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OOC - Mad King's Monkey (Thread Closed)
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<blockquote data-quote="Axel" data-source="post: 6123151" data-attributes="member: 93196"><p>I thought it went reasonably well - though I am partial to skill challenges so may not be the best judge here.</p><p></p><p>Good bits: </p><p>1. Challenging DC for each task. Easy tasks are pointless and just slow a game down. "What, I have to make a DC2 listen roll to notice the bar fight??". </p><p>2. "Burn stats" made those DCs achievable for anyone that cared enough to try. </p><p>3. Immediately apparent results keep you coming back for more next round.</p><p></p><p>Less good bits:</p><p>1. No disincentive to not shoot/magic the target. Adding a perception check (DC = distance/5?) may just be layering rolls and slowing things down, but it is PbP (not exactly known for speedy rounds of 30 seconds for the combat). Fail by <5, target has partial cover (25% miss chance?). Fail by >5 and target has better cover (50% miss chance?). A fluffed roll wouldn't render your action pointless, but would make it less effective.</p><p>2. Given the typical 'posting round' for PbP, I would've thought a smaller set of 'successes' would've been more appropriate for resolution. Otherwise there is potential for months of d20 rolling and describing an action sequence so long that even Bruce Willis would struggle to act it out.</p><p></p><p>Also, sorry for my slow posting. RL is still kicking me in the nuts. The past three weeks I have barely sat down, and have travelled all over the state... I was excited about the public holiday tomorrow but am working. Again. Have worked every public holiday this year except New Year's Day so far...</p></blockquote><p></p>
[QUOTE="Axel, post: 6123151, member: 93196"] I thought it went reasonably well - though I am partial to skill challenges so may not be the best judge here. Good bits: 1. Challenging DC for each task. Easy tasks are pointless and just slow a game down. "What, I have to make a DC2 listen roll to notice the bar fight??". 2. "Burn stats" made those DCs achievable for anyone that cared enough to try. 3. Immediately apparent results keep you coming back for more next round. Less good bits: 1. No disincentive to not shoot/magic the target. Adding a perception check (DC = distance/5?) may just be layering rolls and slowing things down, but it is PbP (not exactly known for speedy rounds of 30 seconds for the combat). Fail by <5, target has partial cover (25% miss chance?). Fail by >5 and target has better cover (50% miss chance?). A fluffed roll wouldn't render your action pointless, but would make it less effective. 2. Given the typical 'posting round' for PbP, I would've thought a smaller set of 'successes' would've been more appropriate for resolution. Otherwise there is potential for months of d20 rolling and describing an action sequence so long that even Bruce Willis would struggle to act it out. Also, sorry for my slow posting. RL is still kicking me in the nuts. The past three weeks I have barely sat down, and have travelled all over the state... I was excited about the public holiday tomorrow but am working. Again. Have worked every public holiday this year except New Year's Day so far... [/QUOTE]
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