of the circle have gone to *<em><strong>enormous</strong></em>* IC efforts to bring Archon back closer with the rest of the group, only to be rebuffed or ignored. To go back to the Boromir example, he didn't just take his ball and go home after they decided that the Ring had to be destroyed. He stuck it out, even though he disagreed (at least until the call of the Ring proved too much for him). But even for that disagreement, he remained friends with his "fellowship," sharing and growing with them, even though he wanted something (several things, in fact) that he could never have. </p><p> </p><p>Whatever Archon is whining about IS keeping his distant from the group...but remember (and this is important) that <em>he is not real</em>. He is a glorified race car, zooming around a more-complex monopoly board, trying to land on the proverbial free parking. You tell him where he goes, and if you don't like where he's headed (and I can't believe I'm saying <em>this), </em>METAGAME. </p><p> </p><p>Tell the other players what they need to do, and what will resonate with your fictional character - you may have to compromise, as might they, but sullen statements about Archon is a jerk gets you no where. </p><p> </p><p> Primarily, this is a statement that no one but Archon/Mik believes. If everything you do consists of the same two things (eg threaten and/or pout) one can hardly be surprised if one consistently recieves the same couple of responses. A very wise man once said "insanity is doing the same thing, over and over again, expecting a different result." Archon is not (or need not be) insane. </p><p> </p><p>He can and has done great things, but because he will not recognize them, he/we can't move on. OOC, know this: The Jaine thing is over. What happens now will happen in the background, at least until the kids are born, and this is <em><strong>as good as it will get</strong></em>. She's mad, you're mad - great. You can be mad. But "I'm mad about my 1 mistake" isn't a fun character to play, or even to watch played. The story as it has unfurled leaves NO ROOM for a return to even mild affection between Archonus Arendorr and Jaine Rhynn. It is over. Unbending. No chance. </p><p> </p><p>She will end up with someone else, or she will die. If she lives she will be Queen, and the other guy will be King/Grand Duke. If she dies, the secret remains secret, and Archon's son becomes an infant King (or at least a prince). </p><p> </p><p>Regardless, the girl child will be Archon's, to raise and protect (whether he tells her the truth is up to him). Affections aside, she thinks its necessary, and has no doubt that he could feel affection for the children, at least.</p><p> </p><p>~~~~~~</p><p> </p><p>Everybody makes mistakes in character. Xath, Arfin and L'Aurel bought the farm, Justice killed a starving ninja (and then a non-evil bounty hunter), and Archon was a little too 'easy' and ended up with kids on the way. Everyone but Archon has moved on from their mistakes, recognizing that, at least in part, they were things that <em><strong>happened</strong></em>, not things that they <em><strong>are</strong></em>. </p><p> </p><p>My primary advice to Archon - forget that you dumped 'Eowyn,' deal with the consequences with the nobility and grace befitting your station, and remember that 'Arwyn' is standing right freakin' next to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>The spot for the "dark, edgy Archon that seethes with generic rage, constantly striving not to fall to evil" is filled - was filled the moment you helped fix the little demon problem. <em>He's</em> got the goattee, and <em>he</em> wears the black hat. Put on the white hat. Be the good guy - we still need somebody to fill that role. </p><p> </p><p>Even good guys make mistakes...but there's just no sense in making the mistakes the character. </p><p> </p><p>Hope I'm making sense. Now is the time for redemption. Ask the questions, do the deeds, make it happen. </p><p> </p><p>We'll still make fun (just like we do for the hungry ninja) but there's no reason to let <em><strong>fun</strong></em> turn into <em><strong>consumption</strong></em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 1914308, member: 8944"] Well, first of all, I do want to say that the message Mik is referencing here was not just to Mik - although it cam up in context of a conversation about Archon, the above advice/requests apply to the whole group. I'm not singling any body out, at least not intentionally. While there's no escaping that that situation wasn't handled perfectly, I think that Mik the player has forgotten that while we all [i][b]laughed[/b][/i] when Archon told the Queen (and at *how* he told the Queen) we all [b]cheered[/b]as things became clear between Archon and Xath. This is often the way that romances work (especially in movies and stories), and wallowing in the bad parts only make it harder to celebrate the really good parts. Think of it like the Lord of the Rings (movies, not books). Sure, Aregorn turned down Eowyn, and that sucked...he was even kind of cold about it. But, he didn't concentrate on it. It sucked, and he was sorry, and he moved on to be reunited with the person he was [b][i]supposed [/i][/b]to be with. Hell - he's even a ranger! Have them ask specific questions, and I'll tell them what Archon might know. I don't know if you know anything relevant, yet...tell me what you want to know, and I'll tell you if I know it. IC, no one has told Archon that if he disagrees, he's out, and they don't want him anymore. In fact, they have told him the exact opposite a number of times. The rest of the circle have gone to *[i][b]enormous[/b][/i]* IC efforts to bring Archon back closer with the rest of the group, only to be rebuffed or ignored. To go back to the Boromir example, he didn't just take his ball and go home after they decided that the Ring had to be destroyed. He stuck it out, even though he disagreed (at least until the call of the Ring proved too much for him). But even for that disagreement, he remained friends with his "fellowship," sharing and growing with them, even though he wanted something (several things, in fact) that he could never have. Whatever Archon is whining about IS keeping his distant from the group...but remember (and this is important) that [i]he is not real[/i]. He is a glorified race car, zooming around a more-complex monopoly board, trying to land on the proverbial free parking. You tell him where he goes, and if you don't like where he's headed (and I can't believe I'm saying [i]this), [/i]METAGAME. Tell the other players what they need to do, and what will resonate with your fictional character - you may have to compromise, as might they, but sullen statements about Archon is a jerk gets you no where. Primarily, this is a statement that no one but Archon/Mik believes. If everything you do consists of the same two things (eg threaten and/or pout) one can hardly be surprised if one consistently recieves the same couple of responses. A very wise man once said "insanity is doing the same thing, over and over again, expecting a different result." Archon is not (or need not be) insane. He can and has done great things, but because he will not recognize them, he/we can't move on. OOC, know this: The Jaine thing is over. What happens now will happen in the background, at least until the kids are born, and this is [i][b]as good as it will get[/b][/i]. She's mad, you're mad - great. You can be mad. But "I'm mad about my 1 mistake" isn't a fun character to play, or even to watch played. The story as it has unfurled leaves NO ROOM for a return to even mild affection between Archonus Arendorr and Jaine Rhynn. It is over. Unbending. No chance. She will end up with someone else, or she will die. If she lives she will be Queen, and the other guy will be King/Grand Duke. If she dies, the secret remains secret, and Archon's son becomes an infant King (or at least a prince). Regardless, the girl child will be Archon's, to raise and protect (whether he tells her the truth is up to him). Affections aside, she thinks its necessary, and has no doubt that he could feel affection for the children, at least. ~~~~~~ Everybody makes mistakes in character. Xath, Arfin and L'Aurel bought the farm, Justice killed a starving ninja (and then a non-evil bounty hunter), and Archon was a little too 'easy' and ended up with kids on the way. Everyone but Archon has moved on from their mistakes, recognizing that, at least in part, they were things that [i][b]happened[/b][/i], not things that they [i][b]are[/b][/i]. My primary advice to Archon - forget that you dumped 'Eowyn,' deal with the consequences with the nobility and grace befitting your station, and remember that 'Arwyn' is standing right freakin' next to you. ;) The spot for the "dark, edgy Archon that seethes with generic rage, constantly striving not to fall to evil" is filled - was filled the moment you helped fix the little demon problem. [i]He's[/i] got the goattee, and [i]he[/i] wears the black hat. Put on the white hat. Be the good guy - we still need somebody to fill that role. Even good guys make mistakes...but there's just no sense in making the mistakes the character. Hope I'm making sense. Now is the time for redemption. Ask the questions, do the deeds, make it happen. We'll still make fun (just like we do for the hungry ninja) but there's no reason to let [i][b]fun[/b][/i] turn into [i][b]consumption[/b][/i]. :) [/QUOTE]
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