Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[OOC] Life in Vein - Recruiting Replacement Player!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FaenFriend" data-source="post: 1215314" data-attributes="member: 15115"><p>Hi Tychus (and everbody else) ... I don't have any good suggestions (sorry!) but I do want to remind everyone that our characters won't necessarily know each other. With this big of a group, it's quite possible that the game might end up consisting of two smaller groups at times, doing different things or in different places. This will lessen any overlap problems. But more importantly, I'm sure out expert DM will do some taloring of adventures to give us opportunities to use our skills. Since this game IS apparently going to have lots of plot, intrigue, etc., it may not be a bad thing if we're all a pack of highly-suspicious liars who can sweet-talk our way in or out of situations. I wouldn't worry so much about overlap. Rather, try and find one thing that your character will be able to do well that no one else will be able to do. For instance, though my character's bluff and sense motive skills may be redundant, his primary abilities as an unfettered will shape his role in the party. My trippin', whippin', disarmin' and charmin' litorian will probably use bluff in very different ways from the way mojh players might use bluff. (Did I mention how <em>vain</em> my character is?) So I guess I do have a suggestion Tychus. Try to find one area that no one else really excels at. Make this area your own. If everything else overlaps, it won't matter much. Besides, there's only so many skills ... we're bound to have overlap. And yeah, +14 sense motive would make you downright uncanny.</p><p></p><p>FaenFriend</p></blockquote><p></p>
[QUOTE="FaenFriend, post: 1215314, member: 15115"] Hi Tychus (and everbody else) ... I don't have any good suggestions (sorry!) but I do want to remind everyone that our characters won't necessarily know each other. With this big of a group, it's quite possible that the game might end up consisting of two smaller groups at times, doing different things or in different places. This will lessen any overlap problems. But more importantly, I'm sure out expert DM will do some taloring of adventures to give us opportunities to use our skills. Since this game IS apparently going to have lots of plot, intrigue, etc., it may not be a bad thing if we're all a pack of highly-suspicious liars who can sweet-talk our way in or out of situations. I wouldn't worry so much about overlap. Rather, try and find one thing that your character will be able to do well that no one else will be able to do. For instance, though my character's bluff and sense motive skills may be redundant, his primary abilities as an unfettered will shape his role in the party. My trippin', whippin', disarmin' and charmin' litorian will probably use bluff in very different ways from the way mojh players might use bluff. (Did I mention how [i]vain[/i] my character is?) So I guess I do have a suggestion Tychus. Try to find one area that no one else really excels at. Make this area your own. If everything else overlaps, it won't matter much. Besides, there's only so many skills ... we're bound to have overlap. And yeah, +14 sense motive would make you downright uncanny. FaenFriend [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Life in Vein - Recruiting Replacement Player!
Top