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<blockquote data-quote="Thanee" data-source="post: 1672077" data-attributes="member: 478"><p>Wow, talk about a change of direction there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One thing, I'd consider, is changing the 5th level Magical Artisan to an Item Creation bonus feat, so they can actually be used.</p><p></p><p>Here's a few minor errors, I've found. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Magic for Hours: Bull's strength (not strenght)</p><p>- Magic for Hours: Extended bull's strength duration is 2 minutes/level (not 20min/lvl)</p><p>- Arcane Blood: What about healing, that doesn't use dice? Vigor, Heal, for example.</p><p>- Lifeblood of Magic: loses (not looses)</p><p>- Lifeblood of Magic: Should be (Ex), I think (or (Su)?).</p><p>- (Sp): In general, I'm not sure, whether (Sp) fits well for most of the abilities. Seems more like (Ex) or (Su) to me.</p><p>- Magic for a Day: Mage armor cannot be made persistent. Try shield instead.</p><p>- Magic for a Month: Should be Magic for a Week now.</p><p>- Magic for a Week: "... the Endless can make his magic persist for a 1 day per caster level." (remove the a).</p><p>- Magic for a Week: I'd consider to leave the hp cost at 2x level or raise it to 3x level only. The advantage gained here, isn't that big, since you basically only gain the spell slot for a couple days compared to casting the persistent spell every day.</p><p></p><p>I think I'll go the wizard path, not the sorcerer, since it just seems to fit better to the PrC concept (besides making it much, much easier to qualify). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, Wizard 5/Incantatrix 5/Endless 2.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1672077, member: 478"] Wow, talk about a change of direction there. ;) One thing, I'd consider, is changing the 5th level Magical Artisan to an Item Creation bonus feat, so they can actually be used. Here's a few minor errors, I've found. :) - Magic for Hours: Bull's strength (not strenght) - Magic for Hours: Extended bull's strength duration is 2 minutes/level (not 20min/lvl) - Arcane Blood: What about healing, that doesn't use dice? Vigor, Heal, for example. - Lifeblood of Magic: loses (not looses) - Lifeblood of Magic: Should be (Ex), I think (or (Su)?). - (Sp): In general, I'm not sure, whether (Sp) fits well for most of the abilities. Seems more like (Ex) or (Su) to me. - Magic for a Day: Mage armor cannot be made persistent. Try shield instead. - Magic for a Month: Should be Magic for a Week now. - Magic for a Week: "... the Endless can make his magic persist for a 1 day per caster level." (remove the a). - Magic for a Week: I'd consider to leave the hp cost at 2x level or raise it to 3x level only. The advantage gained here, isn't that big, since you basically only gain the spell slot for a couple days compared to casting the persistent spell every day. I think I'll go the wizard path, not the sorcerer, since it just seems to fit better to the PrC concept (besides making it much, much easier to qualify). :) So, Wizard 5/Incantatrix 5/Endless 2. Bye Thanee [/QUOTE]
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