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[OOC] Pathfinder: Second Darkness
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<blockquote data-quote="Blackrat" data-source="post: 4967871" data-attributes="member: 27761"><p>Here's my first take. Still lack eguipment and feats and it is done with PCGen that uses the beta rules so if there's something that's changed from those, would someone point it out? I have no idea why the program added so many specific skill uses to the skills for example, but I'll let them be in this first draft. <s>Also, what is the starting money for Barbarian class?</s> Oh, never mind that, I notice Aeson said 1000gp already a few posts ago...</p><p></p><p>LYRA </p><p>Female Human barbarian 1 / cleric 1 </p><p>TN medium humanoid (human) </p><p>Init +2; Senses Perception +7, </p><p>Languages: Common</p><p></p><p>AC: 12, touch 12, flat-footed 10 </p><p>hp 23 (2 HD) </p><p>Fort +7, Ref +2, Will +5</p><p></p><p>Speed: 40 ft. (8)squares) </p><p>Face 5 ft. Reach 5 ft.</p><p>Base Atk +1; Combat Manuever Bonus +3 </p><p>Atk Options Rage, </p><p></p><p>Abilities: Str 15, Dex 15, Con 16, Int 12, Wis 17, Cha 12 </p><p></p><p>Special: Qualities Fast Movement, Orisons, Rage, Skilled, Weapon Training, </p><p></p><p>Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency</p><p></p><p>Skills: Acrobatics +6, Acrobatics (Jump) +10, Appraise +1, Bluff +1, Climb +6, Craft (Untrained) +1, Diplomacy +5, Disguise +1, Escape Artist +2, Heal +7, Intimidate +5, Perception +7, Perception (Notice unusual stonework) +7, Perception (Sight) +7, Perception (Smell) +7, Perception (Sound) +7, Perception (Taste) +7, Perception (Touch) +7, Perform (Untrained) +1, Ride +6, Sense Motive +7, Spellcraft +5, Spellcraft (Cast defensively) +5, Stealth +2, Survival +7, Survival (Follow or identify tracks) +7, Swim +2,</p></blockquote><p></p>
[QUOTE="Blackrat, post: 4967871, member: 27761"] Here's my first take. Still lack eguipment and feats and it is done with PCGen that uses the beta rules so if there's something that's changed from those, would someone point it out? I have no idea why the program added so many specific skill uses to the skills for example, but I'll let them be in this first draft. [s]Also, what is the starting money for Barbarian class?[/s] Oh, never mind that, I notice Aeson said 1000gp already a few posts ago... LYRA Female Human barbarian 1 / cleric 1 TN medium humanoid (human) Init +2; Senses Perception +7, Languages: Common AC: 12, touch 12, flat-footed 10 hp 23 (2 HD) Fort +7, Ref +2, Will +5 Speed: 40 ft. (8)squares) Face 5 ft. Reach 5 ft. Base Atk +1; Combat Manuever Bonus +3 Atk Options Rage, Abilities: Str 15, Dex 15, Con 16, Int 12, Wis 17, Cha 12 Special: Qualities Fast Movement, Orisons, Rage, Skilled, Weapon Training, Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency Skills: Acrobatics +6, Acrobatics (Jump) +10, Appraise +1, Bluff +1, Climb +6, Craft (Untrained) +1, Diplomacy +5, Disguise +1, Escape Artist +2, Heal +7, Intimidate +5, Perception +7, Perception (Notice unusual stonework) +7, Perception (Sight) +7, Perception (Smell) +7, Perception (Sound) +7, Perception (Taste) +7, Perception (Touch) +7, Perform (Untrained) +1, Ride +6, Sense Motive +7, Spellcraft +5, Spellcraft (Cast defensively) +5, Stealth +2, Survival +7, Survival (Follow or identify tracks) +7, Swim +2, [/QUOTE]
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