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<blockquote data-quote="Velmont" data-source="post: 1145642" data-attributes="member: 13739"><p>Larcen, you are speaking to a compulsif character creator, sure, I will look at it and do a nice character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Macbeth, Larcen background gave me a question. How do you handle the number of language known and how do you handle the language spoken. I've always found a bit abusive the spycraft system on that.</p><p></p><p>For the ones who don't know, you speak, at start, you native language + English + Int Bonus + 1. </p><p></p><p>Example: Spider is born in New York. Native language in New York can be many things, but I will stay with English, so I wil have:</p><p></p><p>English + English (sad, but I lose one language) + 3 (My INt Bonus) + 1 = English + 4. So I will choose:</p><p></p><p>English, Spanish, French, Italian, Arabe... and all these language are talk perfectly. Not bad for a street rat.</p><p></p><p>Speak Language skill give you one extra language per rank, but except if you are a faceman, you don't speak it perfectly. Faceman speak all language perfectly and they gain languages as class feature.</p><p></p><p>Oh, yeah, I was forgetting. Each time you meet a language for the first time that you don't know, you make a speak language roll (or maybe an education roll, don't remember well that rule), and if you succeed at the roll, well, you know how to speak it, not perfectly, but still, you can make yourself understandable. How great it is. You can aliens or egyptian from the time of the pyramid and if you cucced your roll, you can speak with them... stil the GM choose the DC and can make it impossible...</p></blockquote><p></p>
[QUOTE="Velmont, post: 1145642, member: 13739"] Larcen, you are speaking to a compulsif character creator, sure, I will look at it and do a nice character :D Macbeth, Larcen background gave me a question. How do you handle the number of language known and how do you handle the language spoken. I've always found a bit abusive the spycraft system on that. For the ones who don't know, you speak, at start, you native language + English + Int Bonus + 1. Example: Spider is born in New York. Native language in New York can be many things, but I will stay with English, so I wil have: English + English (sad, but I lose one language) + 3 (My INt Bonus) + 1 = English + 4. So I will choose: English, Spanish, French, Italian, Arabe... and all these language are talk perfectly. Not bad for a street rat. Speak Language skill give you one extra language per rank, but except if you are a faceman, you don't speak it perfectly. Faceman speak all language perfectly and they gain languages as class feature. Oh, yeah, I was forgetting. Each time you meet a language for the first time that you don't know, you make a speak language roll (or maybe an education roll, don't remember well that rule), and if you succeed at the roll, well, you know how to speak it, not perfectly, but still, you can make yourself understandable. How great it is. You can aliens or egyptian from the time of the pyramid and if you cucced your roll, you can speak with them... stil the GM choose the DC and can make it impossible... [/QUOTE]
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