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OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)
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<blockquote data-quote="Xath" data-source="post: 2085905" data-attributes="member: 17040"><p>I've been working on some new staves. In some battle situations, Cure Serious Wounds just takes too long. I think we may want to invest in a faster, more efficient Staff of Healing. Thus, I give you:</p><p></p><p><strong>Healing (Greater): </strong> This white ash staff, with inlaid golden runes, allows use of the following spells:</p><ul> <li data-xf-list-type="ul"><em>Heal</em> (1 charge)</li> <li data-xf-list-type="ul"><em>Cure Critical Wounds</em> (1 charge)</li> <li data-xf-list-type="ul"><em>Remove Curse</em> (1 charge)</li> </ul><p>Strong Conjunction; CL 15th; Craft Staff, <em>heal, cure critical wounds, remove curse</em>; Price 59063gp</p><p></p><p>Or, we can reduce the cost by increasing the charges (which I think is reasonable)</p><p></p><p><strong>Healing (Greater): </strong> This white ash staff, with inlaid golden runes, allows use of the following spells:</p><ul> <li data-xf-list-type="ul"><em>Heal</em> (2 charges)</li> <li data-xf-list-type="ul"><em>Cure Critical Wounds</em> (2 charges)</li> <li data-xf-list-type="ul"><em>Remove Curse</em> (2 charges)</li> </ul><p>Strong Conjunction; CL 15th; Craft Staff, <em>heal, cure critical wounds, remove curse</em>; Price 29531gp</p><p></p><p>I think Heal is a really good spell to have. With just one casting from a 15th level staff, someone can be healed 150pts of damage in 1 round. Wheras now, we wait for a song, or we cast Cure Serious, which cures an average of 17 pts of damage a round. In some of our current combats, with the amount of damage we take, I think ready access to some serious healing would come in handy. </p><p></p><p>More staves to come! Same bat time, same bat channel...</p></blockquote><p></p>
[QUOTE="Xath, post: 2085905, member: 17040"] I've been working on some new staves. In some battle situations, Cure Serious Wounds just takes too long. I think we may want to invest in a faster, more efficient Staff of Healing. Thus, I give you: [B]Healing (Greater): [/B] This white ash staff, with inlaid golden runes, allows use of the following spells: [list] [*][I]Heal[/I] (1 charge) [*][I]Cure Critical Wounds[/I] (1 charge) [*][I]Remove Curse[/I] (1 charge) [/list] Strong Conjunction; CL 15th; Craft Staff, [I]heal, cure critical wounds, remove curse[/I]; Price 59063gp Or, we can reduce the cost by increasing the charges (which I think is reasonable) [B]Healing (Greater): [/B] This white ash staff, with inlaid golden runes, allows use of the following spells: [list] [*][I]Heal[/I] (2 charges) [*][I]Cure Critical Wounds[/I] (2 charges) [*][I]Remove Curse[/I] (2 charges) [/list] Strong Conjunction; CL 15th; Craft Staff, [I]heal, cure critical wounds, remove curse[/I]; Price 29531gp I think Heal is a really good spell to have. With just one casting from a 15th level staff, someone can be healed 150pts of damage in 1 round. Wheras now, we wait for a song, or we cast Cure Serious, which cures an average of 17 pts of damage a round. In some of our current combats, with the amount of damage we take, I think ready access to some serious healing would come in handy. More staves to come! Same bat time, same bat channel... [/QUOTE]
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