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[ooc] Kore | Kingdom of Harmony [terminated]
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<blockquote data-quote="Thomas Hobbes" data-source="post: 1537531" data-attributes="member: 8623"><p>Hmm. Hiraku would probably be a son of a buke family reverently donated to the Emperor's service at birth (or perhaps his parents died, and he was taken in). In any case, it matters little; although of noble birth, Hiraku was stripped of any rights to family title or property when he was tithed. He serves only for the glory of the Emperor.</p><p></p><p></p><p></p><p>Yup, that's what I meant to suggest with my post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Kickin'. Sounds good.</p><p></p><p></p><p></p><p>All as expected. I expect his only contact with his cult will be to recieve orders (by some cloak-and-dagger message transfer or by <em>Animal Messenger</em>, which is a 2nd level cleric spell that recruits a sparrow or something to carry a letter to a recipient for you). </p><p></p><p>If it actually becomes an issue that he's a death cultist (i.e, someone notices him, catches him, or whatever) he's already screwed up unimaginably and will probably beg his superiors for the right to die gloriously on some impossible mission. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you want this to be my motive, it could have already happened, come to think of it. In any case, he'll be among the first to scoff at rumors of a death cult. "What a ludicrous idea!" etc.</p><p></p><p></p><p></p><p>Good point. Switched Con and Int for extra skill points and put them into bluff. Also switched out Stealthy for Deceptive (+2/+2 hide/move silently vs. +2/+2 Bluff/Disguise). Combined with a <em>Hat of Disguise </em> (<em>change self </em> at will, for +10 to disguise checks), he should be good at denying everything. If required, he can extend that denial to his own existance with <em>Invisibility.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Right, I can see the worry. I know how he's going to act; I just don't know how its going to be defined by the D&D sytem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Here's how I see his honor code working:</p><p></p><p>The Emperor is Divine, and those who oppose him deserve no mercy or consideration from his agents. They will be slaughtered like so much cattle. (<em>moooo....</em>) Outside of this mandate, however, one must act as befits someone acting for His Imperial Divinity, not engaging in any base acts like cowardice or murder of those who pose no threat either to one's person or the Emperor.</p><p></p><p>So he won't be slaughtering babies or nothin'. But he'll do whatever it takes to complete his mission- if an innocent maid has the poor fortune to stumble upon him while he infiltrates, he'll (while cursing his own incompetence) reluctantly kill her before she can give his position away. He is willing to give his life in the Emperor's service at any time, and asks nothing less of any member of the great Kingdom of Harmony.</p><p></p><p>Here's his latest stat block. The most likely route for advancement is to just keep on going Cleric/Expert (if it ain't broke, don't fix it- all the skills I need plus spells that will allow me, to borrow a phrase from (contact)'s story hour, to <em>kill the sh-t out of them.</em>), with skill-booting feats like Alertness, Stealthy, and so on (and perhaps toughness if I keep on getting my head handed to me). I don't forsee any metamagic or further item creation feats, but that might change. In any case, that should tide me over for some time to come.</p><p></p><p>E-mail is in my profile: ternashandrik at yahoo.com</p><p></p><p><strong>Hiraku Mutsouru</strong></p><p>Cleric/Expert 3</p><p>Cleric/Warior 1</p><p><strong>Soak:</strong> 5 (+1 constitution, +4 armor)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Defense bonus:</strong> +6 (+3 BAB +3 Dex)</p><p><strong>Base Attack/Grapple:</strong> +3/+3</p><p><strong>Attack:</strong> +6 melee (1d4, dagger) or +6 melee (1d10, katana) or +6 ranged (1d4, dagger)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Rebuke Undead 2/day, Spontaneous Inflict, Death Touch (4d6)</p><p><strong>Special Qualities:</strong> None</p><p><strong>Saves:</strong> Fortitude +5, Reflex +4, Will +7</p><p><strong>Abilities:</strong> Str 10, Dex 16, Con 12, Int 14, Wis 17, Cha 8.</p><p><strong>Skills (Bonus/ranks):</strong> Bluff +8/7, Climb +6/6, Concentration +7/6, Disguise +11/0, Hide +10/7, Knowledge: Religion +8/6, Listen +10/7, Move Silently +12/7, Spot +10/7, Sense Motive +9/6</p><p><strong>Feats:</strong> Deceptive, Improved Initiative, Craft Wondrous Item</p><p><strong>Equipment:</strong> <em>Studded Leather +1</em> (1185), 10 daggers (20 gp), 2 <em>Wands of Cure minor Wounds</em> (750), <em>Sandals of Silent Moves +2</em> (200)*, <em>Hat of Disguise</em> (1,000)*, <em>Prayer Beads of the Unseen</em> (<em>Invisibility</em> 2/day, 2,160)*, 77 iron pieces remaining, Katana</p><p><strong>Languages:</strong> Common, Yanagi, Secret Cult Language</p><p></p><p>Spells per day: 5/4+1/3+1</p><p>Spells prepared: 0- <em>Cure Minor Wounds</em> x2, <em>Detect Magic, Guidance, Detect Poison.</em> 1st- <em>Shield of Faith, Doom, Divine Favor, Magic Stone, Cause Fear</em>* 2nd- <em>Cat’s Grace, Spiritual Weapon x2, Invisibility</em>* *Domain spell. Domains: Death (Death touch 1/day, 4d6) and Trickery (Hide, Bluff, and Disguise are class skills).</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1537531, member: 8623"] Hmm. Hiraku would probably be a son of a buke family reverently donated to the Emperor's service at birth (or perhaps his parents died, and he was taken in). In any case, it matters little; although of noble birth, Hiraku was stripped of any rights to family title or property when he was tithed. He serves only for the glory of the Emperor. Yup, that's what I meant to suggest with my post. :) Kickin'. Sounds good. All as expected. I expect his only contact with his cult will be to recieve orders (by some cloak-and-dagger message transfer or by [i]Animal Messenger[/i], which is a 2nd level cleric spell that recruits a sparrow or something to carry a letter to a recipient for you). If it actually becomes an issue that he's a death cultist (i.e, someone notices him, catches him, or whatever) he's already screwed up unimaginably and will probably beg his superiors for the right to die gloriously on some impossible mission. :) If you want this to be my motive, it could have already happened, come to think of it. In any case, he'll be among the first to scoff at rumors of a death cult. "What a ludicrous idea!" etc. Good point. Switched Con and Int for extra skill points and put them into bluff. Also switched out Stealthy for Deceptive (+2/+2 hide/move silently vs. +2/+2 Bluff/Disguise). Combined with a [I]Hat of Disguise [/I] ([I]change self [/I] at will, for +10 to disguise checks), he should be good at denying everything. If required, he can extend that denial to his own existance with [i]Invisibility.[/i] :p Right, I can see the worry. I know how he's going to act; I just don't know how its going to be defined by the D&D sytem. :) Here's how I see his honor code working: The Emperor is Divine, and those who oppose him deserve no mercy or consideration from his agents. They will be slaughtered like so much cattle. ([i]moooo....[/i]) Outside of this mandate, however, one must act as befits someone acting for His Imperial Divinity, not engaging in any base acts like cowardice or murder of those who pose no threat either to one's person or the Emperor. So he won't be slaughtering babies or nothin'. But he'll do whatever it takes to complete his mission- if an innocent maid has the poor fortune to stumble upon him while he infiltrates, he'll (while cursing his own incompetence) reluctantly kill her before she can give his position away. He is willing to give his life in the Emperor's service at any time, and asks nothing less of any member of the great Kingdom of Harmony. Here's his latest stat block. The most likely route for advancement is to just keep on going Cleric/Expert (if it ain't broke, don't fix it- all the skills I need plus spells that will allow me, to borrow a phrase from (contact)'s story hour, to [i]kill the sh-t out of them.[/i]), with skill-booting feats like Alertness, Stealthy, and so on (and perhaps toughness if I keep on getting my head handed to me). I don't forsee any metamagic or further item creation feats, but that might change. In any case, that should tide me over for some time to come. E-mail is in my profile: ternashandrik at yahoo.com [b]Hiraku Mutsouru[/b] Cleric/Expert 3 Cleric/Warior 1 [b]Soak:[/b] 5 (+1 constitution, +4 armor) [b]Initiative:[/b] +7 [b]Speed:[/b] 30 ft. [b]Defense bonus:[/b] +6 (+3 BAB +3 Dex) [b]Base Attack/Grapple:[/b] +3/+3 [b]Attack:[/b] +6 melee (1d4, dagger) or +6 melee (1d10, katana) or +6 ranged (1d4, dagger) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Rebuke Undead 2/day, Spontaneous Inflict, Death Touch (4d6) [b]Special Qualities:[/b] None [b]Saves:[/b] Fortitude +5, Reflex +4, Will +7 [b]Abilities:[/b] Str 10, Dex 16, Con 12, Int 14, Wis 17, Cha 8. [b]Skills (Bonus/ranks):[/b] Bluff +8/7, Climb +6/6, Concentration +7/6, Disguise +11/0, Hide +10/7, Knowledge: Religion +8/6, Listen +10/7, Move Silently +12/7, Spot +10/7, Sense Motive +9/6 [b]Feats:[/b] Deceptive, Improved Initiative, Craft Wondrous Item [b]Equipment:[/b] [i]Studded Leather +1[/i] (1185), 10 daggers (20 gp), 2 [i]Wands of Cure minor Wounds[/i] (750), [i]Sandals of Silent Moves +2[/i] (200)*, [i]Hat of Disguise[/i] (1,000)*, [i]Prayer Beads of the Unseen[/i] ([i]Invisibility[/i] 2/day, 2,160)*, 77 iron pieces remaining, Katana [b]Languages:[/b] Common, Yanagi, Secret Cult Language Spells per day: 5/4+1/3+1 Spells prepared: 0- [i]Cure Minor Wounds[/i] x2, [i]Detect Magic, Guidance, Detect Poison.[/i] 1st- [i]Shield of Faith, Doom, Divine Favor, Magic Stone, Cause Fear[/i]* 2nd- [i]Cat’s Grace, Spiritual Weapon x2, Invisibility[/i]* *Domain spell. Domains: Death (Death touch 1/day, 4d6) and Trickery (Hide, Bluff, and Disguise are class skills). [/QUOTE]
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