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OOC - Mad King's Monkey (Thread Closed)
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<blockquote data-quote="doghead" data-source="post: 6099099" data-attributes="member: 8243"><p>Magically attuned eye? Detect Magic? Sorry, but tired so probably being a bit dense. The only magical item in the gnolls gear is any magical items (potions, ect) you choose for the characters. </p><p></p><p>Not going to worry about fatigue. Your characters do, however, have two unconscious gnolls. Bringing them back to consciousness won't be too hard. But they won't be moving very fast in their current condition. Conscious characters with negative hit point totals are treated as disabled characters, so effectively half move, so say about 11-12 hours back to the village. There is always the hill fort about half way there. Pushing disabled characters hard will run the risk of killing them. Of course, get them back above 0 hp, and they can move fine.</p><p></p><p>Thats about all I can think of for now. Lets say dawn was at about 5 AM, and we will make the time now 5:30.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6099099, member: 8243"] Magically attuned eye? Detect Magic? Sorry, but tired so probably being a bit dense. The only magical item in the gnolls gear is any magical items (potions, ect) you choose for the characters. Not going to worry about fatigue. Your characters do, however, have two unconscious gnolls. Bringing them back to consciousness won't be too hard. But they won't be moving very fast in their current condition. Conscious characters with negative hit point totals are treated as disabled characters, so effectively half move, so say about 11-12 hours back to the village. There is always the hill fort about half way there. Pushing disabled characters hard will run the risk of killing them. Of course, get them back above 0 hp, and they can move fine. Thats about all I can think of for now. Lets say dawn was at about 5 AM, and we will make the time now 5:30. thotd [/QUOTE]
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