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OOC - Mad King's Monkey (Thread Closed)
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<blockquote data-quote="Fangor the Fierce" data-source="post: 6039982" data-attributes="member: 17100"><p>Ok, now come the Oracle questions... Excuse the lengthy typing, but I had to write down these questions now.</p><p></p><p>[sblock=Question 1 - Misfortune Revelation]</p><p>I was thinking about the Dual-Cursed Archetype, taking Haunted as the curse that does not ever increase past first level, along with Lame curse for the full effect as he/she levels. This brought about the question of how you would interpret the Misfortune revelation I could take.</p><p></p><p><em>Misfortune (Ex)</em>: At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.</p><p></p><p>Is that interpreted as the possibility of using this ability as many times as available (one per person affected) each day? In other words, with a group of 4 or 5 other characters, they would EACH be available to have this benefit on a daily basis, as well as each enemy? I could use this 5 times a day (one per person) if I read this right. Again, it costs an immediate action, but one worth asking about now, in case it's the one I choose.[/sblock]</p><p></p><p>[sblock=Question 2 - What's My Role?]</p><p>I was looking at all the mysteries available and realized that some of them would be the same thing the bard would be doing. So, the main question is, what role should I play in this group? I know healing will be needed, so I am looking at using spells for that, since I can spontaneously cast any spell I know when needed. I won't have channel unless I take the Life Mystery for Channel Revelation as a choice. </p><p></p><p>To get past this choice, I think I need an idea of what each character sees themselves as being in the group. I know the fighter is the up close and personal type, so that is one melee character in the mix. The rogue, from last I saw, was set on being a melee oriented rogue. That's two melee fighters. The sage is unknown as to if it's a blaster, summoner, controller, buffer, AoE/debuffer, etc. Same with the bard. </p><p></p><p>Again, this might be moot as the DM just stated that character re-work might be available and not frowned upon. My top choices are as follows:</p><p></p><p>1 - Haunted Oracle taking the Battle Mystery</p><p>2 - Haunted/Lame Dual-Cursed Oracle taking the Battle Mystery</p><p>3 - Haunted Oracle taking the Ancestor Mystery</p><p>4 - Haunted Seer-Oracle taking the Nature Mystery[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 6039982, member: 17100"] Ok, now come the Oracle questions... Excuse the lengthy typing, but I had to write down these questions now. [sblock=Question 1 - Misfortune Revelation] I was thinking about the Dual-Cursed Archetype, taking Haunted as the curse that does not ever increase past first level, along with Lame curse for the full effect as he/she levels. This brought about the question of how you would interpret the Misfortune revelation I could take. [I]Misfortune (Ex)[/I]: At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. Is that interpreted as the possibility of using this ability as many times as available (one per person affected) each day? In other words, with a group of 4 or 5 other characters, they would EACH be available to have this benefit on a daily basis, as well as each enemy? I could use this 5 times a day (one per person) if I read this right. Again, it costs an immediate action, but one worth asking about now, in case it's the one I choose.[/sblock] [sblock=Question 2 - What's My Role?] I was looking at all the mysteries available and realized that some of them would be the same thing the bard would be doing. So, the main question is, what role should I play in this group? I know healing will be needed, so I am looking at using spells for that, since I can spontaneously cast any spell I know when needed. I won't have channel unless I take the Life Mystery for Channel Revelation as a choice. To get past this choice, I think I need an idea of what each character sees themselves as being in the group. I know the fighter is the up close and personal type, so that is one melee character in the mix. The rogue, from last I saw, was set on being a melee oriented rogue. That's two melee fighters. The sage is unknown as to if it's a blaster, summoner, controller, buffer, AoE/debuffer, etc. Same with the bard. Again, this might be moot as the DM just stated that character re-work might be available and not frowned upon. My top choices are as follows: 1 - Haunted Oracle taking the Battle Mystery 2 - Haunted/Lame Dual-Cursed Oracle taking the Battle Mystery 3 - Haunted Oracle taking the Ancestor Mystery 4 - Haunted Seer-Oracle taking the Nature Mystery[/sblock] [/QUOTE]
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