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<blockquote data-quote="Velmont" data-source="post: 1147100" data-attributes="member: 13739"><p>Here the first draft of Larcen character. There may be one or two mistake, because I don't have the book under hand (but I look at the book yesterday to think of it, so I remember much). After the stats, I will explain my choices.</p><p></p><p>[code]</p><p>Name: Manuel Antonio Delacruz</p><p>Code Name: Manny (MAD)</p><p>Age: 26</p><p>Height: 6' 1''</p><p>Weight: 243 lbs.</p><p>Department: D-2: Military Ops.</p><p>Class: Soldier</p><p>Level: 2</p><p>Action dices: 3 (d4)</p><p></p><p>STR: 16 +3</p><p>DEX: 14 +2</p><p>CON: 14 +2</p><p>INT: 10 0</p><p>WIS: 8 -1</p><p>CHA: 14 +2</p><p></p><p>Vitality: 23</p><p>Wounds: 14</p><p></p><p>Fort: +6</p><p>Refl: +4</p><p>Will: +1</p><p></p><p>BAB: +2</p><p>Def: 13</p><p>Init: +4</p><p></p><p>Skills: Rank Att Other Total</p><p>Bluff: 0 2 1 3</p><p>Craft(Gunsmith): 2 0 0 2</p><p>Intimidate: 3 2/3 0 5/6</p><p>Jump: 2 3 0 5</p><p>Spot: 5 -1 0 4</p><p>Swim: 2 3 0 5</p><p>Tumble: 2 2 0 4</p><p></p><p>Languages:</p><p>Flawless: English, Spanish </p><p>Not Flawless: Creole</p><p></p><p>Feats:</p><p>Armor Proficiency (Light, Medium, Heavy)</p><p>Weapon Profeciency (Hurled, Melee, Handgun, Rifle, Tactical)</p><p>Iron Will</p><p>Martial Arts</p><p>Basic Punch</p><p></p><p>Background:</p><p>Debt 2</p><p></p><p>Special:</p><p>Accurate</p><p>Bonus Feat x1</p><p>Damage Reduction 1/-</p><p></p><p>Personnal Budget: 54 BP</p><p>Gadget: 1 GP</p><p></p><p>Equipement:</p><p>Average Clothing x2....................2 BP</p><p>Cellphone..............................0 BP</p><p>Card Deck..............................0 BP</p><p>Alcool Flask w/Tequila.................0 BP</p><p>Switchblade............................5 BP</p><p>Survival Knife.........................4 BP</p><p>Knife..................................3 BP</p><p>Throwing Knife x3......................2 BP</p><p>Pistol, Backup [7.65mm]................7 BP</p><p> Ammo Military Ball [7.65mm] x50......1 BP</p><p>Pistol, Service [.50 Magnum]..........27 BP</p><p> High Capacity Magazine...............1 BP</p><p> Ammo Teflon Tipped [.50 Magnum] x20..2 BP</p><p> Ammo Military Ball [.50 Magnum] x50..1 BP</p><p> Laser Sight..........................2 BP</p><p></p><p>Weapons: Attack Damage Range Error Threat Magazine</p><p>Unarmed +5 1d6+3 N/A - 20 N/A</p><p>Knife +5/+4 1d4+3 5ft 1 20 N/A</p><p>Survival Knife +5 1d6+3 5ft 1 20 N/A</p><p>Switchblade +5 1d4+3 N/A 1-3 18-20 N/A</p><p>Throwing Knife +4 1d4+3 20ft 1-2 20 N/A</p><p>Pistol, Backup [7.65mm] +4 1d6 10ft 1 20 8 Ammo</p><p>Pistol, Service [.50 Magnum] +6/+4 2d8 30ft 1-2 19-20 15 Ammo</p><p></p><p>Note:</p><p>- Unarmed can be combined with any one unarmed named attack</p><p>- Knife, if use in melee, use the first attack bonus, if thrown, use the second.</p><p>- Pistol, Service use the first attack bonus up to 50ft, the second bonus after</p><p> the 50ft because of the laser sight. This doesn't include any range penalty.</p><p>- If the pistol service is charged with Teflon tipped ammunition (Police Killer), you</p><p> reduce opponent damage reduction by 1.</p><p>[/code]</p><p></p><p><strong>Department</strong></p><p>I choose department D-2: Military Ops for many reason, which was too good for that character: </p><p>- As an ex gunrunner of Cuba, he have some figthing background, which fit with the idea of the department.</p><p>- The stats bonus/penalty can be applied anywhere, which give more flexibility. Here, we can suppose the +2 is in STR and the -2 in WIS.</p><p>- The department give a +1 Fort at 1st level and every 4 level. As a fan of alcool, his body is more resistant to it, that's a good representation of one of his interest.</p><p>- The department give a +1 to any one skill at 1st level and every 4 level. I choose Bluff for skill. Why bluff? You must know the rules of seduction (see below). So MAD have some difficulty to find the good woman, it can be very laborious, but if he can reach the sedution phase, he is pretty good at that. And one more advantage, fist don't allow you to get everywhere, so words can give him a little help.</p><p>-The department give one basic combat feat. I choose Iron Will. Maybe MAD is not very wise, but he his stubborn and hard head some times.</p><p></p><p><strong>Stats:</strong></p><p>As describe, I saw it in pretty good shape, an average intelligence but not very wise. He love women and women like his looks.</p><p></p><p><strong>Skills:</strong></p><p>He is in good shape, so he is not bad in physical prowess. As he come from an island, I prefered to give him Swim than Climb. As I wanted him to be more Street-Fight oriented, I gave him a bit of tumble to more easily move around someone. He may be not wise, but he is not blind, so I gave him much spot. And on the street, half the fight are won simply by demonstrating his strenght (Intimidate). He get some gunsmith too to represent his interest for guns.</p><p></p><p><strong>Language:</strong></p><p>As he comes from the caraibes, I said Spanish would be his Native Language, giving him English and one more language for free. English and Spanish are talked perfectly and as an extra language, I gave him creole, another language almost only found in the caraibes island.</p><p></p><p><strong>Feats:</strong></p><p>Soldier start with 3 feats at level 2. (Feat of character, feat of department and bonus feat at level 1). The department feat is Iron Will, as told up here. The remaining two, I choose some Unarmed feats, as we have already in the teams a gunner, and it is good to have some variety. After all, what is easier to bring in a secured place, an AK-47 or your fist? </p><p></p><p>So I choose Martial Arts. With that feat, you do 1d6 damage Stun or Lethal, Threat 20. (Without the feat, you have d3 damage, no threat and you have a -4 penalty to hit if you want to do lethal). The threat is the critical range, in case you didn't know.</p><p></p><p>Second feat, I will give you a choice. Basic Punch will be more a boxer and Basic Holding more a wrestler. Each of these feats give you two named action. You can use up to one named action per attack. Using Martial arts is not a named attack, so you can combine it with any named action. Here the named action (i forget there name, so I'll use numbers instead):</p><p></p><p><u><em>Basic Punch:</em></u></p><p>Punch 1: Raise you STR bonus to damage by 1.5, rounded up. (that will make you 1d6 +5 instead of 1d6 +3)</p><p>Punch 2: You can push you opponent back. He move 5 ft away. If the square is occupied, the opponent recieve 1 subdual damage.</p><p></p><p><u><em>Basic Holding:</em></u></p><p>Holding 1: +4 difficulty to escape your grapple</p><p>Holding 2: You can grapple with one hand, so you have one hand free for any action. (example: "You don't move while I hit your friend" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>In the nexts level, you will want Basic Puch, Holding, Kicking and throwing to have access to the feat: master of the fifth style, to do more damage. But when we will have another feat (you got 2 more at level 3...), we will discuss of it at that time.</p><p></p><p><strong>Background</strong></p><p>I gave you 2 point of background (cost 2 skill points). Your background is Debt. You like gambling and hadn't much luck lately and you have some money debt to someone, but it seems he won't accept money any more, or all the money you would give him will just be enough top pay the interest. At two points, he is on your back, but not too much and prefer to see you alive (and so you'll pay theinterest). Macbeth and you will discuss of it to have something more precise, but that's the idea.</p><p></p><p><strong>Equipment</strong></p><p>As I said, I don't have the book. I know where to seach on internet for some info, I have a good memory, but there is some limit, so equipement will come later. One reason why I gave you Charisma of 14, it is because it will give you more budget point. You start with 54, so you will have a knife, handgun and maybe a submachinegun, plus one or two omre things. I will show it tommorow.</p><p></p><p></p><p>So, what do you think of that character? Like it?</p><p></p><p>------</p><p><strong>Seduction</strong></p><p>Seduction can be represented with rolls. Three rolls are needed:</p><p>Innuendo: You must plant a seed in the mind of your victim.</p><p>Sense Motive: You must learn what is your victim interest</p><p>Bluff: You must make yourself interesting and appealing.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1147100, member: 13739"] Here the first draft of Larcen character. There may be one or two mistake, because I don't have the book under hand (but I look at the book yesterday to think of it, so I remember much). After the stats, I will explain my choices. [code] Name: Manuel Antonio Delacruz Code Name: Manny (MAD) Age: 26 Height: 6' 1'' Weight: 243 lbs. Department: D-2: Military Ops. Class: Soldier Level: 2 Action dices: 3 (d4) STR: 16 +3 DEX: 14 +2 CON: 14 +2 INT: 10 0 WIS: 8 -1 CHA: 14 +2 Vitality: 23 Wounds: 14 Fort: +6 Refl: +4 Will: +1 BAB: +2 Def: 13 Init: +4 Skills: Rank Att Other Total Bluff: 0 2 1 3 Craft(Gunsmith): 2 0 0 2 Intimidate: 3 2/3 0 5/6 Jump: 2 3 0 5 Spot: 5 -1 0 4 Swim: 2 3 0 5 Tumble: 2 2 0 4 Languages: Flawless: English, Spanish Not Flawless: Creole Feats: Armor Proficiency (Light, Medium, Heavy) Weapon Profeciency (Hurled, Melee, Handgun, Rifle, Tactical) Iron Will Martial Arts Basic Punch Background: Debt 2 Special: Accurate Bonus Feat x1 Damage Reduction 1/- Personnal Budget: 54 BP Gadget: 1 GP Equipement: Average Clothing x2....................2 BP Cellphone..............................0 BP Card Deck..............................0 BP Alcool Flask w/Tequila.................0 BP Switchblade............................5 BP Survival Knife.........................4 BP Knife..................................3 BP Throwing Knife x3......................2 BP Pistol, Backup [7.65mm]................7 BP Ammo Military Ball [7.65mm] x50......1 BP Pistol, Service [.50 Magnum]..........27 BP High Capacity Magazine...............1 BP Ammo Teflon Tipped [.50 Magnum] x20..2 BP Ammo Military Ball [.50 Magnum] x50..1 BP Laser Sight..........................2 BP Weapons: Attack Damage Range Error Threat Magazine Unarmed +5 1d6+3 N/A - 20 N/A Knife +5/+4 1d4+3 5ft 1 20 N/A Survival Knife +5 1d6+3 5ft 1 20 N/A Switchblade +5 1d4+3 N/A 1-3 18-20 N/A Throwing Knife +4 1d4+3 20ft 1-2 20 N/A Pistol, Backup [7.65mm] +4 1d6 10ft 1 20 8 Ammo Pistol, Service [.50 Magnum] +6/+4 2d8 30ft 1-2 19-20 15 Ammo Note: - Unarmed can be combined with any one unarmed named attack - Knife, if use in melee, use the first attack bonus, if thrown, use the second. - Pistol, Service use the first attack bonus up to 50ft, the second bonus after the 50ft because of the laser sight. This doesn't include any range penalty. - If the pistol service is charged with Teflon tipped ammunition (Police Killer), you reduce opponent damage reduction by 1. [/code] [B]Department[/B] I choose department D-2: Military Ops for many reason, which was too good for that character: - As an ex gunrunner of Cuba, he have some figthing background, which fit with the idea of the department. - The stats bonus/penalty can be applied anywhere, which give more flexibility. Here, we can suppose the +2 is in STR and the -2 in WIS. - The department give a +1 Fort at 1st level and every 4 level. As a fan of alcool, his body is more resistant to it, that's a good representation of one of his interest. - The department give a +1 to any one skill at 1st level and every 4 level. I choose Bluff for skill. Why bluff? You must know the rules of seduction (see below). So MAD have some difficulty to find the good woman, it can be very laborious, but if he can reach the sedution phase, he is pretty good at that. And one more advantage, fist don't allow you to get everywhere, so words can give him a little help. -The department give one basic combat feat. I choose Iron Will. Maybe MAD is not very wise, but he his stubborn and hard head some times. [B]Stats:[/B] As describe, I saw it in pretty good shape, an average intelligence but not very wise. He love women and women like his looks. [B]Skills:[/B] He is in good shape, so he is not bad in physical prowess. As he come from an island, I prefered to give him Swim than Climb. As I wanted him to be more Street-Fight oriented, I gave him a bit of tumble to more easily move around someone. He may be not wise, but he is not blind, so I gave him much spot. And on the street, half the fight are won simply by demonstrating his strenght (Intimidate). He get some gunsmith too to represent his interest for guns. [B]Language:[/B] As he comes from the caraibes, I said Spanish would be his Native Language, giving him English and one more language for free. English and Spanish are talked perfectly and as an extra language, I gave him creole, another language almost only found in the caraibes island. [B]Feats:[/B] Soldier start with 3 feats at level 2. (Feat of character, feat of department and bonus feat at level 1). The department feat is Iron Will, as told up here. The remaining two, I choose some Unarmed feats, as we have already in the teams a gunner, and it is good to have some variety. After all, what is easier to bring in a secured place, an AK-47 or your fist? So I choose Martial Arts. With that feat, you do 1d6 damage Stun or Lethal, Threat 20. (Without the feat, you have d3 damage, no threat and you have a -4 penalty to hit if you want to do lethal). The threat is the critical range, in case you didn't know. Second feat, I will give you a choice. Basic Punch will be more a boxer and Basic Holding more a wrestler. Each of these feats give you two named action. You can use up to one named action per attack. Using Martial arts is not a named attack, so you can combine it with any named action. Here the named action (i forget there name, so I'll use numbers instead): [U][I]Basic Punch:[/I][/U] Punch 1: Raise you STR bonus to damage by 1.5, rounded up. (that will make you 1d6 +5 instead of 1d6 +3) Punch 2: You can push you opponent back. He move 5 ft away. If the square is occupied, the opponent recieve 1 subdual damage. [U][I]Basic Holding:[/I][/U] Holding 1: +4 difficulty to escape your grapple Holding 2: You can grapple with one hand, so you have one hand free for any action. (example: "You don't move while I hit your friend" ;)) In the nexts level, you will want Basic Puch, Holding, Kicking and throwing to have access to the feat: master of the fifth style, to do more damage. But when we will have another feat (you got 2 more at level 3...), we will discuss of it at that time. [B]Background[/B] I gave you 2 point of background (cost 2 skill points). Your background is Debt. You like gambling and hadn't much luck lately and you have some money debt to someone, but it seems he won't accept money any more, or all the money you would give him will just be enough top pay the interest. At two points, he is on your back, but not too much and prefer to see you alive (and so you'll pay theinterest). Macbeth and you will discuss of it to have something more precise, but that's the idea. [B]Equipment[/B] As I said, I don't have the book. I know where to seach on internet for some info, I have a good memory, but there is some limit, so equipement will come later. One reason why I gave you Charisma of 14, it is because it will give you more budget point. You start with 54, so you will have a knife, handgun and maybe a submachinegun, plus one or two omre things. I will show it tommorow. So, what do you think of that character? Like it? ------ [B]Seduction[/B] Seduction can be represented with rolls. Three rolls are needed: Innuendo: You must plant a seed in the mind of your victim. Sense Motive: You must learn what is your victim interest Bluff: You must make yourself interesting and appealing. [/QUOTE]
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