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<blockquote data-quote="Scott DeWar" data-source="post: 5904913" data-attributes="member: 49929"><p>Sorry-had to deal with pain management.</p><p></p><p>[sblock=1st-Level Wizard Spells]</p><p> 360 gp</p><p></p><p>Alarm: Wards an area for 2 hours/level.</p><p>Animate RopeS: Makes a rope move at your command.</p><p>Appraising Touch: Gain +10 bonus on Appraise checks</p><p>Arrow Mind: You threaten nearby squares with your bow and fire without provoking attacks of opportunity.</p><p>Backbiter: Weapon strikes wielder</p><p>Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.</p><p>Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.</p><p>Comprehend Languages: You understand all spoken and written languages.</p><p>Disguise Self: Changes your appearance.</p><p>Endure Elements: Exist comfortably in hot or cold environments.</p><p>Expeditious Retreat: Your speed increases by 30 ft.</p><p>Feather Fall: Objects or creatures fall slowly.</p><p>Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.</p><p>Grease: Makes 10-ft. square or one object slippery.</p><p>Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).</p><p>Hold Portal: Holds door shut.</p><p>Hypnotism: Fascinates 2d4 HD of creatures.</p><p>Identify: Determines properties of magic item.</p><p>Instant Locksmith: Make Disable Device or Open Lock check at +2 as free action.</p><p>Jump: Subject gets bonus on Acrobatics checks.</p><p>Low-Light Vision: See twice as far as a human in poor illumination.</p><p>Mage Hand, Greater: As mage hand, but medium range and up to 40 lb</p><p>Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5).</p><p>Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8).</p><p>Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8).</p><p>Persistent Blade: Blade of force attacks subject, automatically flanks.</p><p>Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str dam.</p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles.</p><p>Shield bearer: Shield floats near subject to offer protection.</p><p>Shocking Grasp: Touch delivers 1d6/level electricity dam (max 5d6).</p><p>Sleep: Puts 4 HD of creatures into magical slumber.</p><p>Spirit Worm: Subject takes 1 point Con damage every round for 1 round/level</p><p>Spontaneous Search: Instantly Search area as if having taken 10.</p><p>True Strike: +20 on your next attack roll.</p><p>Unseen Servant: Invisible force obeys your commands.</p><p>Ventriloquism: Throws voice for 1 min./level.</p><p>[/sblock]</p><p>[sblock=2nd-Level Wizard Spells ]</p><p>840 gp</p><p></p><p>Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.</p><p>Arcane LockM: Magically locks a portal or chest.</p><p>Burning Sword: Weapon gains flaming burst special ability.</p><p>Blindness/Deafness: Makes subject blinded or deafened.</p><p>Blur: Attacks miss subject 20% of the time.</p><p>BonefiddleF: Spectral fiddle bow deals 3d6 damage/round</p><p>Bull’s Strength: Subject gains +4 to Str for 1 min./level.</p><p>Cat’s Grace: Subject gains +4 to Dex for 1 min./level.</p><p>Combust: Subject takes 1d8/lv fire damage & might catch fire</p><p>Continual FlameM: Makes a permanent, heatless torch.</p><p>Darkness: 20-ft. radius of supernatural shadow.</p><p>Dark Way: Creates temporary unbreakable bridge supporting up to 200 lb./level</p><p>Darkvision: See 60 ft. in total darkness.</p><p>Daze Monster: Living creature of 6 HD or less loses next action.</p><p>Death ArmorF: Black aura damages creatures attacking you</p><p>False Life: Gain 1d10 temporary hp +1/level (max +10).</p><p>Flaming Sphere: Creates rolling ball of fire, 3d6 damage, lasts 1 round/level.</p><p>Force LadderF: Creates an immobile ladder of force.</p><p>Fox’s Cunning: Subject gains +4 to Int for 1 min./level.</p><p>Ghost Touch Armor: Armor works normally against incorporeal attacks</p><p>Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.</p><p>Hideous Laughter: Subject loses actions for 1 round/level.</p><p>Invisibility: Subject is invisible for 1 min./level or until it attacks.</p><p>Knock: Opens locked or magically sealed door.</p><p>Locate Object: Senses direction toward object (specific or type).</p><p>Malevolent Miasma: Cloud of fog deals 1d4 nonlethal damage/level</p><p>Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</p><p>Phantom FoeM: Subject is always flanked by one creature</p><p>Protection from Arrows: Subject immune to most ranged attacks.</p><p>Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.</p><p>Rope Trick: As many as eight creatures hide in extra- dimensional space.</p><p>Scare: Panics creatures of less than 6 HD.</p><p>See Invisibility: Reveals invisible creatures or objects.</p><p>Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.</p><p>Spider Climb: Grants ability to walk on walls and ceilings.</p><p>Summon Monster II: Calls extra-planar creature to fight for you.</p><p>Swim: Subject gains swim speed, +8 bonus on Swim checks</p><p>Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.</p><p>Veil of Shadow: Darkness grants you concealment</p><p>Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any</p><p>Web: Fills 20-ft.-radius spread with sticky spiderwebs.</p><p>Wings of Air: Subject’s flight maneuverability improves by one step</p><p>[/sblock]</p><p></p><p>here are the other two levels.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5904913, member: 49929"] Sorry-had to deal with pain management. [sblock=1st-Level Wizard Spells] 360 gp Alarm: Wards an area for 2 hours/level. Animate RopeS: Makes a rope move at your command. Appraising Touch: Gain +10 bonus on Appraise checks Arrow Mind: You threaten nearby squares with your bow and fire without provoking attacks of opportunity. Backbiter: Weapon strikes wielder Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Comprehend Languages: You understand all spoken and written languages. Disguise Self: Changes your appearance. Endure Elements: Exist comfortably in hot or cold environments. Expeditious Retreat: Your speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Grease: Makes 10-ft. square or one object slippery. Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). Hold Portal: Holds door shut. Hypnotism: Fascinates 2d4 HD of creatures. Identify: Determines properties of magic item. Instant Locksmith: Make Disable Device or Open Lock check at +2 as free action. Jump: Subject gets bonus on Acrobatics checks. Low-Light Vision: See twice as far as a human in poor illumination. Mage Hand, Greater: As mage hand, but medium range and up to 40 lb Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5). Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8). Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8). Persistent Blade: Blade of force attacks subject, automatically flanks. Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str dam. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Shield bearer: Shield floats near subject to offer protection. Shocking Grasp: Touch delivers 1d6/level electricity dam (max 5d6). Sleep: Puts 4 HD of creatures into magical slumber. Spirit Worm: Subject takes 1 point Con damage every round for 1 round/level Spontaneous Search: Instantly Search area as if having taken 10. True Strike: +20 on your next attack roll. Unseen Servant: Invisible force obeys your commands. Ventriloquism: Throws voice for 1 min./level. [/sblock] [sblock=2nd-Level Wizard Spells ] 840 gp Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Arcane LockM: Magically locks a portal or chest. Burning Sword: Weapon gains flaming burst special ability. Blindness/Deafness: Makes subject blinded or deafened. Blur: Attacks miss subject 20% of the time. BonefiddleF: Spectral fiddle bow deals 3d6 damage/round Bull’s Strength: Subject gains +4 to Str for 1 min./level. Cat’s Grace: Subject gains +4 to Dex for 1 min./level. Combust: Subject takes 1d8/lv fire damage & might catch fire Continual FlameM: Makes a permanent, heatless torch. Darkness: 20-ft. radius of supernatural shadow. Dark Way: Creates temporary unbreakable bridge supporting up to 200 lb./level Darkvision: See 60 ft. in total darkness. Daze Monster: Living creature of 6 HD or less loses next action. Death ArmorF: Black aura damages creatures attacking you False Life: Gain 1d10 temporary hp +1/level (max +10). Flaming Sphere: Creates rolling ball of fire, 3d6 damage, lasts 1 round/level. Force LadderF: Creates an immobile ladder of force. Fox’s Cunning: Subject gains +4 to Int for 1 min./level. Ghost Touch Armor: Armor works normally against incorporeal attacks Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. Hideous Laughter: Subject loses actions for 1 round/level. Invisibility: Subject is invisible for 1 min./level or until it attacks. Knock: Opens locked or magically sealed door. Locate Object: Senses direction toward object (specific or type). Malevolent Miasma: Cloud of fog deals 1d4 nonlethal damage/level Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Phantom FoeM: Subject is always flanked by one creature Protection from Arrows: Subject immune to most ranged attacks. Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. Rope Trick: As many as eight creatures hide in extra- dimensional space. Scare: Panics creatures of less than 6 HD. See Invisibility: Reveals invisible creatures or objects. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Spider Climb: Grants ability to walk on walls and ceilings. Summon Monster II: Calls extra-planar creature to fight for you. Swim: Subject gains swim speed, +8 bonus on Swim checks Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. Veil of Shadow: Darkness grants you concealment Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any Web: Fills 20-ft.-radius spread with sticky spiderwebs. Wings of Air: Subject’s flight maneuverability improves by one step [/sblock] here are the other two levels. [/QUOTE]
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