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[ooc] Kore | Kingdom of Harmony [terminated]
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<blockquote data-quote="Thomas Hobbes" data-source="post: 1531801" data-attributes="member: 8623"><p>Doghead- edited in the skill ranks. I just maxed them out, so it's actually pretty simple. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 6 points per level from expert plus 1 int plus 1 human =8 skill maxed out.</p><p></p><p>One question you didn't answer was how being flat-footed works. To provide some context:</p><p></p><p>In the previous version of Grim-n-gritty, when you were denied your dex bonus you lost everything (both class and dexterity bonuses) and just rolled an unmodified d20. This hurt. A lot. In a system where each point you beat the defense roll by <em>also</em> adds to the damage, it hurts more. It also means that Uncanncy Dodge at its lowest, almost-never-be-denied dex state is crazygonuts good. Too good, really, 'cause those that have it are immune to the otherwise highly effective ambush tactics. I tell you, it's enough to make a GnG d20modern DM cry when his PC's are well-nigh immune to sniper attacks. Sigh. But I digress.</p><p></p><p>The new GnG text doesn't say and Mr. Hood hasn't clarified if you loose just Dex or Dex and class. If you go the lose-it-all route, you'll probably want to nerf uncanny dodge some (my reccomendation is that with the first stage, you get ONLY your dex bonus to AC; with improved uncanny dodge, you can get whole hog or dex plus maybe half your class bonus) so it doesn't make people immune to ambushes. Also possibly problematic is the fient manuver, as it would pretty much cripple any opponent who fell for it (perhaps the nerf here is that they keep their class bonus only, or keep their dex bonus only, or dex plus half class- same combinations as above). This also has the benefit of being the most realistic (how can you dodge what you can't see?) and rewarding of clever play (and shows why people who fight in open, honorable combat <em>and don't die</em> are highly worthy of praise). It also makes invisibility very, very good, just to make the conflicts of interest clear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can have people lose only Dex in which case being caugh flat footed is not so utterly, utterly crippling. This may go too far the other way because as levels progress ambushes get relatively less effective. A fighter 1 with dex 16 loseses 3 points, or 75% of his defense bonus flat-footed; a 10th level fighter only looses about a fourth. Being flat footed also implies not being able to dodge at all, which is what the class bonus represents.</p><p></p><p>Me? I'd go for the first, and make some combination of the modifications above. My personal reccomendation for <em>which</em> of the modifications would be that uncanny dodge lets you keep your dex bonus to AC, improved uncanny dodge lets you keep dex plus 1/2 your class bonus, and fient strips you down to 1/2 your class bonus. This makes the respective abilities still worth it, removing much of the power they gain from the change in system.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1531801, member: 8623"] Doghead- edited in the skill ranks. I just maxed them out, so it's actually pretty simple. :) 6 points per level from expert plus 1 int plus 1 human =8 skill maxed out. One question you didn't answer was how being flat-footed works. To provide some context: In the previous version of Grim-n-gritty, when you were denied your dex bonus you lost everything (both class and dexterity bonuses) and just rolled an unmodified d20. This hurt. A lot. In a system where each point you beat the defense roll by [i]also[/i] adds to the damage, it hurts more. It also means that Uncanncy Dodge at its lowest, almost-never-be-denied dex state is crazygonuts good. Too good, really, 'cause those that have it are immune to the otherwise highly effective ambush tactics. I tell you, it's enough to make a GnG d20modern DM cry when his PC's are well-nigh immune to sniper attacks. Sigh. But I digress. The new GnG text doesn't say and Mr. Hood hasn't clarified if you loose just Dex or Dex and class. If you go the lose-it-all route, you'll probably want to nerf uncanny dodge some (my reccomendation is that with the first stage, you get ONLY your dex bonus to AC; with improved uncanny dodge, you can get whole hog or dex plus maybe half your class bonus) so it doesn't make people immune to ambushes. Also possibly problematic is the fient manuver, as it would pretty much cripple any opponent who fell for it (perhaps the nerf here is that they keep their class bonus only, or keep their dex bonus only, or dex plus half class- same combinations as above). This also has the benefit of being the most realistic (how can you dodge what you can't see?) and rewarding of clever play (and shows why people who fight in open, honorable combat [i]and don't die[/i] are highly worthy of praise). It also makes invisibility very, very good, just to make the conflicts of interest clear. :) You can have people lose only Dex in which case being caugh flat footed is not so utterly, utterly crippling. This may go too far the other way because as levels progress ambushes get relatively less effective. A fighter 1 with dex 16 loseses 3 points, or 75% of his defense bonus flat-footed; a 10th level fighter only looses about a fourth. Being flat footed also implies not being able to dodge at all, which is what the class bonus represents. Me? I'd go for the first, and make some combination of the modifications above. My personal reccomendation for [i]which[/i] of the modifications would be that uncanny dodge lets you keep your dex bonus to AC, improved uncanny dodge lets you keep dex plus 1/2 your class bonus, and fient strips you down to 1/2 your class bonus. This makes the respective abilities still worth it, removing much of the power they gain from the change in system. [/QUOTE]
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