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OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)
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<blockquote data-quote="Laurel" data-source="post: 1969059" data-attributes="member: 17067"><p><strong>Throwing stuff out there -post orb dealings</strong></p><p></p><p></p><p>Thank you that answers the question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p>Primary sleepers- Xath, Jansten, and Justice. I would think in that order if our way out is determined as porting. Xath and Jansten both have port on own and can rest with the two sets of boots on and get back thier spells which is there fighting chance in battle. So those two/three (depending on Justice's need for turning, spells, has to be in boots) left out of watch rotation if that works for everyone? I think we three can take a hit to tiredness and two of us can pull on endurance a little till we get someplace safer.</p><p> </p><p>post orb options:</p><p>1) Rest for 8 hours then port out to Hywrl.</p><p>2) Rest for 8 hours then port out to Caer Albion.</p><p>3) Rest for 8 hours then port out to Begining door to Khaz Modan(? Where we are) shut door to hopefully trap some of this inside.</p><p>4) Knock Xath out tie her to Arhconus' back and track our way out, having Xath as a back up way out in eight hours if we need it</p><p>5) With tracking and a miracle it will take us 8 hours to get out (it was eight when we meet the dolly creature and after midnight by the time we got here, so double four hours just for the little time gap there and we are at eight hours already). We will have to fight on the way out, and we will have to move at half speed. If time is the concern then resting and porting out will take less time.</p><p>6) ???</p></blockquote><p></p>
[QUOTE="Laurel, post: 1969059, member: 17067"] [b]Throwing stuff out there -post orb dealings[/b] Thank you that answers the question :) Primary sleepers- Xath, Jansten, and Justice. I would think in that order if our way out is determined as porting. Xath and Jansten both have port on own and can rest with the two sets of boots on and get back thier spells which is there fighting chance in battle. So those two/three (depending on Justice's need for turning, spells, has to be in boots) left out of watch rotation if that works for everyone? I think we three can take a hit to tiredness and two of us can pull on endurance a little till we get someplace safer. post orb options: 1) Rest for 8 hours then port out to Hywrl. 2) Rest for 8 hours then port out to Caer Albion. 3) Rest for 8 hours then port out to Begining door to Khaz Modan(? Where we are) shut door to hopefully trap some of this inside. 4) Knock Xath out tie her to Arhconus' back and track our way out, having Xath as a back up way out in eight hours if we need it 5) With tracking and a miracle it will take us 8 hours to get out (it was eight when we meet the dolly creature and after midnight by the time we got here, so double four hours just for the little time gap there and we are at eight hours already). We will have to fight on the way out, and we will have to move at half speed. If time is the concern then resting and porting out will take less time. 6) ??? [/QUOTE]
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