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[OOC - Pathfinder] The Fog of War
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<blockquote data-quote="Mark Chance" data-source="post: 4724488" data-attributes="member: 2795"><p><span style="color: limegreen"><strong>The Set-Up</strong></span></p><p><em>The town council of Feldspar has hired you to investigate frightening goings-on that have closed mining operations. The disturbances started with strange noises and shouts in an unknown tongue. The source of these sounds could not be determined. A few days ago, the situation went from eerie to deadly. Four miners were found slain, their bodies punctured and bruised repeatedly in a most horrible fashion. The cause of the injuries remains a mystery, although one of the town healers did extract several lumps of grayish metal from various punctures.</em></p><p><em></em></p><p><em>Found near one of the bodies was the only other clue, one that raises more questions than answers, namely a dagger, the hilt of which is emblazoned with a peculiar sign:</em></p><p><em></em></p><p style="text-align: center"><em><img src="http://www.enworld.org/forum/members/mark-chance-albums-mlc-s-pix-picture501-dagger-hilt.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></em></p><p><em>Rested and equipped, you have arrived at the mine just outside Feldspar. The imposing Dragon's Teeth foothills dominate the view. At the moment, at least, all is quiet. The path down into the mine awaits.</em></p><p><em></em></p><p><em>Can you solve this mystery?</em></p><p></p><p><span style="color: limegreen"><strong>Characters</strong></span></p><p>I'm looking for four players who can each create a 2nd-level character using the Pathfinder Beta rules with these additional considerations:</p><p></p><p>1. Use the racial option described under "Designer Notes: Starting Hit Points" and use <a href="http://invisiblecastle.com/roller/" target="_blank">Invisible Castle</a> to roll hit points for 2nd level.</p><p></p><p>2. You get 900 gp for starting equipment. Approved sources for equipment are the Pathfinder Beta <u>only</u>.</p><p></p><p>3. We're using the Medium XP column for level advancement. Each character starts with 4,750 XP.</p><p></p><p>4. Each character receives 5d4+5 points to spend on increasing his basic attributes, bought according to Table 2-1: Ability Score Costs. Use Invisible Castle for this roll as well.</p><p></p><p>5. Good-aligned characters <u>only</u>.</p><p></p><p>[sblock=Special Considerations]</p><p>The party has discovered that the pull of gravity is less than normal for them. The following game effects should be remembered: +5 Str for carrying capacity, +2 on CMB checks, +2 on Acrobatics, Climb, and Swim checks, and +10 feet base speed. If applicable, work these into your posts, to include your characters' reactions to the effects.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4724488, member: 2795"] [color=limegreen][b]The Set-Up[/b][/color] [i]The town council of Feldspar has hired you to investigate frightening goings-on that have closed mining operations. The disturbances started with strange noises and shouts in an unknown tongue. The source of these sounds could not be determined. A few days ago, the situation went from eerie to deadly. Four miners were found slain, their bodies punctured and bruised repeatedly in a most horrible fashion. The cause of the injuries remains a mystery, although one of the town healers did extract several lumps of grayish metal from various punctures. Found near one of the bodies was the only other clue, one that raises more questions than answers, namely a dagger, the hilt of which is emblazoned with a peculiar sign: [center][IMG]http://www.enworld.org/forum/members/mark-chance-albums-mlc-s-pix-picture501-dagger-hilt.jpg[/IMG][/center] Rested and equipped, you have arrived at the mine just outside Feldspar. The imposing Dragon's Teeth foothills dominate the view. At the moment, at least, all is quiet. The path down into the mine awaits. Can you solve this mystery?[/i] [color=limegreen][b]Characters[/b][/color] I'm looking for four players who can each create a 2nd-level character using the Pathfinder Beta rules with these additional considerations: 1. Use the racial option described under "Designer Notes: Starting Hit Points" and use [url=http://invisiblecastle.com/roller/]Invisible Castle[/url] to roll hit points for 2nd level. 2. You get 900 gp for starting equipment. Approved sources for equipment are the Pathfinder Beta [u]only[/u]. 3. We're using the Medium XP column for level advancement. Each character starts with 4,750 XP. 4. Each character receives 5d4+5 points to spend on increasing his basic attributes, bought according to Table 2-1: Ability Score Costs. Use Invisible Castle for this roll as well. 5. Good-aligned characters [u]only[/u]. [sblock=Special Considerations] The party has discovered that the pull of gravity is less than normal for them. The following game effects should be remembered: +5 Str for carrying capacity, +2 on CMB checks, +2 on Acrobatics, Climb, and Swim checks, and +10 feet base speed. If applicable, work these into your posts, to include your characters' reactions to the effects. [/sblock] [/QUOTE]
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