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<blockquote data-quote="Shayuri" data-source="post: 6488011" data-attributes="member: 4936"><p>Going to throw this up here so I can get it finalized and make sure I correct any errors before posting to the RG. Zeta is now a little rangery, not a huge damage dealer or tank, but is mobile and good at scouting and ambushing. I am considering either doing a gunslinger level, or possibly getting the rogue talent that allows firearm use, later on. We will see!</p><p></p><p>[sblock]INFORMATION</p><p>Name: Zeta</p><p>Player: Shayuri</p><p>Race: Android</p><p>Class: Slayer (ACG)</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Hallit</p><p>Deity: None</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 10</p><p>Height: 5' 8""</p><p>Weight: 150#</p><p>Hair Color: Pale blue</p><p>Eye Color: Dull red</p><p>Skin Color: Pale</p><p></p><p>ABILITIES</p><p>Str: 14 +2 (5 points)</p><p>Dex: 18 +4 (10 points, +2 racial)</p><p>Con: 14 +2 (5 points)</p><p>Int: 12 +1 (0 points, + 2 racial)</p><p>Wis: 16 +3 (10 points)</p><p>Cha: 10 +0 (2 points, -2 racial)</p><p></p><p>COMBAT</p><p>HP: 12 [d10, +2 Con]</p><p>AC: 16 [10 base, +4 Dex, +2 armor]</p><p>AC Touch: 14 [10 base, +4 Dex]</p><p>Flatfooted: 12 [10 base, +2 armor]</p><p>Init: +6 [4 Dex, +2 trait]</p><p>CMB: +3 [1 BAB, +2 Str]</p><p>CMD: 17 [10 base, +1 BAB, +2 Str, +4 Dex]</p><p>Fortitude: +4 [2 base, +2 Con]</p><p>Reflex: +6 [2 base, +4 Dex]</p><p>Will: +3 [0 base, +3 Wis]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Rapier: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+2, Crit: 18-20/x2, Type: P</p><p>Longbow: Attack: +5 [1 BAB, +4 Dex], Damage: 1d8, Crit: x3, Type: P, Range: 100'</p><p></p><p>ARMOR</p><p>Leather: AC: +2, MDB +6, ACP: -0</p><p></p><p>RACIAL</p><p>Android</p><p>Humanoid and Construct type</p><p>+2 Int, +2 Dex, -2 Cha</p><p>+2 Perception, -4 Sense Motive</p><p>+4 to save vs mind-affecting effects, paralysis, poison, and stun effects</p><p>Immune to fatigue, exhaustion, disease and sleep effects</p><p>Nanite surge: 1/day as immediate action add 3+lvl to any d20 roll</p><p>Favored Class: Slayer</p><p>- +1 skill point</p><p></p><p>CLASS: Slayer</p><p>Armor/Weapons: All simple, martial weapons. Light armor, medium armor, shields.</p><p>Studied Target (+1 Bluff, Knowledge, Perception, Sense Motive, Survival, atk and dmg against single target that is 'studied' as a move action)</p><p>Track (+1/2 lvl to Survival rolls to track)</p><p></p><p> FEATS</p><p>Technologist (1st)</p><p></p><p> TRAITS</p><p>Against the Technic League (+2 dmg against targets associated with the League)</p><p>Reactionary {APG} - gain a +2 trait bonus on Initiative checks</p><p></p><p>SKILLS 8 [6 base, +1 Int, +1 FC]</p><p>Acrobatics +8 (1 rnk + 4 Dex + 3 class)</p><p>Bluff +4 (1 rnk + 0 cha + 3 class)</p><p>Disguise +4 (1 rnk + 0 cha + 3 class)</p><p>Knowledge: Local +5 (1 rnk + 1 int + 3 class)</p><p>Perception +9 (1 rnk + 3 wis + 3 class + 2 race)</p><p>Sense Motive +3 (1 rnk + 3 wis + 3 class -4 race)</p><p>Stealth +8 (1 rnk + 4 dex + 3 class)</p><p>Survival +7 (1 rnk + 3 wis + 3 class)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 58#</p><p>Medium: 116#</p><p>Heavy: 175#</p><p></p><p>EQUIPMENT</p><p>Weapons -</p><p>Rapier, +5 to hit, 1d6+2 dmg, 18-20/x2, 2lbs, 20gp</p><p>Longbow, +5 to hit, 1d8 dmg, 20/x3, 3lbs, 75gp</p><p>20 arrows, 3lb, 1gp</p><p></p><p>Armour -</p><p>Leather Armor, +2 AC, maxDex +6, ACP 0, 10gp, 15lbs</p><p>Traveller's clothes</p><p></p><p>Gear -</p><p>Backpack, 2lbs, 2gp</p><p>2 belt pouches, 1lb, 2gp</p><p>Bedroll, 5lbs, 5sp</p><p>Waterskin, 4lbs, 1gp</p><p>50' silk rope, 5lbs, 10gp</p><p>Disguise Kit, 8lbs, 50gp </p><p>Flash Powder (APG), 50gp</p><p>Scent Cloak (UE), 20gp</p><p>2 Smokesticks, 40gp</p><p>Glowing Ink, 5gp</p><p>2 Acid, 2lbs, 20gp</p><p></p><p>FINANCES: 3gp 5sp</p><p></p><p>Appearance: </p><p>[sblock]Zeta has the appearance of a young humanoid woman in her late teens to early twenties at first glance. More study quickly finds the differences in her pale skin and strange faded blue hair. Her eyes are a dark, sullen red shade, and small blue lines like tattoos crisscross her skin in odd, angular formations. She is small for her mass, being made of stuff that is overall denser than human flesh, and considerably stronger than she looks though still well within human norms. Zeta dresses in layers, usually with a concealing outer layer that can easily and quickly be discarded like a large cloak cloak or coat or poncho with a wide-brimmed hat, and an inner layer of lighter, easier to move in clothing.[/sblock]</p><p></p><p>Background: </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6488011, member: 4936"] Going to throw this up here so I can get it finalized and make sure I correct any errors before posting to the RG. Zeta is now a little rangery, not a huge damage dealer or tank, but is mobile and good at scouting and ambushing. I am considering either doing a gunslinger level, or possibly getting the rogue talent that allows firearm use, later on. We will see! [sblock]INFORMATION Name: Zeta Player: Shayuri Race: Android Class: Slayer (ACG) Level: 1 Alignment: Chaotic Good Languages: Common, Hallit Deity: None Size: Medium Gender: Female Age: 10 Height: 5' 8"" Weight: 150# Hair Color: Pale blue Eye Color: Dull red Skin Color: Pale ABILITIES Str: 14 +2 (5 points) Dex: 18 +4 (10 points, +2 racial) Con: 14 +2 (5 points) Int: 12 +1 (0 points, + 2 racial) Wis: 16 +3 (10 points) Cha: 10 +0 (2 points, -2 racial) COMBAT HP: 12 [d10, +2 Con] AC: 16 [10 base, +4 Dex, +2 armor] AC Touch: 14 [10 base, +4 Dex] Flatfooted: 12 [10 base, +2 armor] Init: +6 [4 Dex, +2 trait] CMB: +3 [1 BAB, +2 Str] CMD: 17 [10 base, +1 BAB, +2 Str, +4 Dex] Fortitude: +4 [2 base, +2 Con] Reflex: +6 [2 base, +4 Dex] Will: +3 [0 base, +3 Wis] Speed: 30' WEAPON Rapier: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+2, Crit: 18-20/x2, Type: P Longbow: Attack: +5 [1 BAB, +4 Dex], Damage: 1d8, Crit: x3, Type: P, Range: 100' ARMOR Leather: AC: +2, MDB +6, ACP: -0 RACIAL Android Humanoid and Construct type +2 Int, +2 Dex, -2 Cha +2 Perception, -4 Sense Motive +4 to save vs mind-affecting effects, paralysis, poison, and stun effects Immune to fatigue, exhaustion, disease and sleep effects Nanite surge: 1/day as immediate action add 3+lvl to any d20 roll Favored Class: Slayer - +1 skill point CLASS: Slayer Armor/Weapons: All simple, martial weapons. Light armor, medium armor, shields. Studied Target (+1 Bluff, Knowledge, Perception, Sense Motive, Survival, atk and dmg against single target that is 'studied' as a move action) Track (+1/2 lvl to Survival rolls to track) FEATS Technologist (1st) TRAITS Against the Technic League (+2 dmg against targets associated with the League) Reactionary {APG} - gain a +2 trait bonus on Initiative checks SKILLS 8 [6 base, +1 Int, +1 FC] Acrobatics +8 (1 rnk + 4 Dex + 3 class) Bluff +4 (1 rnk + 0 cha + 3 class) Disguise +4 (1 rnk + 0 cha + 3 class) Knowledge: Local +5 (1 rnk + 1 int + 3 class) Perception +9 (1 rnk + 3 wis + 3 class + 2 race) Sense Motive +3 (1 rnk + 3 wis + 3 class -4 race) Stealth +8 (1 rnk + 4 dex + 3 class) Survival +7 (1 rnk + 3 wis + 3 class) CARRYING CAPACITY Light: 58# Medium: 116# Heavy: 175# EQUIPMENT Weapons - Rapier, +5 to hit, 1d6+2 dmg, 18-20/x2, 2lbs, 20gp Longbow, +5 to hit, 1d8 dmg, 20/x3, 3lbs, 75gp 20 arrows, 3lb, 1gp Armour - Leather Armor, +2 AC, maxDex +6, ACP 0, 10gp, 15lbs Traveller's clothes Gear - Backpack, 2lbs, 2gp 2 belt pouches, 1lb, 2gp Bedroll, 5lbs, 5sp Waterskin, 4lbs, 1gp 50' silk rope, 5lbs, 10gp Disguise Kit, 8lbs, 50gp Flash Powder (APG), 50gp Scent Cloak (UE), 20gp 2 Smokesticks, 40gp Glowing Ink, 5gp 2 Acid, 2lbs, 20gp FINANCES: 3gp 5sp Appearance: [sblock]Zeta has the appearance of a young humanoid woman in her late teens to early twenties at first glance. More study quickly finds the differences in her pale skin and strange faded blue hair. Her eyes are a dark, sullen red shade, and small blue lines like tattoos crisscross her skin in odd, angular formations. She is small for her mass, being made of stuff that is overall denser than human flesh, and considerably stronger than she looks though still well within human norms. Zeta dresses in layers, usually with a concealing outer layer that can easily and quickly be discarded like a large cloak cloak or coat or poncho with a wide-brimmed hat, and an inner layer of lighter, easier to move in clothing.[/sblock] Background: [/sblock] [/QUOTE]
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