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[OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]
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<blockquote data-quote="Quickleaf" data-source="post: 9031385" data-attributes="member: 20323"><p>Hey Steve, yes I was saving a spot for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p></p><p>I think that can work. There's a bit of tension between the town of Bryn Shander and goblins to the southwest currently, but folk can distinguish between a goblin who's a raider and a goblin who is a wiseman.</p><p></p><p>Were you imagining the goblin clan coming from the mountains or the tundra (or the Sea of Moving Ice)? If you're looking for ideas about what befell the clan, which ecology they were based in presents different ideas for threats.</p><p></p><p>For what low Intelligence means, you've got options, but one PC I played long ago with 7 INT, I portrayed him as exceptionally superstitious (even comically so). Or you could have him be old and forgetful. Hah, or young and forgetful. Lots of ways to spin it.</p><p></p><p>I'll brainstorm some ideas on the druid who trained him. Probably one of the gentler kinder variety, as opposed to the "bloody sacrifice & destroy civilization" types.</p><p></p><p></p><p>Aha! I did foresee this when I wrote my house rules. Wow, credit to me for thinking ahead.</p><p></p><p></p><p><strong>Expanded Skills</strong> Gain an extra number of additional languages or skills equal to your Intelligence modifier <span style="color: rgb(251, 160, 38)">(a negative modifier is treated as a 0)</span>. Each class also grants an extra skill. Tools are rolled into skills. At 4th, 8th, 12th, 16th, and 19th levels gain one additional language or skill of your choice.</p><p></p><p></p><p>With the Outlander background feature, I'm actually having this very conversation with [USER=23484]@Kobold Stew[/USER] – I'm concerned how the second line could affect the gameplay & narrative of this adventure.</p><p></p><p><strong>Wanderer (Outlander background feature): </strong>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. <span style="color: rgb(251, 160, 38)">In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</span></p><p></p><p>If I say "yeah the tundra has those things", then you're automatically feeding 6 people without any check which fights against some of the themes. Whereas if I say "no the tundra does not have those things", then I'm nerfing half of the background feature without providing an alternative. ...I suppose I could split the difference and say that "yes the tundra has those things until it doesn't" and turn the tables somewhere around 6th level? Not sure how that would feel.</p><p></p><p>For example, 2 PCs with the Outlander background could keep your 9 PCs fed (plus 3 animals or NPC companions) without any checks, automatically.</p><p></p><p>I guess it's a conversation we need to have as a group...</p><p></p><p>Is the group happy with removing that element of <em>"do we have enough rations? will we get enough to eat?"</em> from this adventure? If 3+ of you are happy with that, then Outlander is fine as is. If 3+ of you are unhappy with that (or the group is neutral), then Outlander needs an adjustment.</p><p></p><p></p><p>He could always be hidden in animal form! There are a couple that come to mind...</p><ol> <li data-xf-list-type="ol"><strong>Tie-in to PCs' current quest: </strong>Maybe he was friends with one of the serial killer's victims - the dwarf glassblower in Termalaine, the human shipbuilder in Targos, the halfling trapper in Easthaven, or the human priest (of Torm) in Bryn Dhander? Or if not friends, maybe he was trying to learn something from that person?</li> <li data-xf-list-type="ol"><strong>Druid side quest: </strong>Maybe he WAS trained by one of the "sacrifice & savagery" types of druids, and he fears that the rise in human sacrifice (perhaps the serial killer too) is their doing?</li> <li data-xf-list-type="ol"><strong>Side quest, unrelated: </strong>Maybe he heard that the town speaker Duvessa Shane needs someone for a long journey north?</li> <li data-xf-list-type="ol"><strong>Goblin side quest: </strong>Maybe he heard that the sheriff Markham Southwell offering a bounty on the head of the goblin chief Yarb-Gnock of the southwest tribe?</li> <li data-xf-list-type="ol"><strong>Personal side quest: </strong>Maybe he found some record or totem of his tribe that indicates some may have survived whatever happened, but it's currently in the hands of someone in Bryn Shander?</li> <li data-xf-list-type="ol"><strong>Goblin side quest: </strong>Maybe he heard of the goblin emissary from the southwest tribe being locked up in Bryn Shander's jail? And he's come to talk to them and see if they're worth freeing.</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 9031385, member: 20323"] Hey Steve, yes I was saving a spot for you. (y) I think that can work. There's a bit of tension between the town of Bryn Shander and goblins to the southwest currently, but folk can distinguish between a goblin who's a raider and a goblin who is a wiseman. Were you imagining the goblin clan coming from the mountains or the tundra (or the Sea of Moving Ice)? If you're looking for ideas about what befell the clan, which ecology they were based in presents different ideas for threats. For what low Intelligence means, you've got options, but one PC I played long ago with 7 INT, I portrayed him as exceptionally superstitious (even comically so). Or you could have him be old and forgetful. Hah, or young and forgetful. Lots of ways to spin it. I'll brainstorm some ideas on the druid who trained him. Probably one of the gentler kinder variety, as opposed to the "bloody sacrifice & destroy civilization" types. Aha! I did foresee this when I wrote my house rules. Wow, credit to me for thinking ahead. [B]Expanded Skills[/B] Gain an extra number of additional languages or skills equal to your Intelligence modifier [COLOR=rgb(251, 160, 38)](a negative modifier is treated as a 0)[/COLOR]. Each class also grants an extra skill. Tools are rolled into skills. At 4th, 8th, 12th, 16th, and 19th levels gain one additional language or skill of your choice. With the Outlander background feature, I'm actually having this very conversation with [USER=23484]@Kobold Stew[/USER] – I'm concerned how the second line could affect the gameplay & narrative of this adventure. [B]Wanderer (Outlander background feature): [/B]You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. [COLOR=rgb(251, 160, 38)]In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/COLOR] If I say "yeah the tundra has those things", then you're automatically feeding 6 people without any check which fights against some of the themes. Whereas if I say "no the tundra does not have those things", then I'm nerfing half of the background feature without providing an alternative. ...I suppose I could split the difference and say that "yes the tundra has those things until it doesn't" and turn the tables somewhere around 6th level? Not sure how that would feel. For example, 2 PCs with the Outlander background could keep your 9 PCs fed (plus 3 animals or NPC companions) without any checks, automatically. I guess it's a conversation we need to have as a group... Is the group happy with removing that element of [I]"do we have enough rations? will we get enough to eat?"[/I] from this adventure? If 3+ of you are happy with that, then Outlander is fine as is. If 3+ of you are unhappy with that (or the group is neutral), then Outlander needs an adjustment. He could always be hidden in animal form! There are a couple that come to mind... [LIST=1] [*][B]Tie-in to PCs' current quest: [/B]Maybe he was friends with one of the serial killer's victims - the dwarf glassblower in Termalaine, the human shipbuilder in Targos, the halfling trapper in Easthaven, or the human priest (of Torm) in Bryn Dhander? Or if not friends, maybe he was trying to learn something from that person? [*][B]Druid side quest: [/B]Maybe he WAS trained by one of the "sacrifice & savagery" types of druids, and he fears that the rise in human sacrifice (perhaps the serial killer too) is their doing? [*][B]Side quest, unrelated: [/B]Maybe he heard that the town speaker Duvessa Shane needs someone for a long journey north? [*][B]Goblin side quest: [/B]Maybe he heard that the sheriff Markham Southwell offering a bounty on the head of the goblin chief Yarb-Gnock of the southwest tribe? [*][B]Personal side quest: [/B]Maybe he found some record or totem of his tribe that indicates some may have survived whatever happened, but it's currently in the hands of someone in Bryn Shander? [*][B]Goblin side quest: [/B]Maybe he heard of the goblin emissary from the southwest tribe being locked up in Bryn Shander's jail? And he's come to talk to them and see if they're worth freeing. [/LIST] [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]
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