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[OOC] OOC thread about the non-iconics adventure (part deux)
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<blockquote data-quote="CRGreathouse" data-source="post: 176179" data-attributes="member: 474"><p>Well, not *no* ability to perform, just very little. Have you ever seen her do anything approching performing? If I was given unlimited skill points for Craft, Perform, Profession, and Knowledge I'd put 2 points into Craft (bowmaking)*. No more *anywhere*. She couldn't pull off a service job at all, and can't really make anything beyond weaponry.</p><p></p><p></p><p></p><p>I didn't spend the ablity points for skills, I spent them because I want Kytess to be smart. I noted elsewhere that I could deal with 5-10 less skill points, though 10 less would start to hurt.</p><p></p><p></p><p></p><p>I think you understate the meaning of skill points. Most of the population is Com1, with a max of 2-4 points per skill. Thus, 4 ranks is very skilled *in comparison to the population*. A dancer with Perform +4 (2 ranks, +2 Cha) would be better than the vast majority of the population. Typical commonfolk who can dance would have 0-1 ranks, while a dance instructor might have 4-6 ranks. The belle of the ball would have about +7 to Perform (dance) checks.</p><p></p><p>It could be argued that Kytess should not have 4 ranks in Craft (weaponsmith) because that wasn't as major a factor as the other skills were in here life. I'd probably agree with a person making such an argument, but I'm keeping Kytess the way she is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Typical commonfolk would have 0 ranks in Perform (rhyming) and 0-2 ranks in Bluff. You don't need the skill to do something at all (in these cases), you need it to get good at it.</p><p></p><p></p><p></p><p>Ah, but I *don't* think characters get too few of these. Look at Kytess after each fight we win - while everyone's celebrating, she's making cryptic comments to Murhid or watching for enemies. Look at Ivellios right now - he's going nuts without something to fight. We really don't have many skills at all outdside of fighting - it's our lives.</p><p></p><p></p><p></p><p>I'm not opposed to this system (though I think it needs modification).</p><p></p><p>The need for points in Spot and Listen is understandable, though it's still possible to take them c/c - many, many characters do. Kytess, however, hasn't been dungeoneering like the rest have (more or less); she's been fighting pitched battles. Spot and Listen were for the sentries on the towers, not for the grunts on the ground. There's really very little in her background to allow for those skills!</p><p></p><p></p><p></p><p>I'm fully aware of the difference between characters and players, but still refer to them interchangably when I so choose. I assume it's clear from context which I mean.</p><p></p><p></p><p></p><p>Here's the critical difference. I don't think that wizards and sorcerers are too powerful. Heck, I have a human rogue with Int 18 in the campaign I DM, and he's by far the weakest character. The only thing that keeps him going is the fact that he's the <em>de facto</em> leader of the group, since he so outclasses everyone's Int (no wizard). But I disgress.</p><p></p><p>* And 1 or 2 skill points into Knowledge (war) if S&F is used. She knows tactics, but only from experience - no formal training.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 176179, member: 474"] Well, not *no* ability to perform, just very little. Have you ever seen her do anything approching performing? If I was given unlimited skill points for Craft, Perform, Profession, and Knowledge I'd put 2 points into Craft (bowmaking)*. No more *anywhere*. She couldn't pull off a service job at all, and can't really make anything beyond weaponry. I didn't spend the ablity points for skills, I spent them because I want Kytess to be smart. I noted elsewhere that I could deal with 5-10 less skill points, though 10 less would start to hurt. I think you understate the meaning of skill points. Most of the population is Com1, with a max of 2-4 points per skill. Thus, 4 ranks is very skilled *in comparison to the population*. A dancer with Perform +4 (2 ranks, +2 Cha) would be better than the vast majority of the population. Typical commonfolk who can dance would have 0-1 ranks, while a dance instructor might have 4-6 ranks. The belle of the ball would have about +7 to Perform (dance) checks. It could be argued that Kytess should not have 4 ranks in Craft (weaponsmith) because that wasn't as major a factor as the other skills were in here life. I'd probably agree with a person making such an argument, but I'm keeping Kytess the way she is. ;) Typical commonfolk would have 0 ranks in Perform (rhyming) and 0-2 ranks in Bluff. You don't need the skill to do something at all (in these cases), you need it to get good at it. Ah, but I *don't* think characters get too few of these. Look at Kytess after each fight we win - while everyone's celebrating, she's making cryptic comments to Murhid or watching for enemies. Look at Ivellios right now - he's going nuts without something to fight. We really don't have many skills at all outdside of fighting - it's our lives. I'm not opposed to this system (though I think it needs modification). The need for points in Spot and Listen is understandable, though it's still possible to take them c/c - many, many characters do. Kytess, however, hasn't been dungeoneering like the rest have (more or less); she's been fighting pitched battles. Spot and Listen were for the sentries on the towers, not for the grunts on the ground. There's really very little in her background to allow for those skills! I'm fully aware of the difference between characters and players, but still refer to them interchangably when I so choose. I assume it's clear from context which I mean. Here's the critical difference. I don't think that wizards and sorcerers are too powerful. Heck, I have a human rogue with Int 18 in the campaign I DM, and he's by far the weakest character. The only thing that keeps him going is the fact that he's the [i]de facto[/i] leader of the group, since he so outclasses everyone's Int (no wizard). But I disgress. * And 1 or 2 skill points into Knowledge (war) if S&F is used. She knows tactics, but only from experience - no formal training. [/QUOTE]
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[OOC] OOC thread about the non-iconics adventure (part deux)
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