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[OOC] Pathfinder: Giantslayer
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<blockquote data-quote="Fenris" data-source="post: 6608624" data-attributes="member: 2820"><p>Thom Millerson</p><p>[Sblock=Race]</p><p>Fey Changeling</p><p>From the earliest times, there have been stories about creatures who come and steal a baby, replacing it with one of their own. No one knows why. Some of these changelings are grotesque, other reflect the beauty of the fey. In any case, they are either seen as dangerous, or as good luck depending upon the local superstitions.</p><p></p><p>These changelings have some resemblance to elves, but aside from the superficial appearance of ears and a thin build, the resemblance stops. There is something just alien about them. This often leads to persecution in less diverse areas, though in many communities they are welcomes and accepted as a sign of good luck or blessings from the Fey.</p><p></p><p>Even though they bear the term Fey, they are no actual Fey. Some magical contamination in the Feywild occasionally produces a non-fairie fey. They lack some basic Fey characteristics, notably the resistance to cold iron, but lack much of the innate magic so typical of the Fey. Some of that magic lingers in them, which is good as it aids in their survival. Some scholars think that these are half-fey of some kind. Others that it is due to the shrinking power of the Fey. The Fey, if they know, aren’t telling. But they are aware that these children are not equipped to handle the dangers of the Feywild without the traditional protection that all full Fey children have. This is why scholars think that the Fey bring the children to the Prime Material plane. It is not known if the Fey take a human baby back to the Feywild or, as some scholars claim, they take dead infants before the family knows they are dead and replaces them with their own child. Either way, these Fey changeling are able to be raised in relative safety among humans.</p><p></p><p>Race: Fey Changeling</p><p>Type: Humanoid 0 rp</p><p>Size: Medium 0 rp</p><p>Base Speed: Normal 0 rp</p><p>Ability Score Modifiers: Standard 0 rp</p><p>Languages: Standard 0 rp</p><p>Racial Traits: </p><p>Ability Score Racial Traits: +2 Dex, +2 Int, -2 Con</p><p>None</p><p>Defense Racial Traits:</p><p>Lucky, Lesser 2 RP</p><p>Feat and Skill Racial Traits:</p><p>Flexible Feat 4 RP</p><p>Static Bonus Feat (Weapon Finesse) 2 RP</p><p>Magical Racial Traits:</p><p>Envoy 1 RP</p><p>Spell-like Ability, Lesser Invisibility 1/day 2RP</p><p>Movement Racial Traits:</p><p>Offense Racial Traits:</p><p>Senses Racial Traits:</p><p>Low light vision 60 feet 1 RP</p><p>Weakness Racial Traits:</p><p>None</p><p>Other Racial Traits:</p><p>None</p><p></p><p>Total: 12 rp</p><p>[/sblock]</p><p></p><p>[sblock=CHARACTER]</p><p>INFORMATION</p><p>Name: Thom Millerson</p><p>Player: Fenris</p><p>Race: Fey Changeling</p><p>Class: Rogue</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Sylvan, Giant, Orc</p><p>Deity: </p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 18</p><p>Height: 5'-6"</p><p>Weight: 130#</p><p>Hair Color: Blond</p><p>Eye Color: Violet</p><p>Skin Color: Pale</p><p></p><p>ABILITIES</p><p>Str: 10 +0 (0 points)</p><p>Dex: 18 +4 (10 points, +2 racial)</p><p>Con: 10 +0 (2 points -2 racial)</p><p>Int: 16 +3 (5 points +2 racial)</p><p>Wis: 12 +1 (2 points)</p><p>Cha: 14 +2 (5 points)</p><p></p><p>COMBAT</p><p>HP: 9 [d8, +0 Con, +1 FC]</p><p>AC: 14 [10 base, +4 Dex, +0 armor]</p><p>AC Touch: 14 [10 base, +4 Dex]</p><p>Flatfooted: 10 [10 base, +0 armor]</p><p>Init: +6 [+4 Dex, +2 Reactionary]</p><p>CMB: +0 [0 BAB, +0 Str]</p><p>CMD: 14 [10 base, +0 BAB, +0 Str, +4 Dex]</p><p>Fortitude: +1 [0 base, +0 Con +1 Race]</p><p>Reflex: +7 [2 base, +4 Dex +1 Race]</p><p>Will: +3 [0 base, +1 Wis, +1 Race +1 Trait]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p></p><p></p><p>ARMOR</p><p></p><p></p><p>RACIAL</p><p>Abilities: +2 Dex, +2 Int, -2 Con</p><p>Base Speed: 30'</p><p>Favored: Rogue (HP)</p><p>Low Light vision 60 ft.</p><p>Flexible Bonus Feat</p><p>Envoy (1/day: Comprehend Languages, Detect Magic, Detect Poison, Read Magic)</p><p>Bonus Racial Feat: Weapon Finesse</p><p>Spell-like Ability: Invisibility once per day (caster level = character level)</p><p></p><p></p><p></p><p>CLASS: Rogue</p><p>Armor/Weapons: All simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Light armor</p><p>Sneak attack: +1d6 if Flank or denied dex</p><p>Trapfinding </p><p></p><p>FEATS</p><p>Weapon Finesse (use Dex for to hit)</p><p>Combat Expertise</p><p>Improved Feint (feint as a move action)</p><p></p><p></p><p>TRAITS</p><p>Trunau native: Hopeknife, + 1 Will saves</p><p>Reactionary: +2 Initiative</p><p></p><p></p><p>SKILLS 11 [8 base, +3 Int]</p><p>Acrobatics +8 (1 rank, +3 CS, +4 Dex)</p><p>Bluff +6 (1 rank, +3 CS, +2 Cha)</p><p>Climb +4 (1 rank, +3 CS, +0 Str)</p><p>Diplomacy +6 (1 rank, +3 CS, +2 Cha)</p><p>Disable Device +7 (1 rank, +3 CS, +3 Int)</p><p>Escape Artist +8 (1 rank, +3 CS, +4 Dex)</p><p>Handle Animal +2 (0 rank, +0 CS, +2 Cha)</p><p>Intimidate +2 (0 rank, +0 CS, +2 Cha)</p><p>Kn (Local) +7 (1 rank, +3 CS, +3 Int)</p><p>Perception +5 (1 rank, +3 CS, +1 Wis)</p><p>Ride +4 (0 ranks, +0 CS, +4 Dex)</p><p>Sleight of Hand +8 (1 rank, +3 CS, +4 Dex)</p><p>Sense Motive +5 (1 rank, +3 CS, +1 Wis)</p><p>Stealth +8 (1 rank, +3 CS, +4 Dex)</p><p>Swim +0 (0 rank, +0 CS, +0 Str)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 33#</p><p>Medium: 166#</p><p>Heavy: 100#</p><p></p><p>EQUIPMENT</p><p></p><p></p><p></p><p>Total (?gp, )#, light)</p><p></p><p>FINANCES: 0 gp</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 6608624, member: 2820"] Thom Millerson [Sblock=Race] Fey Changeling From the earliest times, there have been stories about creatures who come and steal a baby, replacing it with one of their own. No one knows why. Some of these changelings are grotesque, other reflect the beauty of the fey. In any case, they are either seen as dangerous, or as good luck depending upon the local superstitions. These changelings have some resemblance to elves, but aside from the superficial appearance of ears and a thin build, the resemblance stops. There is something just alien about them. This often leads to persecution in less diverse areas, though in many communities they are welcomes and accepted as a sign of good luck or blessings from the Fey. Even though they bear the term Fey, they are no actual Fey. Some magical contamination in the Feywild occasionally produces a non-fairie fey. They lack some basic Fey characteristics, notably the resistance to cold iron, but lack much of the innate magic so typical of the Fey. Some of that magic lingers in them, which is good as it aids in their survival. Some scholars think that these are half-fey of some kind. Others that it is due to the shrinking power of the Fey. The Fey, if they know, aren’t telling. But they are aware that these children are not equipped to handle the dangers of the Feywild without the traditional protection that all full Fey children have. This is why scholars think that the Fey bring the children to the Prime Material plane. It is not known if the Fey take a human baby back to the Feywild or, as some scholars claim, they take dead infants before the family knows they are dead and replaces them with their own child. Either way, these Fey changeling are able to be raised in relative safety among humans. Race: Fey Changeling Type: Humanoid 0 rp Size: Medium 0 rp Base Speed: Normal 0 rp Ability Score Modifiers: Standard 0 rp Languages: Standard 0 rp Racial Traits: Ability Score Racial Traits: +2 Dex, +2 Int, -2 Con None Defense Racial Traits: Lucky, Lesser 2 RP Feat and Skill Racial Traits: Flexible Feat 4 RP Static Bonus Feat (Weapon Finesse) 2 RP Magical Racial Traits: Envoy 1 RP Spell-like Ability, Lesser Invisibility 1/day 2RP Movement Racial Traits: Offense Racial Traits: Senses Racial Traits: Low light vision 60 feet 1 RP Weakness Racial Traits: None Other Racial Traits: None Total: 12 rp [/sblock] [sblock=CHARACTER] INFORMATION Name: Thom Millerson Player: Fenris Race: Fey Changeling Class: Rogue Level: 1 Alignment: Chaotic Good Languages: Common, Sylvan, Giant, Orc Deity: Size: Medium Gender: Male Age: 18 Height: 5'-6" Weight: 130# Hair Color: Blond Eye Color: Violet Skin Color: Pale ABILITIES Str: 10 +0 (0 points) Dex: 18 +4 (10 points, +2 racial) Con: 10 +0 (2 points -2 racial) Int: 16 +3 (5 points +2 racial) Wis: 12 +1 (2 points) Cha: 14 +2 (5 points) COMBAT HP: 9 [d8, +0 Con, +1 FC] AC: 14 [10 base, +4 Dex, +0 armor] AC Touch: 14 [10 base, +4 Dex] Flatfooted: 10 [10 base, +0 armor] Init: +6 [+4 Dex, +2 Reactionary] CMB: +0 [0 BAB, +0 Str] CMD: 14 [10 base, +0 BAB, +0 Str, +4 Dex] Fortitude: +1 [0 base, +0 Con +1 Race] Reflex: +7 [2 base, +4 Dex +1 Race] Will: +3 [0 base, +1 Wis, +1 Race +1 Trait] Speed: 30' WEAPON ARMOR RACIAL Abilities: +2 Dex, +2 Int, -2 Con Base Speed: 30' Favored: Rogue (HP) Low Light vision 60 ft. Flexible Bonus Feat Envoy (1/day: Comprehend Languages, Detect Magic, Detect Poison, Read Magic) Bonus Racial Feat: Weapon Finesse Spell-like Ability: Invisibility once per day (caster level = character level) CLASS: Rogue Armor/Weapons: All simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Light armor Sneak attack: +1d6 if Flank or denied dex Trapfinding FEATS Weapon Finesse (use Dex for to hit) Combat Expertise Improved Feint (feint as a move action) TRAITS Trunau native: Hopeknife, + 1 Will saves Reactionary: +2 Initiative SKILLS 11 [8 base, +3 Int] Acrobatics +8 (1 rank, +3 CS, +4 Dex) Bluff +6 (1 rank, +3 CS, +2 Cha) Climb +4 (1 rank, +3 CS, +0 Str) Diplomacy +6 (1 rank, +3 CS, +2 Cha) Disable Device +7 (1 rank, +3 CS, +3 Int) Escape Artist +8 (1 rank, +3 CS, +4 Dex) Handle Animal +2 (0 rank, +0 CS, +2 Cha) Intimidate +2 (0 rank, +0 CS, +2 Cha) Kn (Local) +7 (1 rank, +3 CS, +3 Int) Perception +5 (1 rank, +3 CS, +1 Wis) Ride +4 (0 ranks, +0 CS, +4 Dex) Sleight of Hand +8 (1 rank, +3 CS, +4 Dex) Sense Motive +5 (1 rank, +3 CS, +1 Wis) Stealth +8 (1 rank, +3 CS, +4 Dex) Swim +0 (0 rank, +0 CS, +0 Str) CARRYING CAPACITY Light: 33# Medium: 166# Heavy: 100# EQUIPMENT Total (?gp, )#, light) FINANCES: 0 gp [/sblock] [/QUOTE]
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