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<blockquote data-quote="Zhure" data-source="post: 94059" data-attributes="member: 308"><p>I don't believe temporary hit points can be healed by the baseline rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Greg</p><p></p><p><em> <strong>Glossary</strong> "TEMPORARY HIT POINTS: Hit points gained for a limited time through certain spells (such as aid) and magical effects. Unlike effective hit point increases, temporary hit points are “extras” that do not count against the character’s current hit points when the effect that granted them ends. That is, when temporary hit points expire, the recipient’s current hit points drop back to what they were before the “extra” points were added. (If damage has already reduced the recipient’s current hit points below what they were when the temporary hit points were gained, the character’s current hit points remain the same when the effect ends.) For example, a cleric casts aid on a fighter, adding 6 temporary hit points to the figher’s current hit points (26) for a total of 32. While the spell is still in effect, 3 points of damage from an arrow drop the fighter’s hit points to 29. When the aid spell ends, the fighter’s current hit points drop back down to 26, as though no damage had occurred at all. Note that when temporary hit points are lost, they cannot be restored as real hit points can be, even by magic.</em></p></blockquote><p></p>
[QUOTE="Zhure, post: 94059, member: 308"] I don't believe temporary hit points can be healed by the baseline rules. :) Greg [i] [b]Glossary[/b] "TEMPORARY HIT POINTS: Hit points gained for a limited time through certain spells (such as aid) and magical effects. Unlike effective hit point increases, temporary hit points are “extras” that do not count against the character’s current hit points when the effect that granted them ends. That is, when temporary hit points expire, the recipient’s current hit points drop back to what they were before the “extra” points were added. (If damage has already reduced the recipient’s current hit points below what they were when the temporary hit points were gained, the character’s current hit points remain the same when the effect ends.) For example, a cleric casts aid on a fighter, adding 6 temporary hit points to the figher’s current hit points (26) for a total of 32. While the spell is still in effect, 3 points of damage from an arrow drop the fighter’s hit points to 29. When the aid spell ends, the fighter’s current hit points drop back down to 26, as though no damage had occurred at all. Note that when temporary hit points are lost, they cannot be restored as real hit points can be, even by magic.[/i] [/QUOTE]
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