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[OOC] M&M 2nd: Gotham Squires
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<blockquote data-quote="Walking Dad" data-source="post: 5486485" data-attributes="member: 59043"><p>Savage Worlds is the Rule Set and it is a Supers campaign.</p><p></p><p>I had a plan how your old characters shall enter this campaign, but there isn't anything wrong with a fresh start <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>jkason, there are also explanations how a surviving hero could end up joining the villains.</p><p></p><p>knightemplar, sad to see you go, but thanks for great gaming!</p><p></p><p>Voda Vosa, either keeping Chaos or making a new character would be perfectly fine.</p><p></p><p>perrinmiller, Invisibility can become troublesome. Deadly Aim and Autofire are both weaker against main villains and anyone with high levels of Impervious Toughness. Another attack or ranks in penetrating can help.</p><p></p><p>I will also use my ideas from this thread:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/301166-designing-m-m-2nd-revised-pathfinder-style.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/301166-designing-m-m-2nd-revised-pathfinder-style.html</a></p><p></p><p>Everyone who wants to make a new character:</p><p></p><p>I would suggest to take a long look at the archetypes in the core book (or instant superheroes if you have it).</p><p>A simpler build can give a better feel for the characters actual abilities and maybe gives even more opportunity to make the character unique through roleplaying.</p><p></p><p>Brick was a bit complicated variant of the Power House (replacing Str and con with more ranks in strike and super-str)</p><p>Chaos was a gadgeteer.</p><p>ShieldMaiden a Power Suit with a transform extra.</p><p>Octavia was more difficult to define...</p><p></p><p>I would also advice to try less to avoid the cost of combat stats. Specializing in specific attacks can be fine, but also can lead to some wonky things.</p><p>The following campaign will also give you more PP to spare.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5486485, member: 59043"] Savage Worlds is the Rule Set and it is a Supers campaign. I had a plan how your old characters shall enter this campaign, but there isn't anything wrong with a fresh start :D jkason, there are also explanations how a surviving hero could end up joining the villains. knightemplar, sad to see you go, but thanks for great gaming! Voda Vosa, either keeping Chaos or making a new character would be perfectly fine. perrinmiller, Invisibility can become troublesome. Deadly Aim and Autofire are both weaker against main villains and anyone with high levels of Impervious Toughness. Another attack or ranks in penetrating can help. I will also use my ideas from this thread: [URL]http://www.enworld.org/forum/general-rpg-discussion/301166-designing-m-m-2nd-revised-pathfinder-style.html[/URL] Everyone who wants to make a new character: I would suggest to take a long look at the archetypes in the core book (or instant superheroes if you have it). A simpler build can give a better feel for the characters actual abilities and maybe gives even more opportunity to make the character unique through roleplaying. Brick was a bit complicated variant of the Power House (replacing Str and con with more ranks in strike and super-str) Chaos was a gadgeteer. ShieldMaiden a Power Suit with a transform extra. Octavia was more difficult to define... I would also advice to try less to avoid the cost of combat stats. Specializing in specific attacks can be fine, but also can lead to some wonky things. The following campaign will also give you more PP to spare. [/QUOTE]
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