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[ooc] Kore | Kingdom of Harmony [terminated]
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<blockquote data-quote="doghead" data-source="post: 1457983" data-attributes="member: 8243"><p><strong>Classes and Races</strong></p><p></p><p>Kore | Character Classes</p><p></p><p><strong>KORE | CLASSES</strong></p><p></p><p>As mentioned before, this is a working outline. Other options are possible. Forexample, a straight Rogue/Expert could be taken if you wanted to create a more conventional 'rogue' type.</p><p></p><p><strong>Classes | Descriptions</strong></p><p></p><p>Anzen na Michi (lit. safe ways or paths) </p><p>- Ranger/NPC* gestalt. </p><p>Centuries ago, the Emperor gathered together a collection of woodsmen, ronin and bandits and created the Rangers (Anzen na michi; lit. safe ways) . These he charged with the keeping the roads and mountain passes of the Kingdom clear of danger. The Anzen have command centers in most of the main cities.</p><p></p><p>Barbarian</p><p>Default for Yanagi and The Horde. There are no human Barbarians in the Kingdom of Harmony.</p><p></p><p>Bozu/Ama (lit. Buddist priest male/female) </p><p>[note: Bokushi refers to a western priest. whoops.]</p><p>- Cleric/NPC* gestalt.</p><p>There are no gods as such, just sects of the godhead. Each sect favours two Aspects (Domains). See the section on Religion in the Overview for more details.</p><p></p><p>Druid</p><p>- Druid/NPC* gestalt.</p><p>These are the Taoist/Shinto monks - dedicated to the old animalistic faith. Their numbers are small, but through an informal alliance with the rangers, they have secured themselves a fairly secure powerbase.</p><p></p><p>Monk </p><p>- Monk/NPC gestalt.</p><p>Monks are esthetic versions of the Bozu, but who persue entightenment through personnal physical mastery. They break down into three main scholls or ryu: Mystic (Adept), Scholastic (Expert), and Warrior (Warrior) [with thanks to TH]</p><p></p><p>Ninja</p><p>- Rogue/Adept gestalt.</p><p>The ninja are essentially elite mercenaries. There are several 'stables' or 'clans'. Despite their dark reputation, their loyalty to their employers (generally the Daimyo) is generally unquestioned. Its a matter of sound business practice. Get a bad reputation and you won't get any patronage. Ninja are trained from an early age, and remain part of the organisation for life. </p><p></p><p>Omishiranu (lit. honourable unknown person, stranger) </p><p>- Bard/NPC* gestalt</p><p></p><p>Samurai</p><p>- Fighter/NPC* gestalt.</p><p>Samurai are expected to be knowledgable in a variety of fields. These would include things like poetry, caligraphy, religion, nobility, agriculture and warfare. While not all are, those who aren't would be considered somewhat uncouth by those who are.</p><p></p><p>* Excluding the Adept. The Adept is not available for classes have spellcasting ability.</p><p></p><p></p><p></p><p><strong>KORE | RACES</strong></p><p></p><p>This is a basic outline of how the different races fit into the picture. Its all pretty rough at the moment, but I thought I'd get it up now to see what people think.</p><p></p><p>Essentially, I have sought to keep the changes, particularly in terms of the stats, to a mimimum. This is in line with my overall philosophy to keep the conversion as simple as possible. This minimises the learning stage, as well as helps prevent any unexpected balance issues popping up. I have changed the names basically to help keeep the feel of the game Japanese. </p><p></p><p><strong>RACES | CHARACTER RACES</strong></p><p></p><p><strong>Humans</strong></p><p></p><p>Human Racial Traits: As per the 3.5SRD Human.</p><p></p><p><strong>Ishijin [Dwarves; lit. stone people]</strong></p><p></p><p>Ishijin Racial Traits: As per the 3.5SRD Dwarf.</p><p></p><p>Ishijin translates to 'people of the stone'. It is the name that humans use for them. The name by which they call themselves they keep to themselves. The Ishijin were in the mountains long before humans arrived on the islands. It is said that the first Ishijin were born of stone belly of those mountains and their appearnace suggests this. Their skin is usually a redish brown or grey colour.</p><p></p><p>The Ishijin have always kept the race of man at arms length, roughly rebuffing any attempts to penetrate the mountain depths or learn the Ishijin's ways of working metal and stone. The Ishijin are the only ones with the ability to mine and work coldiron. Centuries ago, when relations were much better, the Ishijin forged coldiron katanas for the Samurai of the time. 512 of these weapons were believed to have been made over a period some 60 years. 307 of these swords survive, according to the current records.</p><p></p><p><strong>Kobito [Halfling; lit. pygmy or dwarf]</strong></p><p></p><p>Kobito Racial Traits: As per the 3.5SRD Halfling except for;</p><p>:: +2 racial bonus on to hit rolls with all ranged weapons (this replaces the +1 racial bonus on attack rolls with thrown weapons and slings).</p><p></p><p>Kobito inhabit the fringes between the forested mountains and the plains. The live in small villages nestled into unobtrusive valleys. They are not an aggresive people and are adept at avoiding detection. If forced into a fight, they prefer to do so from afar. </p><p></p><p>Both Lightfoot and Tallfellows varieties exist.</p><p></p><p><strong>Yanagi [Orcs; nonsense word]</strong></p><p></p><p>Yanagi Racial Traits: as per the 3.5SRD Orc with the excetion/addition of:</p><p>:: Night Vision out to 60'. This replaces the Darkvision. Yanagi do not suffer from Light Sensitivity.</p><p>:: Racial bonus: +2 to Intimidate.</p><p>:: Default Class: Barbarian.</p><p></p><p>The original 19 tribes of the Yanagi came to the shores of the Kingdom of Harmony after being swept from their own lands by the Horde. There, on the shores of the Kingdom with the waves still lapping around their ankles, they struck up bargain. In return for their help in defending those very shores from the Horde, they would be granted the right to stay. 14 tribes survived to claim that right, although 5 of these had less than a dozen members at that time. But with its own armies having been nearly broken in the effort to repulse the Horde, the Kingdom was in no position to renege on its bargain. But the tribes were spread over the 4 islands and forbidden from gathering in one place. 3 tribes went to {hokkaido}. 5 to {honshu}. 4 to {kyushu} 2 to {shikoka}.</p><p></p><p>Yanagi are nomadic by nature. They are physically very strong, but not given to analytical thinking, nor have the patience for diplomacy. They can be short tempered and factious. But they are extemely capable warriors. Most Daimyo work to maintain cordial relations with the tribes in their area. If only to prevent them from joining their rivals. The tribes have often taken service with one Daimyo or another as mercenaries, and have on a number of occasions tipped the balance of the battle.</p><p></p><p>Each tribe consists of several clans, and it is in clans that they travel with almost everthing they own carried on the backs of the huge shaggy oxen that they favour. All able bodied members of the clan participate in the hunting that they do to supplement their diet, as well as the protection of their animals. The raiding of each others herds is a longstanding tradition amoung the tribes.</p><p></p><p>The Shaman is the the most significant individual in Yanagi culture, and their person is sacrosanct. Killing one will result in the Yanagi putting aside all differences and joining forces to hunt down and kill the killer. In one such case, there was a battle between two Daimyo, each employing Yanagi warriors from two different tribes. A reckless Samurai cut down a Shayman in a fit of anger. The warriors from both tribes immediately ceased fighting and set about trying to get to the Samurai. The battle turned into one between Yanagi and Samurai, with the Samurai driven back into the nearby castle. Ultimately, the Samurai who had killed the Shayman committed Seppuku in order to avoid plunging the whole island into war with the Yanagi.</p><p></p><p>They are night creatures, but have little interest in the what lies underground.</p><p></p><p><strong>RACES | SAVAGE SPECIES</strong></p><p></p><p><strong>Kodokujin [Trolls; lit. lonely, solitary people]</strong></p><p></p><p>Kodokujin Racial Traits: as per the 3.5SRD Troll.</p><p></p><p>Kodokujin inhabit the mountains, like the yamajin. They are, however, and elusive and deeply perplexing race. While generally considered violent and dangerous, tales are told of trolls committing acts of great compassion and demonstrating great wisdom. They are also capable of some of the most beautiful stonework known in the Kingdom as well as crafting weapons and armour out of raw stone that are superior to those forged of iron. The Shogun wears a suit of stone armour forged centuries ago that is said to have been granted to him by the lord of the trolls herself.</p><p></p><p><strong>Kyojin [Giants; lit. giant person]</strong></p><p></p><p>Koyamajin [Hill Giants; lit. small mountain people]</p><p></p><p>Koyamajin Racial traits: as per the 3.5 SRD Hill Giants.</p><p></p><p>Yamajin [Stone Giants; lit. mountain people]</p><p></p><p>Yamajin Racial Traits: as per the 3.5SRD Stone Giants.</p><p></p><p><strong>Mori [Ogres; lit. Forest/grove]</strong></p><p></p><p>Mori Racial Traits: as per the 3.5SRD.</p><p></p><p><strong>The Horde [Drow]</strong></p><p></p><p>Racial Traits: As per the 3.5 SRD Drow with the following exceptions/additions:</p><p>:: +4 Dex, +2 Intelligence, +2 Wisdom. These replace the original Racial adjustments to attributes.</p><p>:: Lowlight vision out to 120 feet. This replaces the Darkvision.</p><p>:: Bonus Fighter Feat at 1st level. This replaces the spell like abilities.</p><p>:: Weapon Proficiency: The Horde are proficient in all simple and Martial weapons. </p><p>:: Default Class: Barbarian or Sorceror.</p><p></p><p>The horde are cruel, ruthless, savage. Many amoung them are powerful sorcerors. The are widely feared and hated in the Kingdoms of Man - both the Kingdom of Harmony and the Middle Kingdom. Little is really known of them. However, tales from the the time of invasion tell that even a raging Yanagi will think twice about going up against the most ordinary warrior of the Horde.</p><p></p><p>It is rumoured that there is another branch of this race, one both gentle and compassionate. But no one has ever seen them, and if any of the other races know of the truth of this, they are not telling.</p><p></p><p>The Horde have no known presence in the Kingdom of Harmony.</p><p></p><p>Game Note: Gone out on a limb a bit more with these guys. Basically looking to create something more along the lines of the LotR elf, but less 'spacey'.</p><p></p><p><strong>??? [Goblins]</strong></p><p></p><p>Goblin Racial Traits: as per the 3.5SRD Goblin</p><p></p><p>Pretty much as is. Mountain dwellers.</p></blockquote><p></p>
[QUOTE="doghead, post: 1457983, member: 8243"] [b]Classes and Races[/b] Kore | Character Classes [b]KORE | CLASSES[/b] As mentioned before, this is a working outline. Other options are possible. Forexample, a straight Rogue/Expert could be taken if you wanted to create a more conventional 'rogue' type. [b]Classes | Descriptions[/b] Anzen na Michi (lit. safe ways or paths) - Ranger/NPC* gestalt. Centuries ago, the Emperor gathered together a collection of woodsmen, ronin and bandits and created the Rangers (Anzen na michi; lit. safe ways) . These he charged with the keeping the roads and mountain passes of the Kingdom clear of danger. The Anzen have command centers in most of the main cities. Barbarian Default for Yanagi and The Horde. There are no human Barbarians in the Kingdom of Harmony. Bozu/Ama (lit. Buddist priest male/female) [note: Bokushi refers to a western priest. whoops.] - Cleric/NPC* gestalt. There are no gods as such, just sects of the godhead. Each sect favours two Aspects (Domains). See the section on Religion in the Overview for more details. Druid - Druid/NPC* gestalt. These are the Taoist/Shinto monks - dedicated to the old animalistic faith. Their numbers are small, but through an informal alliance with the rangers, they have secured themselves a fairly secure powerbase. Monk - Monk/NPC gestalt. Monks are esthetic versions of the Bozu, but who persue entightenment through personnal physical mastery. They break down into three main scholls or ryu: Mystic (Adept), Scholastic (Expert), and Warrior (Warrior) [with thanks to TH] Ninja - Rogue/Adept gestalt. The ninja are essentially elite mercenaries. There are several 'stables' or 'clans'. Despite their dark reputation, their loyalty to their employers (generally the Daimyo) is generally unquestioned. Its a matter of sound business practice. Get a bad reputation and you won't get any patronage. Ninja are trained from an early age, and remain part of the organisation for life. Omishiranu (lit. honourable unknown person, stranger) - Bard/NPC* gestalt Samurai - Fighter/NPC* gestalt. Samurai are expected to be knowledgable in a variety of fields. These would include things like poetry, caligraphy, religion, nobility, agriculture and warfare. While not all are, those who aren't would be considered somewhat uncouth by those who are. * Excluding the Adept. The Adept is not available for classes have spellcasting ability. [b]KORE | RACES[/b] This is a basic outline of how the different races fit into the picture. Its all pretty rough at the moment, but I thought I'd get it up now to see what people think. Essentially, I have sought to keep the changes, particularly in terms of the stats, to a mimimum. This is in line with my overall philosophy to keep the conversion as simple as possible. This minimises the learning stage, as well as helps prevent any unexpected balance issues popping up. I have changed the names basically to help keeep the feel of the game Japanese. [b]RACES | CHARACTER RACES[/b] [b]Humans[/b] Human Racial Traits: As per the 3.5SRD Human. [b]Ishijin [Dwarves; lit. stone people][/b] Ishijin Racial Traits: As per the 3.5SRD Dwarf. Ishijin translates to 'people of the stone'. It is the name that humans use for them. The name by which they call themselves they keep to themselves. The Ishijin were in the mountains long before humans arrived on the islands. It is said that the first Ishijin were born of stone belly of those mountains and their appearnace suggests this. Their skin is usually a redish brown or grey colour. The Ishijin have always kept the race of man at arms length, roughly rebuffing any attempts to penetrate the mountain depths or learn the Ishijin's ways of working metal and stone. The Ishijin are the only ones with the ability to mine and work coldiron. Centuries ago, when relations were much better, the Ishijin forged coldiron katanas for the Samurai of the time. 512 of these weapons were believed to have been made over a period some 60 years. 307 of these swords survive, according to the current records. [b]Kobito [Halfling; lit. pygmy or dwarf][/b] Kobito Racial Traits: As per the 3.5SRD Halfling except for; :: +2 racial bonus on to hit rolls with all ranged weapons (this replaces the +1 racial bonus on attack rolls with thrown weapons and slings). Kobito inhabit the fringes between the forested mountains and the plains. The live in small villages nestled into unobtrusive valleys. They are not an aggresive people and are adept at avoiding detection. If forced into a fight, they prefer to do so from afar. Both Lightfoot and Tallfellows varieties exist. [b]Yanagi [Orcs; nonsense word][/b] Yanagi Racial Traits: as per the 3.5SRD Orc with the excetion/addition of: :: Night Vision out to 60'. This replaces the Darkvision. Yanagi do not suffer from Light Sensitivity. :: Racial bonus: +2 to Intimidate. :: Default Class: Barbarian. The original 19 tribes of the Yanagi came to the shores of the Kingdom of Harmony after being swept from their own lands by the Horde. There, on the shores of the Kingdom with the waves still lapping around their ankles, they struck up bargain. In return for their help in defending those very shores from the Horde, they would be granted the right to stay. 14 tribes survived to claim that right, although 5 of these had less than a dozen members at that time. But with its own armies having been nearly broken in the effort to repulse the Horde, the Kingdom was in no position to renege on its bargain. But the tribes were spread over the 4 islands and forbidden from gathering in one place. 3 tribes went to {hokkaido}. 5 to {honshu}. 4 to {kyushu} 2 to {shikoka}. Yanagi are nomadic by nature. They are physically very strong, but not given to analytical thinking, nor have the patience for diplomacy. They can be short tempered and factious. But they are extemely capable warriors. Most Daimyo work to maintain cordial relations with the tribes in their area. If only to prevent them from joining their rivals. The tribes have often taken service with one Daimyo or another as mercenaries, and have on a number of occasions tipped the balance of the battle. Each tribe consists of several clans, and it is in clans that they travel with almost everthing they own carried on the backs of the huge shaggy oxen that they favour. All able bodied members of the clan participate in the hunting that they do to supplement their diet, as well as the protection of their animals. The raiding of each others herds is a longstanding tradition amoung the tribes. The Shaman is the the most significant individual in Yanagi culture, and their person is sacrosanct. Killing one will result in the Yanagi putting aside all differences and joining forces to hunt down and kill the killer. In one such case, there was a battle between two Daimyo, each employing Yanagi warriors from two different tribes. A reckless Samurai cut down a Shayman in a fit of anger. The warriors from both tribes immediately ceased fighting and set about trying to get to the Samurai. The battle turned into one between Yanagi and Samurai, with the Samurai driven back into the nearby castle. Ultimately, the Samurai who had killed the Shayman committed Seppuku in order to avoid plunging the whole island into war with the Yanagi. They are night creatures, but have little interest in the what lies underground. [b]RACES | SAVAGE SPECIES[/b] [b]Kodokujin [Trolls; lit. lonely, solitary people][/b] Kodokujin Racial Traits: as per the 3.5SRD Troll. Kodokujin inhabit the mountains, like the yamajin. They are, however, and elusive and deeply perplexing race. While generally considered violent and dangerous, tales are told of trolls committing acts of great compassion and demonstrating great wisdom. They are also capable of some of the most beautiful stonework known in the Kingdom as well as crafting weapons and armour out of raw stone that are superior to those forged of iron. The Shogun wears a suit of stone armour forged centuries ago that is said to have been granted to him by the lord of the trolls herself. [b]Kyojin [Giants; lit. giant person][/b] Koyamajin [Hill Giants; lit. small mountain people] Koyamajin Racial traits: as per the 3.5 SRD Hill Giants. Yamajin [Stone Giants; lit. mountain people] Yamajin Racial Traits: as per the 3.5SRD Stone Giants. [b]Mori [Ogres; lit. Forest/grove][/b] Mori Racial Traits: as per the 3.5SRD. [b]The Horde [Drow][/b] Racial Traits: As per the 3.5 SRD Drow with the following exceptions/additions: :: +4 Dex, +2 Intelligence, +2 Wisdom. These replace the original Racial adjustments to attributes. :: Lowlight vision out to 120 feet. This replaces the Darkvision. :: Bonus Fighter Feat at 1st level. This replaces the spell like abilities. :: Weapon Proficiency: The Horde are proficient in all simple and Martial weapons. :: Default Class: Barbarian or Sorceror. The horde are cruel, ruthless, savage. Many amoung them are powerful sorcerors. The are widely feared and hated in the Kingdoms of Man - both the Kingdom of Harmony and the Middle Kingdom. Little is really known of them. However, tales from the the time of invasion tell that even a raging Yanagi will think twice about going up against the most ordinary warrior of the Horde. It is rumoured that there is another branch of this race, one both gentle and compassionate. But no one has ever seen them, and if any of the other races know of the truth of this, they are not telling. The Horde have no known presence in the Kingdom of Harmony. Game Note: Gone out on a limb a bit more with these guys. Basically looking to create something more along the lines of the LotR elf, but less 'spacey'. [b]??? [Goblins][/b] Goblin Racial Traits: as per the 3.5SRD Goblin Pretty much as is. Mountain dwellers. [/QUOTE]
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