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[OOC] Pathfinder: Jade Regent
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<blockquote data-quote="Binder Fred" data-source="post: 6266147" data-attributes="member: 63746"><p>Alright, here's my guy so far: Fastus the (apprentice) Forger.</p><p></p><p>Son of the town's blacksmith. Fell into the forge on the 17th of Erastus when he was little (Angradd's holy day), where it was discovered he has a <em>definite</em> affinity for fire and heat. Father renounced his mother over the suspected impropriety (Elemental blood? Thieflings? Rumours were running wild at the time), but they managed to work it out afterwards. Things were never quite the same after that though, making his family life uncomfortable and prompting him to find things to do outside the house all the more, most notably with his childhood friend and developing crush Ameiko. <em>And also with the other PCs?</em></p><p></p><p>[sblock=Notes]<strong>Lame curse:</strong> His leg was injured during the original forge accident -- not by the fire itself, ironically enough, but by the water his father dumped on him to try and save him.</p><p></p><p>His <strong>Touch of Flames</strong> actually comes out of his mouth like a mini, touch-ranged breath weapon. He uses it while smithing, hammering his work and heating it up with his fiery breath when needed.</p><p></p><p><strong>Knowledge Local:</strong> Seemed appropriate since he's (so far) the only true native of the place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Can't help feeling it should be a class skill though.</p><p></p><p><strong>Diplomacy: </strong>He's not very diplomatic (no training in Diplomacy), but constant contact with Ameiko has thought him to <em>sometimes </em>think twice about what comes out of his mouth (+2 Trait bonus).</p><p></p><p><strong>Religion:</strong> Pays inconsistent respect to Angradd, god of fire and heated offensives (wears his symbol on a loose chain around his neck), which has silenced some of the wagging tongues, but he's secretly rather pulling for the much cooler fire-elemental-blood theory himself. Who knows, maybe he's related to Kossuth himself![/sblock][sblock=Stats]1st level human Oracle of Flames</p><p>Exp: 0/2000</p><p>Alignment : CG</p><p>Religion: Andragg, sort of (see notes).</p><p></p><p>(25 point buy. Ability/Bonus/Points spent)</p><p>Str 16 +3 10</p><p>Dex 14 +2 5</p><p>Con 12 +1 2</p><p>Int 10 </p><p>Wis 08 -1 -2</p><p>Cha 18 +4 10 (+2 human)</p><p></p><p><strong>FEATS: </strong></p><p>Weapon proficiencies (Simple)</p><p>Armor proficiencies (Light, Medium and Shields)</p><p>CURSE: Lame in right leg (20' move, not affected by encumbrance)</p><p>MYSTERY 1ST: Touch of Flame (7/7 today, Su, melee touch, 1d6+1/2L)</p><p>HUMAN: <em>Rash </em>Improved initiative (+4 ini)</p><p>1ST: Expanded Arcana (CLW)</p><p></p><p><strong>TRAITS:</strong></p><p>Best Friend Ameiko (+2 Diplomacy, +1 Attack vs any that threaten her)</p><p><em>Local Boy </em>Favored Son (+1 Know(Local), Local is class skill, Free room and board, +10% on sold loot)</p><p></p><p><strong>SKILLS:</strong> (4+0 Int+1 human+0 from FC) Rank Bonus </p><p>Appraise (Int) 1 + 0 = 4</p><p>Climb (Str) 1 + 3 = 7 <em>Armor Check</em></p><p>Diplomacy (Cha) 0 + 6 = 6</p><p>Intimidate (Cha) 1 + 4 = 8</p><p>Know: Local (Int) 1 + 1 = 5</p><p>Prof: Blacksmith (Wis) 1 - 1 = 3</p><p>Languages: Common</p><p><em>Current Armor Check = -4 (-2 Chain Shirt, -2 Heavy Shield)</em></p><p></p><p><strong>EQUIPMENT</strong> (3d6 + Option A = 180 gp): [code]Name enc note </p><p>Chain Shirt 25 Deep V-neck showing off his chest</p><p>Brass Holy symbol - On a loose, flappy chain around his neck</p><p>Boiled leather bracers -</p><p>Studded Leather Girdle -</p><p>Loose brown pants - Tucked in boots</p><p>Heavy leather boots - Capped with steel</p><p>Heavy Metal Shield 15 Slung over his back when walking</p><p>Cold iron Heavy Mace 8 Long square piece of wrought iron</p><p>Small bag - At waist left</p><p> Sling and 10 Lead bullets 5 Lined with Rabbit fur</p><p>Beltpouch - At waist left, behind bag</p><p> 25 gp, 3 sp</p><p> Bits of random metal 1 Nails, chainmail wire, a few rivets, etc</p><p>Shoulder bag -</p><p> Artisan's tools 5 Hammer, travelling anvil, tongs, etc</p><p> Waterskin 4</p><p> 1 day's ration 1</p><p>----------------------------</p><p>Light load 69 pounds, including 5 for outfit (not affected by encumbrance)[/code]</p><p></p><p><strong>COMBAT :</strong></p><p>HP: 10 (1 from FC) MV: 20'(6m) </p><p>AC: 18 (4 Shirt + 2 Shield + 2 Dex) INI: +6</p><p></p><p>Melee 0 + 3 = 3</p><p>Range 0 + 1 = 1</p><p>CMB 0 + 3 = 3</p><p>CMD: 10 + 0 + 3 + 2 = 15 </p><p></p><p>Weapon stats:</p><p>"Iron bar" heavy mace (1d8+3 Dam, X2 Crit, Bludgeon)</p><p>Sling bullets (1d4+3 Dam, X2 Crit, Bludgeon, 50ft Range incr)</p><p></p><p>Saving Throws: </p><p>Fort 0 + 1 = 1</p><p>Reflex 0 + 2 = 2</p><p>Will 2 - 1 = 1</p><p></p><p>[sblock=Spells] (Save DC = 14+Spell Level)</p><p></p><p>ORISONS: unlimited</p><p>- <em>Encouraging word</em> Guidance (+1 next roll)</p><p>-<em> Blacksmith</em> Mending, of course (+1d4 HP + removes Broken if half HP)</p><p>- <em>Glowing Hot</em> Light (Touch, 10 min/L, 20' normal + 20' +1 level)</p><p>- Spark (One Fine(1/2') object within 25'+5'/2L catches on fire)</p><p></p><p>1ST LEVEL: 4/4 remaining today</p><p>- <em>Battle cry</em> Bless (50' burst, 1 min/L, +1 Tohit and vs Fear)</p><p>- <em>Steam</em> Obscuring Mist (20', 20' burst, 1 min/L, 20% 5' then 50%, Must have access to water)</p><p>- <em>Warm Touch</em> Cure Light Wounds (1d8+1/L)[/sblock][/Sblock]Left to do: <s>pick out one more Feat and one more Trait... Thoughts?</s></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6266147, member: 63746"] Alright, here's my guy so far: Fastus the (apprentice) Forger. Son of the town's blacksmith. Fell into the forge on the 17th of Erastus when he was little (Angradd's holy day), where it was discovered he has a [I]definite[/I] affinity for fire and heat. Father renounced his mother over the suspected impropriety (Elemental blood? Thieflings? Rumours were running wild at the time), but they managed to work it out afterwards. Things were never quite the same after that though, making his family life uncomfortable and prompting him to find things to do outside the house all the more, most notably with his childhood friend and developing crush Ameiko. [I]And also with the other PCs?[/I] [sblock=Notes][B]Lame curse:[/B] His leg was injured during the original forge accident -- not by the fire itself, ironically enough, but by the water his father dumped on him to try and save him. His [B]Touch of Flames[/B] actually comes out of his mouth like a mini, touch-ranged breath weapon. He uses it while smithing, hammering his work and heating it up with his fiery breath when needed. [B]Knowledge Local:[/B] Seemed appropriate since he's (so far) the only true native of the place. :) Can't help feeling it should be a class skill though. [B]Diplomacy: [/B]He's not very diplomatic (no training in Diplomacy), but constant contact with Ameiko has thought him to [I]sometimes [/I]think twice about what comes out of his mouth (+2 Trait bonus). [B]Religion:[/B] Pays inconsistent respect to Angradd, god of fire and heated offensives (wears his symbol on a loose chain around his neck), which has silenced some of the wagging tongues, but he's secretly rather pulling for the much cooler fire-elemental-blood theory himself. Who knows, maybe he's related to Kossuth himself![/sblock][sblock=Stats]1st level human Oracle of Flames Exp: 0/2000 Alignment : CG Religion: Andragg, sort of (see notes). (25 point buy. Ability/Bonus/Points spent) Str 16 +3 10 Dex 14 +2 5 Con 12 +1 2 Int 10 Wis 08 -1 -2 Cha 18 +4 10 (+2 human) [B]FEATS: [/B] Weapon proficiencies (Simple) Armor proficiencies (Light, Medium and Shields) CURSE: Lame in right leg (20' move, not affected by encumbrance) MYSTERY 1ST: Touch of Flame (7/7 today, Su, melee touch, 1d6+1/2L) HUMAN: [I]Rash [/I]Improved initiative (+4 ini) 1ST: Expanded Arcana (CLW) [B]TRAITS:[/B] Best Friend Ameiko (+2 Diplomacy, +1 Attack vs any that threaten her) [I]Local Boy [/I]Favored Son (+1 Know(Local), Local is class skill, Free room and board, +10% on sold loot) [B]SKILLS:[/B] (4+0 Int+1 human+0 from FC) Rank Bonus Appraise (Int) 1 + 0 = 4 Climb (Str) 1 + 3 = 7 [I]Armor Check[/I] Diplomacy (Cha) 0 + 6 = 6 Intimidate (Cha) 1 + 4 = 8 Know: Local (Int) 1 + 1 = 5 Prof: Blacksmith (Wis) 1 - 1 = 3 Languages: Common [I]Current Armor Check = -4 (-2 Chain Shirt, -2 Heavy Shield)[/I] [B]EQUIPMENT[/B] (3d6 + Option A = 180 gp): [code]Name enc note Chain Shirt 25 Deep V-neck showing off his chest Brass Holy symbol - On a loose, flappy chain around his neck Boiled leather bracers - Studded Leather Girdle - Loose brown pants - Tucked in boots Heavy leather boots - Capped with steel Heavy Metal Shield 15 Slung over his back when walking Cold iron Heavy Mace 8 Long square piece of wrought iron Small bag - At waist left Sling and 10 Lead bullets 5 Lined with Rabbit fur Beltpouch - At waist left, behind bag 25 gp, 3 sp Bits of random metal 1 Nails, chainmail wire, a few rivets, etc Shoulder bag - Artisan's tools 5 Hammer, travelling anvil, tongs, etc Waterskin 4 1 day's ration 1 ---------------------------- Light load 69 pounds, including 5 for outfit (not affected by encumbrance)[/code] [B]COMBAT :[/B] HP: 10 (1 from FC) MV: 20'(6m) AC: 18 (4 Shirt + 2 Shield + 2 Dex) INI: +6 Melee 0 + 3 = 3 Range 0 + 1 = 1 CMB 0 + 3 = 3 CMD: 10 + 0 + 3 + 2 = 15 Weapon stats: "Iron bar" heavy mace (1d8+3 Dam, X2 Crit, Bludgeon) Sling bullets (1d4+3 Dam, X2 Crit, Bludgeon, 50ft Range incr) Saving Throws: Fort 0 + 1 = 1 Reflex 0 + 2 = 2 Will 2 - 1 = 1 [sblock=Spells] (Save DC = 14+Spell Level) ORISONS: unlimited - [I]Encouraging word[/I] Guidance (+1 next roll) -[I] Blacksmith[/I] Mending, of course (+1d4 HP + removes Broken if half HP) - [I]Glowing Hot[/I] Light (Touch, 10 min/L, 20' normal + 20' +1 level) - Spark (One Fine(1/2') object within 25'+5'/2L catches on fire) 1ST LEVEL: 4/4 remaining today - [I]Battle cry[/I] Bless (50' burst, 1 min/L, +1 Tohit and vs Fear) - [I]Steam[/I] Obscuring Mist (20', 20' burst, 1 min/L, 20% 5' then 50%, Must have access to water) - [I]Warm Touch[/I] Cure Light Wounds (1d8+1/L)[/sblock][/Sblock]Left to do: [S]pick out one more Feat and one more Trait... Thoughts?[/S] [/QUOTE]
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