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OOC - Krauss' Age of Worms Adventure Path [Full]
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<blockquote data-quote="James Heard" data-source="post: 2330486" data-attributes="member: 7280"><p><strong>Character Concept:</strong> Mauxine Rathan watched her mother decline from a below-average scribe, to street whore, to a slow death in the mines. There's a lot of things Maux isn't sure about in life still, but staying in Diamond Lake isn't one of them. The only thing Maux hates more than Diamond Lake is the pitted, black-hearted souls that inhabit it.</p><p><strong></strong></p><p><strong>Race/Class: </strong>Rhennee Human, whatever the party needs really. Without knowing what the party would most need I can't pick. I'd <em>love</em> to play the tough-as-nails paladin, but I'm not sure it would work in this adventure/group. Warlocks and rogues do not make good paladin playmates I think? Maybe a Fighter would be better, or Mauxy the Magess? I design the personalities first, the classes are always secondary.</p><p></p><p><strong>Appearance:</strong> Mauxine, or Maux, is typically Rhenn, with shoulder-length curly dark hair and deep green eyes. She tends to wear her hair tied back in the Rhenn-fashion, with brightly colored scarves and ribbons, and favors off-the-shoulder blouses and dresses when she isn't wearing whatever is typical or more practical for an adventuring lass. She might alzo tawk vit a thick Rhen ahkzent, if I can suffer through it without going into a spelling fit and make it comfortable.</p><p></p><p><strong>Personality:</strong> What can you say? The girl is mean. Not evil, despicable mean and oh, she laughs at things just fine, but she's not beyond going "above and beyond" what is appropriate in resorts of violence. She doesn't have much use for other people sometimes, at least she tries to pretend she doesn't. Much of her personality revolves around her fear of not becoming just like her mother, which drives her to desperate acts of heroism and huge doses of false bravado. Still, she's a softy at heart and tends to cry uneasily at things she just <em>knows</em> she shouldn't at - which of course just makes her more mad. Of course Mauxine sees none of these failings in herself, she's a sweet, dainty flower of feminine virtue in her own mind.</p><p></p><p><em>Sorry for waiting so long to toss a concept at you.</em></p><p></p><p>[sblock]</p><p>Maux as Fighter</p><p>[sblock]</p><p>Maux, Female Human Ftr1: CR 1; Medium Humanoid ; HD 1d10+1(Fighter) ; hp 11; Init +7; Spd 20; AC:18 (Flatfooted:15 Touch:13); Atk +2 base melee, +4 base ranged; +5 (1d6+1, Rapier); +4 (1d8, Longbow); AL LG; SV Fort +3, Ref +3, Will +0; STR 12, DEX 16, CON 12, INT 14, WIS 10, CHA 14.</p><p>Skills: Intimidate +6, Knowledge (Local) +4, Profession (Scribe) +2, Search +4, Spot +2. </p><p></p><p>Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus: Rapier.</p><p>Possessions: </p><p>Weapons: Rapier (20 gp); Longbow (75 gp); Arrows (50) (3 gp).</p><p>Armor: Studded leather (25 gp).</p><p>Shields: Shield, heavy wooden (7 gp).</p><p>Goods: Coin: gp (25 gp); Peasant`s outfit (x); Backpack (2 gp); Bedroll (1 sp); Parchment (sheet) (6) (12 sp); Candle (5) (5 cp); Coin: cp (5 cp); Flint and steel (1 gp); Ink (vial) (8 gp); Inkpen (1 sp); Waterskin (full) (1 gp); Coin: sp (20 sp).[/sblock]</p><p>Maux as Paladin</p><p>[sblock]Mauxine, Female Human Pal1: CR 1; Medium Humanoid ; HD 1d10+2(Paladin) ; hp 12; Init +5; Spd 20; AC:18 (Flatfooted:17 Touch:11); Atk +3 base melee, +2 base ranged; +4 (1d8+2, Longsword); AL LG; SV Fort +4, Ref +1, Will +1; STR 14, DEX 12, CON 14, INT 10, WIS 12, CHA 16.</p><p>Skills: Skills: Diplomacy +7, Knowledge (Local) +1, Profession (Scribe) +3, Sense Motive +5. </p><p></p><p>Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Longsword.</p><p>Possessions: </p><p>Weapons: Longsword (15 gp).</p><p>Armor: Chainmail (150 gp).</p><p>Shields: Shield, heavy steel (20 gp).[/sblock]</p><p>Maux as Wizard</p><p>[sblock]Unknown, Female Human Wiz1: CR 1; Medium Humanoid ; HD 1d4+2(Wizard) ; hp 6; Init +1; Spd 30; AC:11 (Flatfooted:10 Touch:11); Atk -1 base melee, +1 base ranged; +1 (1d8, Crossbow, light); -1 (1d6-1, Quarterstaff); AL CG; SV Fort +2, Ref +1, Will +2; STR 8, DEX 12, CON 14, INT 18, WIS 10, CHA 12.</p><p>Skills: Decipher Script +8, Knowledge (Arcana) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Spellcraft +8, Spot +2. </p><p></p><p>Feats: Reach Spell, Scribe Scroll, Still Spell.</p><p>Spells Known (Wiz 3/2): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Alarm, Chill Touch, Detect Secret Doors, Mage Armor, Magic Missile, Ray of Enfeeblement, Shocking Grasp.</p><p>Spells Prepared (Wiz 3/2): 0 - Disrupt Undead, Mending, Ray of Frost; 1st - Mage Armor, Ray of Enfeeblement.</p><p>Possessions: </p><p>Weapons: Quarterstaff (x); Crossbow, light (35 gp); Bolts, crossbow (50) (5 gp).</p><p>Goods: Peasant`s outfit (x); Spell component pouch (5 gp); Spellbook, wizard`s (15 gp).</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="James Heard, post: 2330486, member: 7280"] [B]Character Concept:[/B] Mauxine Rathan watched her mother decline from a below-average scribe, to street whore, to a slow death in the mines. There's a lot of things Maux isn't sure about in life still, but staying in Diamond Lake isn't one of them. The only thing Maux hates more than Diamond Lake is the pitted, black-hearted souls that inhabit it. [B] Race/Class: [/B]Rhennee Human, whatever the party needs really. Without knowing what the party would most need I can't pick. I'd [i]love[/i] to play the tough-as-nails paladin, but I'm not sure it would work in this adventure/group. Warlocks and rogues do not make good paladin playmates I think? Maybe a Fighter would be better, or Mauxy the Magess? I design the personalities first, the classes are always secondary. [B]Appearance:[/B] Mauxine, or Maux, is typically Rhenn, with shoulder-length curly dark hair and deep green eyes. She tends to wear her hair tied back in the Rhenn-fashion, with brightly colored scarves and ribbons, and favors off-the-shoulder blouses and dresses when she isn't wearing whatever is typical or more practical for an adventuring lass. She might alzo tawk vit a thick Rhen ahkzent, if I can suffer through it without going into a spelling fit and make it comfortable. [B]Personality:[/B] What can you say? The girl is mean. Not evil, despicable mean and oh, she laughs at things just fine, but she's not beyond going "above and beyond" what is appropriate in resorts of violence. She doesn't have much use for other people sometimes, at least she tries to pretend she doesn't. Much of her personality revolves around her fear of not becoming just like her mother, which drives her to desperate acts of heroism and huge doses of false bravado. Still, she's a softy at heart and tends to cry uneasily at things she just [i]knows[/i] she shouldn't at - which of course just makes her more mad. Of course Mauxine sees none of these failings in herself, she's a sweet, dainty flower of feminine virtue in her own mind. [i]Sorry for waiting so long to toss a concept at you.[/i] [sblock] Maux as Fighter [sblock] Maux, Female Human Ftr1: CR 1; Medium Humanoid ; HD 1d10+1(Fighter) ; hp 11; Init +7; Spd 20; AC:18 (Flatfooted:15 Touch:13); Atk +2 base melee, +4 base ranged; +5 (1d6+1, Rapier); +4 (1d8, Longbow); AL LG; SV Fort +3, Ref +3, Will +0; STR 12, DEX 16, CON 12, INT 14, WIS 10, CHA 14. Skills: Intimidate +6, Knowledge (Local) +4, Profession (Scribe) +2, Search +4, Spot +2. Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus: Rapier. Possessions: Weapons: Rapier (20 gp); Longbow (75 gp); Arrows (50) (3 gp). Armor: Studded leather (25 gp). Shields: Shield, heavy wooden (7 gp). Goods: Coin: gp (25 gp); Peasant`s outfit (x); Backpack (2 gp); Bedroll (1 sp); Parchment (sheet) (6) (12 sp); Candle (5) (5 cp); Coin: cp (5 cp); Flint and steel (1 gp); Ink (vial) (8 gp); Inkpen (1 sp); Waterskin (full) (1 gp); Coin: sp (20 sp).[/sblock] Maux as Paladin [sblock]Mauxine, Female Human Pal1: CR 1; Medium Humanoid ; HD 1d10+2(Paladin) ; hp 12; Init +5; Spd 20; AC:18 (Flatfooted:17 Touch:11); Atk +3 base melee, +2 base ranged; +4 (1d8+2, Longsword); AL LG; SV Fort +4, Ref +1, Will +1; STR 14, DEX 12, CON 14, INT 10, WIS 12, CHA 16. Skills: Skills: Diplomacy +7, Knowledge (Local) +1, Profession (Scribe) +3, Sense Motive +5. Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Longsword. Possessions: Weapons: Longsword (15 gp). Armor: Chainmail (150 gp). Shields: Shield, heavy steel (20 gp).[/sblock] Maux as Wizard [sblock]Unknown, Female Human Wiz1: CR 1; Medium Humanoid ; HD 1d4+2(Wizard) ; hp 6; Init +1; Spd 30; AC:11 (Flatfooted:10 Touch:11); Atk -1 base melee, +1 base ranged; +1 (1d8, Crossbow, light); -1 (1d6-1, Quarterstaff); AL CG; SV Fort +2, Ref +1, Will +2; STR 8, DEX 12, CON 14, INT 18, WIS 10, CHA 12. Skills: Decipher Script +8, Knowledge (Arcana) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Spellcraft +8, Spot +2. Feats: Reach Spell, Scribe Scroll, Still Spell. Spells Known (Wiz 3/2): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Alarm, Chill Touch, Detect Secret Doors, Mage Armor, Magic Missile, Ray of Enfeeblement, Shocking Grasp. Spells Prepared (Wiz 3/2): 0 - Disrupt Undead, Mending, Ray of Frost; 1st - Mage Armor, Ray of Enfeeblement. Possessions: Weapons: Quarterstaff (x); Crossbow, light (35 gp); Bolts, crossbow (50) (5 gp). Goods: Peasant`s outfit (x); Spell component pouch (5 gp); Spellbook, wizard`s (15 gp). [/sblock][/sblock] [/QUOTE]
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