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OOC - Planetouched Peril (New to ENWorld PbP) - Completed
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1469167" data-attributes="member: 4441"><p>Ok, for the void genasi, I actually have extensive background on them because I changed them so much from my inspirational source material. Basically, all void genasi are born on the Plane of Vacuum, which is essentially the multiverse's Sphere of Annihilation. Gods go there to die. Artifacts are thrown into it destroy them. And powerful wizards and psions are cast into it when nothing else will kill them. </p><p></p><p>Over many thousands of years of casting powerful items into Spheres of Annihilation (essentially portals to the Plane of Vacuum) created pools of powerful magic. One day many centuries ago two powerful individuals were cast into the same sphere by vicisous rivals. One was a fantastically powerful wizard, the other a very enlightened psion. In hopes of saving their lives, the wizard used a powerful <em>wish</em> spell, and the psion frantically manifested <em>genesis</em> in hopes of creating something out of nothing so that they wouldn't be destroyed. </p><p></p><p>Both their powerful spells and powers, combined with the pools of fragmented magic left from thousands of things thrown through, allowed them a kind of victory. It created a space in which the plane could not destroy them. And that sphere became a portal to this strange place. Both of its creators found the plane wonderfully quiet, a fine place to flex their minds without distraction. As chance and careful persuasion eventually swelled the population of the city, a very distinct problem emerged. The spells that had created the city were constantly under assault by the fabic of the plane itself, and had to be renewed periodically. </p><p></p><p>It them became the task of all those in the city to remove themselves from their quiet city and go into the bright, loud world, in hopes of gaining the experience and power necessary to ensure the continuance of their home. </p><p></p><p>All void genasi are born in the Plane of Vacuum; if you're not born there, there's no chance of the child being a void genasi. In the city, the fabric of the plane attempts to suck the life from everything, leaving the place dim, virtually monochromatic, and quiet. All void genasi bear the scars of growing up in such a place; some are blind, others are deaf, some can barely feel. But there is compensation. They are extraordinarily tough, they can absorb magic by channeling it back to their home plane, and they are extraordinarily intelligent.</p><p></p><p>However, they are single-minded. A void genasi in Low'verok has one purpose; to gain enough power to return home to bolster their home city. After growing up in such quiet and dimness, most consider this plane to be overly bright, noisy, and colorful. Void genasi refused to be impressed by anything. Void genasi as barbarians or palains in unheard of, as are druids. The kind of passion for the first two professions are entirely lacking, and as there really is no nature as such in their city, the way of the druid is foreign. Void genasi tend to be sober, cynical, even nihilistic.</p><p></p><p>Also, void genasi arcanists do not call familiars, instead taking a magic-related feat. Void genasi can also absorb spells. By readying an action, they may absorb 1 level of spell energy per every two levels. This may only be done once per day. If the spell is greater than the levels they can absorb, nothing happens, the use is wasted, and the spell affects them as normal. If the spell is lower than the number of absorbable levels, they do not carry over.</p><p></p><p>Void genasi also lack one or more senses:</p><p>Sensory Deprived - All denizens of the plane of vacuum have one or more of their senses dimmed as a result of the vitality and matter-sucking nature of the plane. Roll 1d4.</p><p></p><p>1. <strong>Blind</strong> - Automatically fail Spot checks, though because of extensive training to overcome this, they are able to listen carefully to things around them, pay attention to air currents, and other such things. This means melee opponents do not get +2 to hit them, and they retain their Dex modifier to AC against melee opponents.</p><p></p><p>2. <strong>Deaf and Mute</strong> - Automatically fails Listen checks, and cannot speak. However, due to training, deaf void genasi do not suffer the 20% spell failure when using verbal components.</p><p></p><p>3. <strong>Unable to smell or taste.</strong> Because eating for a person like this is merely a refueling exercise, it's often forgotten to be done. Additional -1 to Con, -4 to Alchemy checks).</p><p></p><p>4. <strong>Dulled Touch</strong> - Sense of touch diminished. -4 on attacks with a physical weapon. Base speed lowered by 5. It's difficult to place blows correctly if you can't quite feel it. It's also hard to run if you can't quite feel where your feet are supposed to go.</p><p></p><p>In addition, a void genasi automatically knows when he is within 60 ft. of a Sphere of Annihilation, and can control one as if he had a <em>talisman of the sphere</em> with a +2 to the check.</p><p></p><p>If you decide to be a psion, that's cool. I'm using the varient Mindscapes psion and psychic combat system. (Mindscapes by Bruce Cordell, Malhavoc Press).</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1469167, member: 4441"] Ok, for the void genasi, I actually have extensive background on them because I changed them so much from my inspirational source material. Basically, all void genasi are born on the Plane of Vacuum, which is essentially the multiverse's Sphere of Annihilation. Gods go there to die. Artifacts are thrown into it destroy them. And powerful wizards and psions are cast into it when nothing else will kill them. Over many thousands of years of casting powerful items into Spheres of Annihilation (essentially portals to the Plane of Vacuum) created pools of powerful magic. One day many centuries ago two powerful individuals were cast into the same sphere by vicisous rivals. One was a fantastically powerful wizard, the other a very enlightened psion. In hopes of saving their lives, the wizard used a powerful [i]wish[/i] spell, and the psion frantically manifested [i]genesis[/i] in hopes of creating something out of nothing so that they wouldn't be destroyed. Both their powerful spells and powers, combined with the pools of fragmented magic left from thousands of things thrown through, allowed them a kind of victory. It created a space in which the plane could not destroy them. And that sphere became a portal to this strange place. Both of its creators found the plane wonderfully quiet, a fine place to flex their minds without distraction. As chance and careful persuasion eventually swelled the population of the city, a very distinct problem emerged. The spells that had created the city were constantly under assault by the fabic of the plane itself, and had to be renewed periodically. It them became the task of all those in the city to remove themselves from their quiet city and go into the bright, loud world, in hopes of gaining the experience and power necessary to ensure the continuance of their home. All void genasi are born in the Plane of Vacuum; if you're not born there, there's no chance of the child being a void genasi. In the city, the fabric of the plane attempts to suck the life from everything, leaving the place dim, virtually monochromatic, and quiet. All void genasi bear the scars of growing up in such a place; some are blind, others are deaf, some can barely feel. But there is compensation. They are extraordinarily tough, they can absorb magic by channeling it back to their home plane, and they are extraordinarily intelligent. However, they are single-minded. A void genasi in Low'verok has one purpose; to gain enough power to return home to bolster their home city. After growing up in such quiet and dimness, most consider this plane to be overly bright, noisy, and colorful. Void genasi refused to be impressed by anything. Void genasi as barbarians or palains in unheard of, as are druids. The kind of passion for the first two professions are entirely lacking, and as there really is no nature as such in their city, the way of the druid is foreign. Void genasi tend to be sober, cynical, even nihilistic. Also, void genasi arcanists do not call familiars, instead taking a magic-related feat. Void genasi can also absorb spells. By readying an action, they may absorb 1 level of spell energy per every two levels. This may only be done once per day. If the spell is greater than the levels they can absorb, nothing happens, the use is wasted, and the spell affects them as normal. If the spell is lower than the number of absorbable levels, they do not carry over. Void genasi also lack one or more senses: Sensory Deprived - All denizens of the plane of vacuum have one or more of their senses dimmed as a result of the vitality and matter-sucking nature of the plane. Roll 1d4. 1. [B]Blind[/B] - Automatically fail Spot checks, though because of extensive training to overcome this, they are able to listen carefully to things around them, pay attention to air currents, and other such things. This means melee opponents do not get +2 to hit them, and they retain their Dex modifier to AC against melee opponents. 2. [B]Deaf and Mute[/B] - Automatically fails Listen checks, and cannot speak. However, due to training, deaf void genasi do not suffer the 20% spell failure when using verbal components. 3. [B]Unable to smell or taste.[/B] Because eating for a person like this is merely a refueling exercise, it's often forgotten to be done. Additional -1 to Con, -4 to Alchemy checks). 4. [B]Dulled Touch[/B] - Sense of touch diminished. -4 on attacks with a physical weapon. Base speed lowered by 5. It's difficult to place blows correctly if you can't quite feel it. It's also hard to run if you can't quite feel where your feet are supposed to go. In addition, a void genasi automatically knows when he is within 60 ft. of a Sphere of Annihilation, and can control one as if he had a [i]talisman of the sphere[/i] with a +2 to the check. If you decide to be a psion, that's cool. I'm using the varient Mindscapes psion and psychic combat system. (Mindscapes by Bruce Cordell, Malhavoc Press). [/QUOTE]
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