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OOC - Krauss' Age of Worms Adventure Path [Full]
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<blockquote data-quote="Voadam" data-source="post: 2333862" data-attributes="member: 2209"><p>I have a couple ideas on how to take Gregor.</p><p></p><p>1 straight man with a giant curse, a neutral figure who eventually takes up fighter. Keeps the concept as an everyday guy with a brutish curse. Rlies heavily on his strength and bashing things.</p><p></p><p>2 giant eventually going to monk as the martial class. Size large works well with monk abilities (damage increases, grappling, combat reflexes, and tripping all synergize well). I could either describe all the monk abilities as mostly a brawler path or have him formally take to a full monk flavored path. by the rules he would have to be lawful then.</p><p></p><p>3 book of exalted deeds vow of poverty combined with monk after giant. The curse thing got me thinking that the hexblade's curse could also include destitution which drove his father to his life at Diamond Lake. Would require approval of exalted stuff from BoED, I'd want to know how you would run exalted requirements (If you are cool with me being just a good guy hero from a hard scrabble background then cool, if super paladin code like restrictions then not something I'd be interested in). Would require Gregor to be Lawful Good and have the soul of a hero.</p><p></p><p>Feat progression question.</p><p></p><p>If exalted deeds is out and I go the giant monk route, if I started with improved unarmed strike at 1st and improved grapple at 3rd, and then took monk afterwards where I get these as bonus feats would they be wasted or would you grant me new feat choices. Taking these sort of sets up the character to the path of monk and would be appropriate but I would not take them if they are going to be just wasted feat slots when I get them as bonus feats at 4th level.</p><p></p><p>Similar question, do you use the common house rule changing dodge to be a flat +1 dodge bonus for ease of game play? It eliminates declaring who I assign that bonus to each combat and tracking slightly different ACs when multiple opponents attack.</p><p></p><p>In any case, 100 gp or zero with just a set of miner's clothes would both be fine for Gregor to start out with, although zero sounds more likely from the story background. If zero I see him then picking up a great club and being ready to join the exploration when asked by Alexi.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2333862, member: 2209"] I have a couple ideas on how to take Gregor. 1 straight man with a giant curse, a neutral figure who eventually takes up fighter. Keeps the concept as an everyday guy with a brutish curse. Rlies heavily on his strength and bashing things. 2 giant eventually going to monk as the martial class. Size large works well with monk abilities (damage increases, grappling, combat reflexes, and tripping all synergize well). I could either describe all the monk abilities as mostly a brawler path or have him formally take to a full monk flavored path. by the rules he would have to be lawful then. 3 book of exalted deeds vow of poverty combined with monk after giant. The curse thing got me thinking that the hexblade's curse could also include destitution which drove his father to his life at Diamond Lake. Would require approval of exalted stuff from BoED, I'd want to know how you would run exalted requirements (If you are cool with me being just a good guy hero from a hard scrabble background then cool, if super paladin code like restrictions then not something I'd be interested in). Would require Gregor to be Lawful Good and have the soul of a hero. Feat progression question. If exalted deeds is out and I go the giant monk route, if I started with improved unarmed strike at 1st and improved grapple at 3rd, and then took monk afterwards where I get these as bonus feats would they be wasted or would you grant me new feat choices. Taking these sort of sets up the character to the path of monk and would be appropriate but I would not take them if they are going to be just wasted feat slots when I get them as bonus feats at 4th level. Similar question, do you use the common house rule changing dodge to be a flat +1 dodge bonus for ease of game play? It eliminates declaring who I assign that bonus to each combat and tracking slightly different ACs when multiple opponents attack. In any case, 100 gp or zero with just a set of miner's clothes would both be fine for Gregor to start out with, although zero sounds more likely from the story background. If zero I see him then picking up a great club and being ready to join the exploration when asked by Alexi. [/QUOTE]
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