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OOC - Mad King's Monkey (Thread Closed)
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<blockquote data-quote="doghead" data-source="post: 6035548" data-attributes="member: 8243"><p>Hello EW. It has been a long time since I have gamed as well. </p><p></p><p></p><p></p><p>An interesting mix.</p><p></p><p></p><p></p><p>The advantage of having the characters as part of a team or group of some sort is that it allows more realistic hooks to tie the party into the story/adventure. It also gives me a good starting point for creating adventures. That been said, it probably would have been easier if I had simply said 'all the characters are X or belong to Y' at the beginning as opposed to leaving it wide open. Something to keep in mind for next time I think. So at this point, in order to push things along, I think I will just say tie the characters together as you feel seems best, and we will go from there. </p><p></p><p>@ Axel, your character concept seems fine. The level previous military experience, however, would probably be more in keeping with a character with a few levels of warrior or fighter under his belt.</p><p></p><p>@ Fangor, your character seems fine as well. Given the suck it and see nature of the game, a broad collection of skills is probably a good thing</p><p></p><p></p><p></p><p>There was a slight delay before loading when I checked, but it came up eventually. </p><p></p><p>@ All, I was going to pull a sample character to use as a character sheet guide but my character thread seems to have disappeared. I am hoping that it (and the 10 years of gaming history it represents) has not gone good. That would make me sad. </p><p></p><p>I will get a character sheet up once I have loaded all my old gaming stuff back onto this computer.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6035548, member: 8243"] Hello EW. It has been a long time since I have gamed as well. An interesting mix. The advantage of having the characters as part of a team or group of some sort is that it allows more realistic hooks to tie the party into the story/adventure. It also gives me a good starting point for creating adventures. That been said, it probably would have been easier if I had simply said 'all the characters are X or belong to Y' at the beginning as opposed to leaving it wide open. Something to keep in mind for next time I think. So at this point, in order to push things along, I think I will just say tie the characters together as you feel seems best, and we will go from there. @ Axel, your character concept seems fine. The level previous military experience, however, would probably be more in keeping with a character with a few levels of warrior or fighter under his belt. @ Fangor, your character seems fine as well. Given the suck it and see nature of the game, a broad collection of skills is probably a good thing There was a slight delay before loading when I checked, but it came up eventually. @ All, I was going to pull a sample character to use as a character sheet guide but my character thread seems to have disappeared. I am hoping that it (and the 10 years of gaming history it represents) has not gone good. That would make me sad. I will get a character sheet up once I have loaded all my old gaming stuff back onto this computer. thotd [/QUOTE]
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