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OOC - Mad King's Monkey (Thread Closed)
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<blockquote data-quote="Axel" data-source="post: 6038732" data-attributes="member: 93196"><p>I'll throw my hat in for Bard too. They're more interesting than other arcane casters in my experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What is the plan for deities, churches and the rest? Shall we use the standard D&D world? PF standard set (of 20, that I can barely remember half...), some other "pre-gen" or just make them up as we please and need?</p><p></p><p>Bayar Mk II (with a small tidy up). Thanks for the review HM. Some really ummm....retarded errors in Mk I. Sorry for that. I like your concept of reactionary as a second trait, which frees me up for Power Attack as a level 1 feat while having a high Init bonus still. </p><p></p><p>[sblock=Character]</p><p><strong>Bayar, male human Fighter 1</strong></p><p>[sblock]</p><p>STR: 16 Bonus +3 </p><p>DEX: 14 Bonus +2</p><p>CON:12 Bonus +1 </p><p>INT:8 Bonus -1</p><p>WIS:12 Bonus +1</p><p>CHA:14 Bonus +2</p><p></p><p>SAVES</p><p>* Fort: +3 [Base 2, +1 Con]</p><p>* Ref: +2 [Base 0, +2 Dex]</p><p>* Will: +1 [Base 0, +1 Wis]</p><p></p><p>ENCUMBERANCE</p><p>* Light 30' (FastMove, Carry 86lbs)</p><p>* Medium 20' (FastMove, Carry 53lbs, MaxDex +3, ACP -3)</p><p>* Heavy 20' (Carry 230lbs, MaxDex +1, ACP -6)</p><p></p><p>COMBAT</p><p>* Attacks 1</p><p>* Melee +4 [BAB +1, Str +3] (Longsword: +6*)</p><p>* Ranged +3 [BAB +1, Dex +2]</p><p>* Initiative +4 [Dex +2, Trait +2]</p><p>* Armour Class 20 (touch 12, FF 18) [Base 10, Armour +6, Dex +2, Shield +2]</p><p>* HP 12/12</p><p></p><p>WEAPONS</p><p>* Longsword +1 (Dam 1d8 +4, Crit 19-20x2)</p><p>* Short Bow (Dam 1d6, Crit x3)</p><p>* Kukri (Dam 1d4 +3, Crit 18-20 x2)</p><p></p><p>FEATS</p><p>* Weapon Focus (Longsword): +1 to hit with attack rolls</p><p>* Dazzling Display: Full round action to intimidate all within 30' when wielding Longsword (DC=10+HD+Wis mod). Targets shaken for 1 round plus 1 round for every 5 the DC is beaten by.</p><p></p><p>CLASS FEATS</p><p>* Bonus Feat (Fighter 1): Power Attack: -1 to hit and CM checks for +2 damage (melee only)</p><p></p><p>TRAITS</p><p>Bully: +1 trait bonus to Intimidate, Intimidate is always a class skill.</p><p>Reactionary: +2 trait bonus to initiative.</p><p></p><p>FAVOURED CLASS: Fighter</p><p>Level 1: +1 HP</p><p></p><p>SKILLS <span style="color: Red">(incomplete listing)</span></p><p>Class</p><p>* Intimidate: 7 [Base 1, Cha +2, Class +3, Trait +1]</p><p>* Profession (Soldier): 5 [Base 1, Class +3, Wis +1]</p><p></p><p>SKILLS</p><p>Cross Class</p><p>None-trained</p><p></p><p>EQUIPMENT</p><p>Armour</p><p>* Breastplate (30lbs, AC +6, MaxDex +3, ACP -4)</p><p>* Heavy Wooden Shield (10lbs, AC +2, ACP -2)</p><p>** Total [40 lbs]</p><p>Weapons</p><p>* Longsword +1 [4 lbs]</p><p>* Shortbow [3 lbs]</p><p>* Kukri [2 lbs]</p><p>* Arrows x20 [3 lbs]</p><p>** Total [12 lbs]</p><p>Belt Pouch</p><p>* Flint and Steel [n/a]</p><p>* Whetstone [1lb]</p><p>Backpack [2 lbs]</p><p>* Bedroll [5 lbs]</p><p>* Blanket [3 lbs]</p><p>* Shovel [8 lbs]</p><p>* Waterskin [4 lbs (full)]</p><p>** Total [22 lbs]</p><p></p><p>** Total [255 gp / n/a]</p><p></p><p>MONEY</p><p>:: PP 0</p><p>:: GP 40 [BeltPouch]</p><p>:: SP 50</p><p>:: CP 0[/sblock]</p><p></p><p><strong>APPEARANCE</strong></p><p>Bayar stands several inches taller than the average male, with broad shoulders and muscular, heavily tattooed arms. His face is angular, with a once-straight nose that looks as though it has been broken more than twice. His beard grows continuously, leaving him with an almost permanent 5 o'clock shadow. He keeps his hair cropped short, in a traditional military style.</p><p></p><p>Bayar keeps his back straight and head up at all times, almost like he is continuously on parade. His sword is obviously the most expensive item he owns, with a small ruby set in the hilt. Bayar does not trouble to hide it, knowing he can defend it. In combat, he is often one of the worst kind of arrogant egotists - the one that not only thinks he's good but is good at the same time.</p><p></p><p>When not fighting, Bayar wears his shield across his back, protecting him from the chafing a kit can bring on long marches. He wears his armour at every opportunity where it is socially acceptable, going to pains to polish dents and scratches out of it. Bayar prefers sleeveless shirts where he can get away with it, knowing his tattoos and muscles can give him more chances with ladies than he would otherwise get.</p><p></p><p><strong>BACKGROUND</strong></p><p>Bayar was orphaned at a young age. He does not remember his parents and has never met another family member. He was raised in a priory dedicated to Abadar.</p><p></p><p>At the priory school, the clergy quickly realised Bayar was not destined for academia. While not stupid, he learned better by doing than in a classroom. Worse, he was large for his age and knew it. Before long he grew into a classic boy bully, faster than anyone stronger and stronger than anyone faster.</p><p></p><p>At the age of 14 the clergy encouraged Bayar to leave. He was becoming disruptive to the other boys, and the clergy feared him coming into his full strength as a man. Cut loose, he drifted into the Imperial Army. </p><p></p><p>The Army fitted Bayar like a glove. They took strong boys and made them into killers and men. His skill with a sword was impressive for an inexperienced warrior.</p><p></p><p>In time, Bayar was sent on campaign and cut his first flesh in earnest. He found he liked it and was, over the course of several years, transferred into one of the heavy infantry divisions that formed the veteran and elite backbone of the Army -The Screaming Gryphons</p><p></p><p>Here, Bayar won some small renown as a swordsman, claiming his enchanted sword as a prize in a tournament for young enlisted men. It remains his prized possession to this day.</p><p></p><p>Before long, 5 years had passed and the boy bully had become a man full grown. No longer content with what the Army offered, as far as he would tell his officers, he resigned. </p><p></p><p>Bayar spent a good portion of his back pay on purchasing the gear he used in the Army - while his sword was his own the armour and other gear was not and had to be paid for. Just another catch the recruiters never told him...</p><p></p><p>Cut loose from the biggest part of his life Bayar is drifting, a 19 year old man uncertain what to do with the rest of his life.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 6038732, member: 93196"] I'll throw my hat in for Bard too. They're more interesting than other arcane casters in my experience. :) What is the plan for deities, churches and the rest? Shall we use the standard D&D world? PF standard set (of 20, that I can barely remember half...), some other "pre-gen" or just make them up as we please and need? Bayar Mk II (with a small tidy up). Thanks for the review HM. Some really ummm....retarded errors in Mk I. Sorry for that. I like your concept of reactionary as a second trait, which frees me up for Power Attack as a level 1 feat while having a high Init bonus still. [sblock=Character] [B]Bayar, male human Fighter 1[/B] [sblock] STR: 16 Bonus +3 DEX: 14 Bonus +2 CON:12 Bonus +1 INT:8 Bonus -1 WIS:12 Bonus +1 CHA:14 Bonus +2 SAVES * Fort: +3 [Base 2, +1 Con] * Ref: +2 [Base 0, +2 Dex] * Will: +1 [Base 0, +1 Wis] ENCUMBERANCE * Light 30' (FastMove, Carry 86lbs) * Medium 20' (FastMove, Carry 53lbs, MaxDex +3, ACP -3) * Heavy 20' (Carry 230lbs, MaxDex +1, ACP -6) COMBAT * Attacks 1 * Melee +4 [BAB +1, Str +3] (Longsword: +6*) * Ranged +3 [BAB +1, Dex +2] * Initiative +4 [Dex +2, Trait +2] * Armour Class 20 (touch 12, FF 18) [Base 10, Armour +6, Dex +2, Shield +2] * HP 12/12 WEAPONS * Longsword +1 (Dam 1d8 +4, Crit 19-20x2) * Short Bow (Dam 1d6, Crit x3) * Kukri (Dam 1d4 +3, Crit 18-20 x2) FEATS * Weapon Focus (Longsword): +1 to hit with attack rolls * Dazzling Display: Full round action to intimidate all within 30' when wielding Longsword (DC=10+HD+Wis mod). Targets shaken for 1 round plus 1 round for every 5 the DC is beaten by. CLASS FEATS * Bonus Feat (Fighter 1): Power Attack: -1 to hit and CM checks for +2 damage (melee only) TRAITS Bully: +1 trait bonus to Intimidate, Intimidate is always a class skill. Reactionary: +2 trait bonus to initiative. FAVOURED CLASS: Fighter Level 1: +1 HP SKILLS [COLOR=Red](incomplete listing)[/COLOR] Class * Intimidate: 7 [Base 1, Cha +2, Class +3, Trait +1] * Profession (Soldier): 5 [Base 1, Class +3, Wis +1] SKILLS Cross Class None-trained EQUIPMENT Armour * Breastplate (30lbs, AC +6, MaxDex +3, ACP -4) * Heavy Wooden Shield (10lbs, AC +2, ACP -2) ** Total [40 lbs] Weapons * Longsword +1 [4 lbs] * Shortbow [3 lbs] * Kukri [2 lbs] * Arrows x20 [3 lbs] ** Total [12 lbs] Belt Pouch * Flint and Steel [n/a] * Whetstone [1lb] Backpack [2 lbs] * Bedroll [5 lbs] * Blanket [3 lbs] * Shovel [8 lbs] * Waterskin [4 lbs (full)] ** Total [22 lbs] ** Total [255 gp / n/a] MONEY :: PP 0 :: GP 40 [BeltPouch] :: SP 50 :: CP 0[/sblock] [B]APPEARANCE[/B] Bayar stands several inches taller than the average male, with broad shoulders and muscular, heavily tattooed arms. His face is angular, with a once-straight nose that looks as though it has been broken more than twice. His beard grows continuously, leaving him with an almost permanent 5 o'clock shadow. He keeps his hair cropped short, in a traditional military style. Bayar keeps his back straight and head up at all times, almost like he is continuously on parade. His sword is obviously the most expensive item he owns, with a small ruby set in the hilt. Bayar does not trouble to hide it, knowing he can defend it. In combat, he is often one of the worst kind of arrogant egotists - the one that not only thinks he's good but is good at the same time. When not fighting, Bayar wears his shield across his back, protecting him from the chafing a kit can bring on long marches. He wears his armour at every opportunity where it is socially acceptable, going to pains to polish dents and scratches out of it. Bayar prefers sleeveless shirts where he can get away with it, knowing his tattoos and muscles can give him more chances with ladies than he would otherwise get. [B]BACKGROUND[/B] Bayar was orphaned at a young age. He does not remember his parents and has never met another family member. He was raised in a priory dedicated to Abadar. At the priory school, the clergy quickly realised Bayar was not destined for academia. While not stupid, he learned better by doing than in a classroom. Worse, he was large for his age and knew it. Before long he grew into a classic boy bully, faster than anyone stronger and stronger than anyone faster. At the age of 14 the clergy encouraged Bayar to leave. He was becoming disruptive to the other boys, and the clergy feared him coming into his full strength as a man. Cut loose, he drifted into the Imperial Army. The Army fitted Bayar like a glove. They took strong boys and made them into killers and men. His skill with a sword was impressive for an inexperienced warrior. In time, Bayar was sent on campaign and cut his first flesh in earnest. He found he liked it and was, over the course of several years, transferred into one of the heavy infantry divisions that formed the veteran and elite backbone of the Army -The Screaming Gryphons Here, Bayar won some small renown as a swordsman, claiming his enchanted sword as a prize in a tournament for young enlisted men. It remains his prized possession to this day. Before long, 5 years had passed and the boy bully had become a man full grown. No longer content with what the Army offered, as far as he would tell his officers, he resigned. Bayar spent a good portion of his back pay on purchasing the gear he used in the Army - while his sword was his own the armour and other gear was not and had to be paid for. Just another catch the recruiters never told him... Cut loose from the biggest part of his life Bayar is drifting, a 19 year old man uncertain what to do with the rest of his life. [/sblock] [/QUOTE]
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