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<blockquote data-quote="Thanee" data-source="post: 1667458" data-attributes="member: 478"><p>It can't be me, I'm a nice person. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Sweet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> Player's Guide? It updates most of that stuff to 3.5!</p><p> </p><p> 12th level seems about the lowest to be able to have 2 levels in that PrC I was looking at IIRC (as a Sorcerer), I think there was a 5th level spell requirement somewhere in there.</p><p> </p><p> </p><p> If you are going to revise the PrC to 3.5, here are some notes concerning The Endless, for your consideration:</p><p> </p><p> * Magic for Hours --- How about this? Just allow to stack Extend Spell with itself. That would be a nice benefit in 3.5, would work well and hasn't this weird 25% modifier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> * Lifeblood of Magic --- I'd personally remove this part here "[font=verdana, arial, helvetica]<span style="font-size: 10px">While the spell in question is still active, the temporary Constitution damage cannot be overcome in any way. Once the spell ends, the Constitution points return."</span>[/font] - but then there needs to be a limit on the ability. --- I'd probably just raise the DC for dispel checks aginst all spells to 15+caster level (stacks with Spell Girding - dunno for sure what this does, right now, tho) for a <strong>permanent</strong> -2 to Con. Just a one-time change which applies to all spells from then on.</p><p> </p><p> * Magic for Days - Persistent Spell now adds +6 levels, so this would be +7 levels. I doubt this ability could ever be used in a reasonable fashion... :\ --- How about this? Replace this ability completely with Superior Persistent Spell that lowers the levels added from the Persistent Spell feat (but adds a hp cost instead), for example, Persistent only adds +4 levels (still lasts one day only), but also some of your hps (2x modified spell level should be enough, really, wizards don't tend to have that many hps) become unavailable for that time. --- Or maybe even this instead. You can use Persistent Spell without adding its spell level modifier, but you lose 4x the spell level of that spell in hp while the spell is active. - This way you could make some low level spell persistent for a not too high cost, but if you want to make higher level spells persistent, the cost adds up pretty fast.</p><p> </p><p> * Magic for a Month --- Building on the above; replace this with Magic for Days, which allows to merge Superior Persistent Spell and Extent Spell (that is, Extent Spell increases the altered duration of 24h). No additional hp cost (the higher spell level should be enough of a cost, I think).</p><p> </p><p> * Forever Burn - "[font=verdana, arial, helvetica]<span style="font-size: 10px">Please use common sense when determining which spells apply to Forever Burn." Darn, guess that rules out Time Stop.</span>[/font] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> Oh, and I'd remove the Spell Focus requirement, as it doesn't seem to fit well, instead maybe add 10 ranks in Spellcraft, now this is really missing.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1667458, member: 478"] It can't be me, I'm a nice person. :) Sweet. :D ;) Player's Guide? It updates most of that stuff to 3.5! 12th level seems about the lowest to be able to have 2 levels in that PrC I was looking at IIRC (as a Sorcerer), I think there was a 5th level spell requirement somewhere in there. If you are going to revise the PrC to 3.5, here are some notes concerning The Endless, for your consideration: * Magic for Hours --- How about this? Just allow to stack Extend Spell with itself. That would be a nice benefit in 3.5, would work well and hasn't this weird 25% modifier. :) * Lifeblood of Magic --- I'd personally remove this part here "[font=verdana, arial, helvetica][size=2]While the spell in question is still active, the temporary Constitution damage cannot be overcome in any way. Once the spell ends, the Constitution points return."[/size][/font] - but then there needs to be a limit on the ability. --- I'd probably just raise the DC for dispel checks aginst all spells to 15+caster level (stacks with Spell Girding - dunno for sure what this does, right now, tho) for a [b]permanent[/b] -2 to Con. Just a one-time change which applies to all spells from then on. * Magic for Days - Persistent Spell now adds +6 levels, so this would be +7 levels. I doubt this ability could ever be used in a reasonable fashion... :\ --- How about this? Replace this ability completely with Superior Persistent Spell that lowers the levels added from the Persistent Spell feat (but adds a hp cost instead), for example, Persistent only adds +4 levels (still lasts one day only), but also some of your hps (2x modified spell level should be enough, really, wizards don't tend to have that many hps) become unavailable for that time. --- Or maybe even this instead. You can use Persistent Spell without adding its spell level modifier, but you lose 4x the spell level of that spell in hp while the spell is active. - This way you could make some low level spell persistent for a not too high cost, but if you want to make higher level spells persistent, the cost adds up pretty fast. * Magic for a Month --- Building on the above; replace this with Magic for Days, which allows to merge Superior Persistent Spell and Extent Spell (that is, Extent Spell increases the altered duration of 24h). No additional hp cost (the higher spell level should be enough of a cost, I think). * Forever Burn - "[font=verdana, arial, helvetica][size=2]Please use common sense when determining which spells apply to Forever Burn." Darn, guess that rules out Time Stop.[/size][/font] :D Oh, and I'd remove the Spell Focus requirement, as it doesn't seem to fit well, instead maybe add 10 ranks in Spellcraft, now this is really missing. Bye Thanee [/QUOTE]
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