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<blockquote data-quote="Axel" data-source="post: 6032639" data-attributes="member: 93196"><p>So, a few ideas that fly around my head during Monday-commutes....</p><p> </p><p>There is the possibility for a 'City of Doors', where a number of particularly large or key portals emerge. Or maybe a halway point for all the portals. A city grows up, getting fat as the middle-man for all trade through the world. </p><p> </p><p>Or, if a Guild controls access to the portals, you've almost set things up like the Spacing Guild from Dune. All sorts of interesting intrigue if the players are associated (or deliberately not) with The Guild (and it would be The Guild, not just A Guild).</p><p> </p><p>Anyway...character concepts. The rest of this post is simply thinking aloud. Disregard anything you don't like, and hopefully I come to a meaningful conclusion. I seem to struggle to create and identify with Good characters (probably because I'm a bitter old cynic). So, in the interests of moving out of MY comfort zone (and avoiding the Evil PC problem) I'll try an X-Good concept. If we're taking parts of HM's latest genius-bubble onboard, then a rugged and individualistic class and personality is perhaps warranted. Youthfulness is probably also a good thing, owing to old people being grumpy (myself included).</p><p> </p><p>The archetype of course, is the Paladin, which I hate as a 1-D class. Still, it has good opportunity for use in this setting. A crusader for civilization, bringing the medicine and learning to 'inferior' parts of the world. Not diety specific, just a force for good because civilization spreads from good. </p><p> </p><p>There is no need for something gods-derived to be a 'bringer of good'. A Monk could also fit in. Someone capable of looking after themselves and guiding companions that has enough knowledge of various 'useful stuff' to be a handy diplomat, spy and battle leader as required.</p><p> </p><p>Lastly, and what may be my favourite choice. The youthful bard full of enthusiasm and naivety. He (this one'll definitely be a he) will suffer badly from wanderlust, possibly from a priveleged background (what do you mean a servant won't setup my pavilion tent?!), and want to see everything in the known world before the portals collapse in on themselves. Only the idle rich ever have enough time and money for leisure travel, after all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>Well, that's three ideas from me. I normally suck at making effective arcane casters (stick to divine casters, warriors and rogues!), so a Good Bard may be a surprisingly fun challenge to make.</p></blockquote><p></p>
[QUOTE="Axel, post: 6032639, member: 93196"] So, a few ideas that fly around my head during Monday-commutes.... There is the possibility for a 'City of Doors', where a number of particularly large or key portals emerge. Or maybe a halway point for all the portals. A city grows up, getting fat as the middle-man for all trade through the world. Or, if a Guild controls access to the portals, you've almost set things up like the Spacing Guild from Dune. All sorts of interesting intrigue if the players are associated (or deliberately not) with The Guild (and it would be The Guild, not just A Guild). Anyway...character concepts. The rest of this post is simply thinking aloud. Disregard anything you don't like, and hopefully I come to a meaningful conclusion. I seem to struggle to create and identify with Good characters (probably because I'm a bitter old cynic). So, in the interests of moving out of MY comfort zone (and avoiding the Evil PC problem) I'll try an X-Good concept. If we're taking parts of HM's latest genius-bubble onboard, then a rugged and individualistic class and personality is perhaps warranted. Youthfulness is probably also a good thing, owing to old people being grumpy (myself included). The archetype of course, is the Paladin, which I hate as a 1-D class. Still, it has good opportunity for use in this setting. A crusader for civilization, bringing the medicine and learning to 'inferior' parts of the world. Not diety specific, just a force for good because civilization spreads from good. There is no need for something gods-derived to be a 'bringer of good'. A Monk could also fit in. Someone capable of looking after themselves and guiding companions that has enough knowledge of various 'useful stuff' to be a handy diplomat, spy and battle leader as required. Lastly, and what may be my favourite choice. The youthful bard full of enthusiasm and naivety. He (this one'll definitely be a he) will suffer badly from wanderlust, possibly from a priveleged background (what do you mean a servant won't setup my pavilion tent?!), and want to see everything in the known world before the portals collapse in on themselves. Only the idle rich ever have enough time and money for leisure travel, after all. :) Well, that's three ideas from me. I normally suck at making effective arcane casters (stick to divine casters, warriors and rogues!), so a Good Bard may be a surprisingly fun challenge to make. [/QUOTE]
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