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OOC - Krauss' Age of Worms Adventure Path [Full]
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<blockquote data-quote="hbarsquared" data-source="post: 2330352" data-attributes="member: 4550"><p style="text-align: center"><em>Character Updated June 21</em></p><p></p><p><strong>Kenneth O’Drinnan</strong></p><p></p><p>Neutral Good</p><p>Male Gnome Bard</p><p></p><p>Kenneth’s intellect and influence is beyond compare. He can recite the properties of any variety of plant, the historical ramifications of any king’s reign, the origins of any spell and the exact arrangement of the numerous planes of existence. He will kiss the hand of the princess, convince the guard to allow him access, discover the secret cache of an infamous thief, woo any woman and become the envy of all men.</p><p></p><p>Or, at least, that is what he would have you believe.</p><p></p><p>Granted, Kenneth has a keen mind and can be quite charming when he wants to be. There have been several times where his insight has revealed to us the only escape route, or his words have inspired us with courage. He sees himself, though, as something so much greater. He is not destined for greatness, for he is <em>already</em> a hero among heroes. His name already recorded in immortal song.</p><p></p><p>He believes he knows far more than he actually does. He thinks people listen to him far more than they actually do. Somehow, he is never fazed, and will simply claim, “Of course, that is what I said in the first place!” or, “My, she must be quite preoccupied.”</p><p></p><p>We groan and sigh with exasperation, pleading for him to stop when he begins to offer uninvited advice, holding him back when he attempts to parlay with the ogre. Yet we would never have gotten as far as we did in one piece if it had not been for that one well-timed quip when we found ourselves in dark times, that single bit of trivia that brought the unanswerable riddle into sudden, stark focus.</p><p></p><p>Those are not the times he remembers, inconsequential and insignificant as they are to the great epic adventures of our party and of his life. But they are, and always will be, significant to us.</p><p style="margin-left: 20px"><em> - A few words from a close friend in Diamond Lake.</em></p><p></p><p><strong>Physical Description:</strong></p><p></p><p>Kenneth is immaculate in his appearance, sure to carry a pair of scissors, a small mirror and tooth picker at all times. He is not vain and does not preen, but always seeks to live up to his own image. His short, black hair he keeps well groomed and slicked back. His goatee remains short and trimmed. Fingernails are always cut, eyebrows plucked and breath freshened. Kenneth favors green, from a deep jade to bright emerald, from the fashionable doublet to the concealing cloak. He stands straight, appearing almost taller than his companions, and his voice carries farther than most men twice his height. Kenneth knows, with his unflappable confidence, as he pulls gently at his cuffs, wipes a piece of dust from his shoulder and smoothes his vest, that when people see him, they see a hero.</p><p></p><p></p><p><strong>Background:</strong><p style="margin-left: 20px"><em>Coming Soon!</em></p><p></p><p><strong>Character Sheet:</strong></p><p>[sblock]</p><p></p><p>Kenneth O’Drinnan</p><p></p><p>Male Gnome Bard 1</p><p>Small humanoid (3’6”, 46 lbs., 48)</p><p></p><p>Experience: 0</p><p>Challenge Rating: 1</p><p>Hit Die: 1d6 (hp 7) </p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares)</p><p>AC: 17 (+1 size, +2 Dex, +3 studded leather, +1 buckler), touch 13, flat-footed 15</p><p>Base Attack/Grapple: +0/-3</p><p></p><p>Attacks: unarmed +2 melee (1d2+1 nonlethal/x2) or rapier +2 melee (1d4 18-20/x2) or light crossbow +3 ranged (1d6 19-20/x2).</p><p></p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Bard spells, spell-like abilities, bardic music.</p><p>Special Qualities: Gnome traits, bardic knowledge +4, low-light vision.</p><p>Saving Throws: Fortitude +1, Reflex +4, Will +5 (+2 against illusions)</p><p>Abilities: Str 12, Dex 14, Con 12, Int 16, Wis 6, Cha 16 (32-point buy)</p><p></p><p>Skill ranks (28 total, max 4/2): Diplomacy 4, Gather Information 4, Knowledge (history) 4, Knowledge (local) 4, Perform (oratory: epic) 4, Use Magic Device 4</p><p></p><p>Skills:</p><ul> <li data-xf-list-type="ul">Diplomacy +10</li> <li data-xf-list-type="ul">Craft (Alchemy) +5</li> <li data-xf-list-type="ul">Gather Information +7</li> <li data-xf-list-type="ul">Hide +6</li> <li data-xf-list-type="ul">Knowledge (history) +7</li> <li data-xf-list-type="ul">Knowledge (local) +7</li> <li data-xf-list-type="ul">Listen +1</li> <li data-xf-list-type="ul">Perform (oratory: epic) +7</li> <li data-xf-list-type="ul">Use Magic Device +7</li> </ul><p></p><p>Feat: Skill Focus (Diplomacy)</p><p></p><p>Alignment: Neutral Good</p><p>Languages: Common, Dwarven, Elven, Gnome, Goblin</p><p></p><p>Racial traits:</p><ul> <li data-xf-list-type="ul">+2 Constitution, -2 Strength.</li> <li data-xf-list-type="ul">Small size.</li> <li data-xf-list-type="ul">Speed 20 ft.</li> <li data-xf-list-type="ul">+2 racial bonus on saving throws against illusions.</li> <li data-xf-list-type="ul">Low-light vision.</li> <li data-xf-list-type="ul">Weapon Familiarity: Gnomes may treat gnome hooked hammers as marital weapons, rather than exotic weapons.</li> <li data-xf-list-type="ul">+2 racial bonus on Listen checks.</li> <li data-xf-list-type="ul">+2 racial bonus on Craft (Alchemy) checks.</li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls against kobolds and goblinoids.</li> <li data-xf-list-type="ul">+4 dodge bonus to Armor Class against monsters of the giant type.</li> <li data-xf-list-type="ul">Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</li> <li data-xf-list-type="ul">Spell-like abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation (caster level 1st; DC 13).</li> <li data-xf-list-type="ul">Automatic Languages: Common and Gnome.</li> <li data-xf-list-type="ul">Favored Class: Bard.</li> </ul><p></p><p>Bardic Music (1/day): Countersong (Su), fascinate (Sp), inspire courage +1 (Su).</p><p></p><p>Spells Known (caster level 1; 2):</p><p>0—<em>detect magic</em>, <em>mending</em>, <em>ghost sound</em> (DC 14), <em>read magic</em></p><p></p><p>Spell-like abilities: 1/day—<em>speak with animals</em> (burrowing mammal only, duration 1 minute), <em>dancing lights</em>, <em>ghost sound</em> (DC 13), <em>prestidigitation</em>. Caster level 1st. The save DCs are Charisma based.</p><p></p><p>Possessions:</p><ul> <li data-xf-list-type="ul">1sp, 10cp</li> <li data-xf-list-type="ul">Studded leather</li> <li data-xf-list-type="ul">Buckler</li> <li data-xf-list-type="ul">Light crossbow (20 bolts)</li> <li data-xf-list-type="ul">Masterwork bolt (1)</li> <li data-xf-list-type="ul">Rapier</li> <li data-xf-list-type="ul">Mirror, small steel</li> <li data-xf-list-type="ul">Oil (1 flask)</li> <li data-xf-list-type="ul">Sewing needle and thread</li> <li data-xf-list-type="ul">Soap</li> <li data-xf-list-type="ul">Signet ring</li> <li data-xf-list-type="ul">Traveler’s outfit</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Whetstone</li> </ul><p></p><p>[/sblock]</p><p></p><p>I see Kenneth O’Drinnan progressing as a straight bard, but might consider a prestige class from <em>Complete Adventurer</em> that has outlandish abilities (I don’t have the book with me, currently), such as Seeker of the Song or the Virtuoso, I believe. I’m using “delusions of grandeur” as my basis for Kenneth, with high Intelligence and Charisma but woefully low Wisdom, but he is genuinely friendly and light-hearted.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 2330352, member: 4550"] [center][i]Character Updated June 21[/i][/center] [b]Kenneth O’Drinnan[/b] Neutral Good Male Gnome Bard Kenneth’s intellect and influence is beyond compare. He can recite the properties of any variety of plant, the historical ramifications of any king’s reign, the origins of any spell and the exact arrangement of the numerous planes of existence. He will kiss the hand of the princess, convince the guard to allow him access, discover the secret cache of an infamous thief, woo any woman and become the envy of all men. Or, at least, that is what he would have you believe. Granted, Kenneth has a keen mind and can be quite charming when he wants to be. There have been several times where his insight has revealed to us the only escape route, or his words have inspired us with courage. He sees himself, though, as something so much greater. He is not destined for greatness, for he is [i]already[/i] a hero among heroes. His name already recorded in immortal song. He believes he knows far more than he actually does. He thinks people listen to him far more than they actually do. Somehow, he is never fazed, and will simply claim, “Of course, that is what I said in the first place!” or, “My, she must be quite preoccupied.” We groan and sigh with exasperation, pleading for him to stop when he begins to offer uninvited advice, holding him back when he attempts to parlay with the ogre. Yet we would never have gotten as far as we did in one piece if it had not been for that one well-timed quip when we found ourselves in dark times, that single bit of trivia that brought the unanswerable riddle into sudden, stark focus. Those are not the times he remembers, inconsequential and insignificant as they are to the great epic adventures of our party and of his life. But they are, and always will be, significant to us. [indent][i] - A few words from a close friend in Diamond Lake.[/i][/indent] [b]Physical Description:[/b] Kenneth is immaculate in his appearance, sure to carry a pair of scissors, a small mirror and tooth picker at all times. He is not vain and does not preen, but always seeks to live up to his own image. His short, black hair he keeps well groomed and slicked back. His goatee remains short and trimmed. Fingernails are always cut, eyebrows plucked and breath freshened. Kenneth favors green, from a deep jade to bright emerald, from the fashionable doublet to the concealing cloak. He stands straight, appearing almost taller than his companions, and his voice carries farther than most men twice his height. Kenneth knows, with his unflappable confidence, as he pulls gently at his cuffs, wipes a piece of dust from his shoulder and smoothes his vest, that when people see him, they see a hero. [b]Background:[/b][indent][i]Coming Soon![/i][/indent] [b]Character Sheet:[/b] [sblock] Kenneth O’Drinnan Male Gnome Bard 1 Small humanoid (3’6”, 46 lbs., 48) Experience: 0 Challenge Rating: 1 Hit Die: 1d6 (hp 7) Initiative: +2 Speed: 20 ft. (4 squares) AC: 17 (+1 size, +2 Dex, +3 studded leather, +1 buckler), touch 13, flat-footed 15 Base Attack/Grapple: +0/-3 Attacks: unarmed +2 melee (1d2+1 nonlethal/x2) or rapier +2 melee (1d4 18-20/x2) or light crossbow +3 ranged (1d6 19-20/x2). Space/Reach: 5 ft./5 ft. Special Attacks: Bard spells, spell-like abilities, bardic music. Special Qualities: Gnome traits, bardic knowledge +4, low-light vision. Saving Throws: Fortitude +1, Reflex +4, Will +5 (+2 against illusions) Abilities: Str 12, Dex 14, Con 12, Int 16, Wis 6, Cha 16 (32-point buy) Skill ranks (28 total, max 4/2): Diplomacy 4, Gather Information 4, Knowledge (history) 4, Knowledge (local) 4, Perform (oratory: epic) 4, Use Magic Device 4 Skills: [list][*]Diplomacy +10 [*]Craft (Alchemy) +5 [*]Gather Information +7 [*]Hide +6 [*]Knowledge (history) +7 [*]Knowledge (local) +7 [*]Listen +1 [*]Perform (oratory: epic) +7 [*]Use Magic Device +7[/list] Feat: Skill Focus (Diplomacy) Alignment: Neutral Good Languages: Common, Dwarven, Elven, Gnome, Goblin Racial traits: [list][*]+2 Constitution, -2 Strength. [*]Small size. [*]Speed 20 ft. [*]+2 racial bonus on saving throws against illusions. [*]Low-light vision. [*]Weapon Familiarity: Gnomes may treat gnome hooked hammers as marital weapons, rather than exotic weapons. [*]+2 racial bonus on Listen checks. [*]+2 racial bonus on Craft (Alchemy) checks. [*]+1 racial bonus on attack rolls against kobolds and goblinoids. [*]+4 dodge bonus to Armor Class against monsters of the giant type. [*]Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. [*]Spell-like abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation (caster level 1st; DC 13). [*]Automatic Languages: Common and Gnome. [*]Favored Class: Bard.[/list] Bardic Music (1/day): Countersong (Su), fascinate (Sp), inspire courage +1 (Su). Spells Known (caster level 1; 2): 0—[i]detect magic[/i], [i]mending[/i], [i]ghost sound[/i] (DC 14), [i]read magic[/i] Spell-like abilities: 1/day—[i]speak with animals[/i] (burrowing mammal only, duration 1 minute), [i]dancing lights[/i], [i]ghost sound[/i] (DC 13), [i]prestidigitation[/i]. Caster level 1st. The save DCs are Charisma based. Possessions: [list][*]1sp, 10cp [*]Studded leather [*]Buckler [*]Light crossbow (20 bolts) [*]Masterwork bolt (1) [*]Rapier [*]Mirror, small steel [*]Oil (1 flask) [*]Sewing needle and thread [*]Soap [*]Signet ring [*]Traveler’s outfit [*]Waterskin [*]Whetstone[/list] [/sblock] I see Kenneth O’Drinnan progressing as a straight bard, but might consider a prestige class from [i]Complete Adventurer[/i] that has outlandish abilities (I don’t have the book with me, currently), such as Seeker of the Song or the Virtuoso, I believe. I’m using “delusions of grandeur” as my basis for Kenneth, with high Intelligence and Charisma but woefully low Wisdom, but he is genuinely friendly and light-hearted. [/QUOTE]
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