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<blockquote data-quote="Zerth" data-source="post: 1718910" data-attributes="member: 8556"><p>Here's my character for approval. I changed my mind one more time, and will be working towards the Sacred Fist PrC from the Complete Divine. In fact, next level will be a PrC level. I picked up a wand of CLW to cover the party's basic healing needs to go with the limited casting abilities he has thus far.</p><p> </p><p>I hope the item chosen by the DM will boost his wisdom.</p><p> </p><p>----------------------- </p><p> </p><p><strong>Samson Artemis</strong></p><p><strong>Male Human Monk 2 / Barbarian 2 / Cleric 2</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 6' 3''</p><p><strong>Weight:</strong> 220 lbs.</p><p><strong>Hair:</strong> Blonde</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 26</p><p><strong>Deity:</strong> Kord</p><p> </p><p><strong>Str:</strong> 17 (+3) [10 points, +1 level], <em>rage 21 (+5)</em> </p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 14 (+2) [6 points], <em>rage 18 (+4)</em> </p><p><strong>Int: </strong>8 (-1) [0 points] </p><p><strong>Wis:</strong> 16 (+3) [10 points] </p><p><strong>Cha:</strong> 8 (-1) [0 points] </p><p> </p><p><strong>Class and Racial Abilities:</strong></p><p>Bonus Feat at first level, one extra skill point per level, flurry of blows, unarmed strike, evasion, rage 1/day, fast movement, uncanny dodge, turn undead 2/day, aura of good, strength and luck domains, spontaneous casting (cure spells).</p><p> </p><p><strong>Hit Dice:</strong> 8+1d8+2d12+2d8+12</p><p><strong>HP:</strong> 46, <em>rage 58</em> </p><p><strong>AC:</strong> 16 (+2 Dex, +3 Wis, +1 natural), Touch 15, Flat-footed 16. <em>(Rage -2)</em></p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 40ft </p><p> </p><p><strong>Saves:</strong></p><p>Fortitude +10 [+8 base, +2 Con], <em>rage +12</em></p><p>Reflex +7 [+3 base, +2 Dex, +2 Lightning Reflexes]</p><p>Will +8 [+5 base, +3 Wis], <em>rage +10</em></p><p> </p><p><strong>BAB:</strong> +4</p><p><strong>Melee Atk:</strong> +9 [+7/+7 flurry] (1d6+4 /x2 /B, unarmed strike), <em>rage +11 [+9/+9] (1d6+6)</em></p><p><strong>Grapple: </strong>+11, <em>rage +13</em></p><p><strong>Ranged Atk:</strong> -</p><p> </p><p><strong>Skills:</strong></p><p>Balance +4 [0 ranks, +2 Dex, +2 synergy (Tumble)]</p><p>Climb +8 [5 ranks, +3 Str]</p><p>Concentration +7 [5 ranks, +2 Con], +4 when casting defensively</p><p>Jump +10 [5 ranks, +3 Str, +2 synergy (Tumble)]</p><p>Knowledge (religion) +8 [9 ranks, -1 Int]</p><p>Survival +6 [3 ranks, +3 Wis]</p><p>Tumble +9 [5 ranks, +2 Dex, +2 synergy (Jump)]</p><p> </p><p><strong>Feats:</strong></p><p>Improved Grapple (1st level)</p><p>Lightning Reflexes (human bonus 1st level)</p><p>Improved Unarmed Strike (monk bonus 1st level)</p><p>Stunning Fist (2/day, DC 14) (monk bonus 1st level)</p><p>Combat Reflexes (monk bonus 2nd level)</p><p>Weapon Focus (unarmed strike) (3rd level)</p><p>Combat Casting (6th level)</p><p> </p><p><strong>Languages:</strong> Common</p><p> </p><p><strong>Cleric Spells Prepared</strong></p><p>Save DC +3</p><p>0th (4) - <em>detect magic, light, read magic, resistance.</em></p><p>1st (3+1) - <em>bless, divine favor, protection from evil, enlarge person*.</em> </p><p>*domain spell</p><p> </p><p><strong>Equipment:</strong></p><p> </p><p><em><strong>Wearing or carrying</strong></em></p><p><strong>Explorer's outfit</strong></p><p><strong>Amulet of Mighty Fists +1</strong> (6,000gp)</p><p><strong>Bearskin Vest of Natural Armor +1</strong> (2,000gp) </p><p> </p><p><strong>Masterwork Potion belt </strong>(60gp)</p><p><strong>-Potion of <em>mage armor</em></strong> (4 flasks) (200gp)</p><p><strong>-Oil of <em>bless weapon</em></strong> (2 flasks) (200gp)</p><p>-<strong>Alchemist's fire</strong> (3 flasks) (60gp)</p><p> </p><p><strong>Belt pouch</strong> (1gp)</p><p>-<strong>Waterskin</strong> (1gp)</p><p><strong>-Silver holy symbol </strong>(25gp)</p><p><strong>-wand of <em>cure light wounds</em></strong> (50 charges left) (750gp)</p><p> </p><p><strong>Backpack</strong> (2gp)</p><p>-<strong>Bedroll</strong> (5sp)</p><p>-<strong>Everburning torch</strong> (110gp)</p><p>-<strong>Sunrods</strong> (5) (10gp)</p><p> </p><p><strong>Money</strong></p><p>570gp, 5sp</p><p> </p><p><strong>Appearance:</strong> Samson is a tall, strong man with blonde hair and a short, thick beard of matching color. His eyes are sky-blue. He wears a bearskin vest and khaki trousers. On his feet are worn leather sandals. He carries no weapons. </p><p> </p><p><strong>Background:</strong> Samson was raised in a isolated monastery in the Duchy of Anvar. His father was a miner, who died in an accident at work, which are much too common in that line of business. His mother got seriously ill shortly after that, and so the boy was given to the monks.</p><p> </p><p>The life at the monastery was simple and disciplined, but it was clear from the beginning, that Samson wouldn't spend his entire life inside the safety of it's walls. He was physically strong, so the sometimes rigorous training and work wasn't too much to bear, but mentally he wasn't the right type. He was much too eager and rash to walk very far on the path of a monk.</p><p> </p><p>One day the monastery was visited by a group of adventurers, who seeked shelter having been wounded in a battle. They told many unbelievable and exciting stories, that captivated Samson. When the adventurers were rested and about to leave, Samson asked if he could join with them and leave the monastery. He was given permission with his master just smiling and saying he knew this day would come. Samson traveled with the group for several years and their journeys took them from one place to another in the mountainous Duchy. The group's leader was a wild man and a warrior, who taught Samson how to unleash his fury, which had been supressed at the monastery, and use it to his advantage in battle. </p><p> </p><p>This new approach combined with the teachings at the monastery made him both strong and skilled at unarmed combat. He had always liked all kinds of physical competitions and once he was able to win a notable wrestling contest held in Bizmar. The local clerics of Kord were impressed by Samson's efforts and offered him a place in the church of Kord. They told him there was a organization within the church, which was almost made for someone with his stature, but first he would need to be shown the way of Kord. To be a Sacred Fist was also to dedicate one's life in service of Kord to battle all the evil, that threatened the Empire here and far away. Samson seized the opportunity and bid farewell to his longtime companions, who left the city in pursuit of yet another adventure.</p><p> </p><p>Currently Samson is staying at the Temple of Kord in Bizmar, trying to complete his initial training as a Sacred Fist.</p></blockquote><p></p>
[QUOTE="Zerth, post: 1718910, member: 8556"] Here's my character for approval. I changed my mind one more time, and will be working towards the Sacred Fist PrC from the Complete Divine. In fact, next level will be a PrC level. I picked up a wand of CLW to cover the party's basic healing needs to go with the limited casting abilities he has thus far. I hope the item chosen by the DM will boost his wisdom. ----------------------- [b]Samson Artemis Male Human Monk 2 / Barbarian 2 / Cleric 2 Alignment:[/b] Neutral Good [b]Height:[/b] 6' 3'' [b]Weight:[/b] 220 lbs. [b]Hair:[/b] Blonde [b]Eyes:[/b] Blue [b]Age:[/b] 26 [b]Deity:[/b] Kord [b]Str:[/b] 17 (+3) [10 points, +1 level], [i]rage 21 (+5)[/i] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 14 (+2) [6 points], [i]rage 18 (+4)[/i] [b]Int: [/b]8 (-1) [0 points] [b]Wis:[/b] 16 (+3) [10 points] [b]Cha:[/b] 8 (-1) [0 points] [b]Class and Racial Abilities:[/b] Bonus Feat at first level, one extra skill point per level, flurry of blows, unarmed strike, evasion, rage 1/day, fast movement, uncanny dodge, turn undead 2/day, aura of good, strength and luck domains, spontaneous casting (cure spells). [b]Hit Dice:[/b] 8+1d8+2d12+2d8+12 [b]HP:[/b] 46, [i]rage 58[/i] [b]AC:[/b] 16 (+2 Dex, +3 Wis, +1 natural), Touch 15, Flat-footed 16. [i](Rage -2)[/i] [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 40ft [b]Saves:[/b] Fortitude +10 [+8 base, +2 Con], [i]rage +12[/i] Reflex +7 [+3 base, +2 Dex, +2 Lightning Reflexes] Will +8 [+5 base, +3 Wis], [i]rage +10[/i] [b]BAB:[/b] +4 [b]Melee Atk:[/b] +9 [+7/+7 flurry] (1d6+4 /x2 /B, unarmed strike), [i]rage +11 [+9/+9] (1d6+6)[/i] [b]Grapple: [/b]+11, [i]rage +13[/i] [b]Ranged Atk:[/b] - [b]Skills:[/b] Balance +4 [0 ranks, +2 Dex, +2 synergy (Tumble)] Climb +8 [5 ranks, +3 Str] Concentration +7 [5 ranks, +2 Con], +4 when casting defensively Jump +10 [5 ranks, +3 Str, +2 synergy (Tumble)] Knowledge (religion) +8 [9 ranks, -1 Int] Survival +6 [3 ranks, +3 Wis] Tumble +9 [5 ranks, +2 Dex, +2 synergy (Jump)] [b]Feats:[/b] Improved Grapple (1st level) Lightning Reflexes (human bonus 1st level) Improved Unarmed Strike (monk bonus 1st level) Stunning Fist (2/day, DC 14) (monk bonus 1st level) Combat Reflexes (monk bonus 2nd level) Weapon Focus (unarmed strike) (3rd level) Combat Casting (6th level) [b]Languages:[/b] Common [b]Cleric Spells Prepared[/b] Save DC +3 0th (4) - [i]detect magic, light, read magic, resistance.[/i] 1st (3+1) - [i]bless, divine favor, protection from evil, enlarge person*.[/i] *domain spell [b]Equipment:[/b] [i][b]Wearing or carrying[/b][/i] [b]Explorer's outfit[/b] [b]Amulet of Mighty Fists +1[/b] (6,000gp) [b]Bearskin Vest of Natural Armor +1[/b] (2,000gp) [b]Masterwork Potion belt [/b](60gp) [b]-Potion of [i]mage armor[/i][/b] (4 flasks) (200gp) [b]-Oil of [i]bless weapon[/i][/b] (2 flasks) (200gp) -[b]Alchemist's fire[/b] (3 flasks) (60gp) [b]Belt pouch[/b] (1gp) -[b]Waterskin[/b] (1gp) [b]-Silver holy symbol [/b](25gp) [b]-wand of [i]cure light wounds[/i][/b] (50 charges left) (750gp) [b]Backpack[/b] (2gp) -[b]Bedroll[/b] (5sp) -[b]Everburning torch[/b] (110gp) -[b]Sunrods[/b] (5) (10gp) [b]Money[/b] 570gp, 5sp [b]Appearance:[/b] Samson is a tall, strong man with blonde hair and a short, thick beard of matching color. His eyes are sky-blue. He wears a bearskin vest and khaki trousers. On his feet are worn leather sandals. He carries no weapons. [b]Background:[/b] Samson was raised in a isolated monastery in the Duchy of Anvar. His father was a miner, who died in an accident at work, which are much too common in that line of business. His mother got seriously ill shortly after that, and so the boy was given to the monks. The life at the monastery was simple and disciplined, but it was clear from the beginning, that Samson wouldn't spend his entire life inside the safety of it's walls. He was physically strong, so the sometimes rigorous training and work wasn't too much to bear, but mentally he wasn't the right type. He was much too eager and rash to walk very far on the path of a monk. One day the monastery was visited by a group of adventurers, who seeked shelter having been wounded in a battle. They told many unbelievable and exciting stories, that captivated Samson. When the adventurers were rested and about to leave, Samson asked if he could join with them and leave the monastery. He was given permission with his master just smiling and saying he knew this day would come. Samson traveled with the group for several years and their journeys took them from one place to another in the mountainous Duchy. The group's leader was a wild man and a warrior, who taught Samson how to unleash his fury, which had been supressed at the monastery, and use it to his advantage in battle. This new approach combined with the teachings at the monastery made him both strong and skilled at unarmed combat. He had always liked all kinds of physical competitions and once he was able to win a notable wrestling contest held in Bizmar. The local clerics of Kord were impressed by Samson's efforts and offered him a place in the church of Kord. They told him there was a organization within the church, which was almost made for someone with his stature, but first he would need to be shown the way of Kord. To be a Sacred Fist was also to dedicate one's life in service of Kord to battle all the evil, that threatened the Empire here and far away. Samson seized the opportunity and bid farewell to his longtime companions, who left the city in pursuit of yet another adventure. Currently Samson is staying at the Temple of Kord in Bizmar, trying to complete his initial training as a Sacred Fist. [/QUOTE]
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