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OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)
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<blockquote data-quote="Laurel" data-source="post: 1999928" data-attributes="member: 17067"><p>We can also have one huge horn set up in the center of the city. This may speed the call across the city center rather then simply around it- and if need be someone sends message to bard in middle to quicken the spread of the call... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just throwing something else out there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Pipes of sounding only 1,800 GP- I didn't have anything specific for L'Aurel's money yet anyways, so she could just get these for the group.</p><p> </p><p>From SRD<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /><strong>ipes of Sounding</strong>: When played by a character who has the Perform (wind instruments) skill, these pipes create a variety of sounds. The figment sounds are the equivalent of ghost sound (caster level 2nd).</p><p> </p><p>Basically for two rounds it would only help amplify or throw the sound closer to the next caller. After that the horn sounds as normal simply repeating the call but now with inspiration. Not sure how spells like that work, and if they inspire can start at the begining or if the other effect has to be over for the bard's spell to start.</p></blockquote><p></p>
[QUOTE="Laurel, post: 1999928, member: 17067"] We can also have one huge horn set up in the center of the city. This may speed the call across the city center rather then simply around it- and if need be someone sends message to bard in middle to quicken the spread of the call... :) Just throwing something else out there :) Pipes of sounding only 1,800 GP- I didn't have anything specific for L'Aurel's money yet anyways, so she could just get these for the group. From SRD:P[b]ipes of Sounding[/b]: When played by a character who has the Perform (wind instruments) skill, these pipes create a variety of sounds. The figment sounds are the equivalent of ghost sound (caster level 2nd). Basically for two rounds it would only help amplify or throw the sound closer to the next caller. After that the horn sounds as normal simply repeating the call but now with inspiration. Not sure how spells like that work, and if they inspire can start at the begining or if the other effect has to be over for the bard's spell to start. [/QUOTE]
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