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[ooc] Kore | Kingdom of Harmony [terminated]
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<blockquote data-quote="doghead" data-source="post: 1580857" data-attributes="member: 8243"><p>Hey Ferrix</p><p></p><p>Sorry to hear that - I was looking forward to throwing your bard into the mix. Lots of useful skills there. Anyway, thanks for letting us know. Feel free to drop back down the track. And have a great summer.</p><p></p><p>the head of the dog.</p><p></p><p>Nac Mac Feegle: It wouldn't need to be retroactive for magical weapons that you create as they come into existance when you create them. Although, in this case I'm not sure whether there would be any layers, or if their were, how they would be created/evolve. I hadn't really got that far in my thinking ...</p><p></p><p>OK. How about this. The additional ablities of magical item represents a kind of synergy of energies that developes between the owner and item. A kind of harmony. One option would to give the items an underlying alignment. The extent of the synergy will depend upon how close to the items alignment the owner is. Consider a <em>+1 Ring of Protection</em> called Summer Storm. Its Chaotic Good in essence, so it will respond best to chaotic good characters perhpas manifestion a new power after a couple of level increases. It will also respond to good and chaotic characters to a lesser degree, and more slowly - perhaps after 3 or four level increases. But to characters with neither these elements (Good or Chaotic), it will only ever be as originally created, a <em>+1 Ring of Protection</em>. </p><p></p><p>Of course, this will mean that I would need to bring alignment back into play (usually I just ignore it). However, I would still play these in a very loose way. Alignments are not detectable ordinarily, they are not straightjackets. A good person can do cruel things, and an evil person can do good things. Rather, I would use them as an indication of the characters underlying nature.</p><p></p><p>OK. So its all a bit rough and ready at the moment. Thoughts?</p></blockquote><p></p>
[QUOTE="doghead, post: 1580857, member: 8243"] Hey Ferrix Sorry to hear that - I was looking forward to throwing your bard into the mix. Lots of useful skills there. Anyway, thanks for letting us know. Feel free to drop back down the track. And have a great summer. the head of the dog. Nac Mac Feegle: It wouldn't need to be retroactive for magical weapons that you create as they come into existance when you create them. Although, in this case I'm not sure whether there would be any layers, or if their were, how they would be created/evolve. I hadn't really got that far in my thinking ... OK. How about this. The additional ablities of magical item represents a kind of synergy of energies that developes between the owner and item. A kind of harmony. One option would to give the items an underlying alignment. The extent of the synergy will depend upon how close to the items alignment the owner is. Consider a [i]+1 Ring of Protection[/i] called Summer Storm. Its Chaotic Good in essence, so it will respond best to chaotic good characters perhpas manifestion a new power after a couple of level increases. It will also respond to good and chaotic characters to a lesser degree, and more slowly - perhaps after 3 or four level increases. But to characters with neither these elements (Good or Chaotic), it will only ever be as originally created, a [i]+1 Ring of Protection[/i]. Of course, this will mean that I would need to bring alignment back into play (usually I just ignore it). However, I would still play these in a very loose way. Alignments are not detectable ordinarily, they are not straightjackets. A good person can do cruel things, and an evil person can do good things. Rather, I would use them as an indication of the characters underlying nature. OK. So its all a bit rough and ready at the moment. Thoughts? [/QUOTE]
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