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<blockquote data-quote="Thanee" data-source="post: 3240669" data-attributes="member: 478"><p>That took a while, but we managed it before x-mas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I hope you were (and are) having fun (and if not, I hope you tell me why, so we can do something about that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>Speaking of which, if there is anything you think we could improve on, just speak up and let me know, and I will gladly consider it. Also, if you think something should be changed, of course.</p><p></p><p>And if you have a moment to spare, how about you tell me - now that we have been on this journey for some time already - if and how you like some of the aspects of this game so far, like...</p><p></p><p>- the secret character sheets option, that was voted for in the beginning</p><p>- the (restricted) Gestalt option, that was voted for in the beginning</p><p>- the seperate threads for combat declarations, campaign information, etc</p><p>- the house rule about wound levels (no precise hps given) and the fatigued/exhausted conditions with severe/critical wounds (does this help in making the characters feel more 'alive'?)</p><p>- how the game is going in general</p><p>- how combats in the game are going</p><p>- do you have a good idea of the surroundings and (slowly) unfolding story</p><p>- anything else that comes to mind</p><p></p><p>Thank you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3240669, member: 478"] That took a while, but we managed it before x-mas. :D I hope you were (and are) having fun (and if not, I hope you tell me why, so we can do something about that :)). Speaking of which, if there is anything you think we could improve on, just speak up and let me know, and I will gladly consider it. Also, if you think something should be changed, of course. And if you have a moment to spare, how about you tell me - now that we have been on this journey for some time already - if and how you like some of the aspects of this game so far, like... - the secret character sheets option, that was voted for in the beginning - the (restricted) Gestalt option, that was voted for in the beginning - the seperate threads for combat declarations, campaign information, etc - the house rule about wound levels (no precise hps given) and the fatigued/exhausted conditions with severe/critical wounds (does this help in making the characters feel more 'alive'?) - how the game is going in general - how combats in the game are going - do you have a good idea of the surroundings and (slowly) unfolding story - anything else that comes to mind Thank you! :D Bye Thanee [/QUOTE]
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