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OOC Scotley's Carrion Crown Pathfinder game
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<blockquote data-quote="Scott DeWar" data-source="post: 6870848" data-attributes="member: 49929"><p>An Elf named Bob? Howard Phillip Hastur?</p><p></p><p>[code]</p><p>[B]Name:[/B]</p><p>Elf Wizard - transmutation 3 [opposition : Necromancy and Illusion]</p><p>[B]Alignment[/B]</p><p>[B]Languages[/B]</p><p>[B]Senses[/B]: Low light [x2 of humans] [race], perception +</p><p></p><p>[B]ABILITIES[/B]</p><p>[B]STR[/B] 12 +1 ***</p><p>[B]DEX[/B] 16 +3 +2 race</p><p>[B]CON[/B] 10 +0 -2 race</p><p>[B]INT[/B] 17 +3 +2 race</p><p>[B]WIS[/B] 14 +2</p><p>[B]CHA[/B] 12 +1</p><p>*** [[U]transmutaionsist enhancement[/U]: +1 to Str] "Impetus bestiarum"</p><p></p><p>[B]Hit points[/B] 3d6 6+4+4 = 14</p><p>[B]Initiative[/B] +5</p><p>AC</p><p>Touch</p><p>Flatfoot</p><p>[B]BAB[/B] +1 [B]CMB[/B] +1 [B]CMD[/B] 14 [B]Rng touch[/B] +4 </p><p>[B]Concentration[/B] +12 3 [lvl]+3[int]+4[feat]+2[trait]= 12</p><p>[B]Castor level check[/B]: +8</p><p></p><p>[B]*[/B]castor lvl chk to overcome magic resistance: +2 [race]</p><p>[FONT=impact][B]*[/B][/FONT]+2 concentration to cast defensively [race]</p><p></p><p>[B][U]Save base abil misc total notes[/U][/B]</p><p>[B]Fort [/B] +1 +0 --- +1</p><p>[B]Ref[/B] +1 +3 --- +4</p><p>[B]Will [/B] +3 +2 --- +5</p><p>*Immune: sleep; +2 vs ench school [race]</p><p></p><p>[B]Defense[/B]</p><p>[U]Armor base magic ACP spell wt type notes[/U]</p><p></p><p>[B]Combat[/B]</p><p>[B][U]Weapon Att Dam crit wt type notes[/U][/B]</p><p>1/4 staff +2 1d6+1 x2 4 lb B</p><p>Dagger +2 1d4+1 19-20/x2 1 lb P/S</p><p>Dagger </p><p> thrown +4 1d4+1 19-20/x2 1 lb P/S</p><p>Club +2 1d6+1 x2 4 lb B</p><p>Club </p><p> Thrown +4 1d6+1 x2 4 lb B</p><p></p><p>[I][B]Special attack: Telekinetic fist[/B][/I]</p><p>Ranged Touch Attack +4; Damage: 1d4+1; Range 30 feet; Type blunt</p><p>uses/day 7 = 3 [base]+ 3 [int] +1 [1/2 level - fav class]</p><p>[I][U][B]Race/Class[/B][/U][/I]</p><p>[B]Elvin traits[/B] ([URL="http://www.d20pfsrd.com/races/core-races/elf"] [COLOR=black]see here[/COLOR][/URL])</p><p>Exception:</p><p>lose elvin weapons for arcane focus</p><p></p><p>[B]Wizard traits[/B] ([URL="http://www.d20pfsrd.com/classes/core-classes/wizard"][COLOR=black] see here [/COLOR][/URL])</p><p>Spells, Cantrips, Bonus feats,</p><p>Bonded object: pendant with a depiction of the all-tree</p><p>Favored class bonus: +1/2 uses of school power [3+3[int]+1/2 [fav class]] = 7/day</p><p></p><p>[B]Age[/B]: 140; [B]Height[/B]: 6' 1" [185 cm]; [B]Weight[/B]: 137 lbs [62 Kg]</p><p></p><p>[B]Traits[/B]</p><p>[URL="http://www.d20pfsrd.com/traits/combat-traits/reactionary"][COLOR=black] Reactionary [combat] [/COLOR][/URL]</p><p>[URL="http://www.d20pfsrd.com/traits/regional-traits/arcane-graduate-regional"][COLOR=black] Arcane Graduate [regional] [/COLOR][/URL]</p><p></p><p>[B]Feats[/B]</p><p>[wz 1] [URL="http://www.d20pfsrd.com/feats/item-creation-feats/scribe-scroll-item-creation---final"][COLOR=black] Scribe scroll [bonus] [/COLOR][/URL]</p><p>[CL 3] [URL="http://www.d20pfsrd.com/feats/item-creation-feats/brew-potion-item-creation---final"][COLOR=black] Brew Potion [/COLOR][/URL]</p><p>[CL 3] [URL="http://www.d20pfsrd.com/feats/general-feats/combat-casting---final"][COLOR=bloack] [COLOR=black]Combat Casting [Gen] [/COLOR][/COLOR][/URL]</p><p>--------</p><p>[CL 5] [URL="http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-discoveries/arcane-discoveries-paizo/fast-study"][COLOR=black] Fast Study [Arcane Disc] [/COLOR][/URL]</p><p>[WZ 5] craft wondrous item</p><p>Possibles: </p><p>Arcane discovery[Knowledge is power, multimorph (5th)]; </p><p>meta magic[silent spell, still spell];</p><p>general [spell focus, breadth of exp, mage of the wild];</p><p>combat [blank/prcise shot]</p><p></p><p>[B]Skills[/B]</p><p>[[2(CLASS)+3(int)]*3]= 15 skill points</p><p></p><p>[U][B]Skills Rank CS Abil ACP Misc Total[/B][/U]</p><p>[B]Acrobatics 0 -- 3 0 -- + 3 </p><p>Appraise * 2 3 3 -- -- + 8 </p><p>Bluff 0 -- 1 -- -- + 1 </p><p>Climb 0 -- 1 0 -- + 1</p><p>Craft* (Alcm) * 1 3 3 -- -- + 7 </p><p>Diplomacy 0 -- 1 -- -- + 1 </p><p>Disable Device 0 -- 3 -- -- + X </p><p>Disguise 0 -- 1 -- -- + 1 </p><p>Escape Artist 0 -- 3 0 -- + 3 </p><p>Fly * 0 3 3 0 -- + X </p><p>Handle Animal 0 -- 1 0 -- + 1</p><p>Heal 0 -- 2 0 + 2 </p><p>Intimidate 0 -- 1 0 -- + 1 </p><p>Knowledge: *</p><p> (Arcana) 1 3 3 -- -- + 7 </p><p> (Dngnrng) 1 3 3 -- -- + 7 </p><p> (Engnrng) 1 3 3 -- -- + 7 </p><p> (Geography) 1 3 3 -- -- + 7 </p><p> (History) 0 3 3 -- -- + 3 </p><p> (Local) 1 3 3 -- -- + 7 </p><p> (Nature) 1 3 3 -- -- + 7 </p><p> (Nobility) 1 3 3 -- -- + 7 </p><p> (Planes) 1 3 3 -- -- + 7 </p><p> (Religion) 0 3 3 -- -- + 3 </p><p>Linguistics * 0 3 3 -- -- + 3 </p><p>Perception 1 -- 2 -- 2 + 5 [race] </p><p>Perform 0 -- 1 -- -- + 1 </p><p>Profession * 0 3 2 -- -- + 2 </p><p>Ride 0 -- 3 0 1 -- +1 </p><p>Sense Motive 0 -- 2 -- -- + 2 </p><p>Sleight of Hand 0 -- 3 -- -- + X </p><p>Spellcraft * 2 3 3 -- -- + 8 [id mag props [race]] </p><p>Stealth 0 -- 3 0 -- + 3 </p><p>Survival 0 -- 2 -- -- + 2 </p><p>Swim* 1 3 1 0 -- + 5 </p><p>Use Mag Dev 0 -- 1 -- -- +- 1 [/B]</p><p></p><p>Spells</p><p></p><p></p><p>[U]Equipment 3000.0 gp[/U]</p><p>quater staff 0.0 gp 4 lb</p><p>club 0.0 gp 3 lb</p><p>Dagger x 2 4.0 gp 2.0 lb</p><p>haversack 2000.0 gp 5 lb</p><p>spell book 1 --- gp 3 lb xx/100 pgs used</p><p>spell book 2</p><p> traveling 20.0 gp 1 lb xx/ 100 pgs used</p><p>ink 8.0 gp -- lb</p><p>ink pen 0.1 gp -- lb</p><p>parchment x 10 2.0 gp -- lb</p><p>scroll case x 2 2.0 gp 1 lb</p><p>travel clothes --- gp -- lb</p><p>Bedroll 0.1 gp 5 lb</p><p>Blanket 0.5 gp 3 lb</p><p>silk rope 10.0 gp 5 lb</p><p>Sunrod x 5 10.0 gp 5 lb</p><p>Rations x 10 5.0 gp 10 lb</p><p>*Ginger extract x 10 5.0 gp -- lb x mute vs SR</p><p>*Magnesium x 5 5 .0 gp -- lb x mute + duration</p><p>powder, normal x 20 0.2 gp 5.0 lb</p><p>Bandoliers x 2 1.0 gp -- lb</p><p>Pouch, </p><p> spell componant 5.0 gp 2 lb</p><p>flint and steel 1.0 gp -- lb</p><p>lab, alchemical, </p><p> portable 75.0 gp 20 lb</p><p>[U]kit, climber's 80.0 gp 5 lb[/U]</p><p>Totals 2233 .9 gp</p><p></p><p>* - power componant</p><p></p><p>spell book 1</p><p></p><p>0 level</p><p></p><p></p><p>1st level</p><p></p><p></p><p>2nd level</p><p></p><p>[/code]</p><p>[sblock=choices]</p><p>0-Level Sorcerer/Wizard Spells (Cantrips)</p><p> <span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Secondary</strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Acid Splash: </strong>Orb deals 1d3 acid damage.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Arcane Mark: </strong>Inscribes a personal rune (visible or invisible).</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Caltrops:</strong> Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).<strong></strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Dancing Lights: </strong>Creates torches or other lights.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Daze: </strong>Humanoid creature of 4 HD or less loses next action.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Detect Poison: </strong>Detects poison in one creature or small object.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"></span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Detect Magic: </strong>Detects spells and magic items within 60 ft.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Electric Jolt:</strong> Ranged touch attack deals 1d3 electricity damage.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"></span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Flare: </strong>Dazzles one creature (–1 on attack rolls).</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Light: </strong>Object shines like a torch.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Prestidigitation: </strong>Performs minor tricks.</span></span></p><p></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Ray of Frost: </strong>Ray deals 1d3 cold damage. </span></span></p><p><span style="font-family: 'times new roman'"></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Read Magic: </strong>Read scrolls and spellbooks.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Resistance: </strong>Subject gains +1 on saving throws.<strong></strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Sonic Snap:</strong> Subject takes 1 point of sonic damage and is deafened 1 round.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Primary</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Transmutation</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Amanuensis</strong>: Copy nonmagical text.</span></span> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Launch Bolt:</strong> Launches a crossbow bolt up to 80 ft.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Launch Item:</strong> Hurls Fine item up to Medium range.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mage Hand: </strong>5-pound telekinesis.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mending: </strong>Makes minor repairs on an object.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Message: </strong>Whispered conversation at distance.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Open/Close: </strong>Opens or closes small or light things</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Repair Minor Damage</strong>: Repairs 1 point of damage to any construct</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Stick</strong>: Glues an object weighing 5 pounds or less to another object.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-size: 15px"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-size: 15px">First Level spells</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Alarm: </strong>Wards an area for 2 hours/level.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Appraising Touch</strong>: Gain +10 bonus on Appraise checks</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Arrow Mind</strong>: You threaten nearby squares with your bow and fire without provoking attacks of opportunity.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Benign Transposition</strong>: Two willing subjects switch places</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Blades of Fire</strong>: Your melee weapons deal +1d8 fire damage for 1 round.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Buzzing Bee</strong>: Bee gives subject –10 penalty on Move Silently and hinders Concentration checks</span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Charm Person: </strong>Makes one person your friend.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Comprehend Languages: </strong>You understand all spoken and written languages.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Corrosive Grasp</strong>: 1 touch/level deals 1d8 acid damage</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Critical Strike</strong>: For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Deep Breath</strong>: Your lungs are filled with air.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Detect Secret Doors: </strong>Reveals hidden doors within 60 ft.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Detect Undead: </strong>Reveals undead within 60 ft.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Dispel Ward</strong>: As <em>dispel magic</em>, but affects only wards.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Distract</strong>: Subjects take –4 on Concentration, Listen, Search, and Spot.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Distract Assailant</strong>: One creature is flat-footed for 1 round.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ectoplasmic Armor</strong>: Gain armor bonus against incorporeal touch attacks</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Endure Elements: </strong>Exist comfortably in hot or cold environments.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px">Golem Strike</span></span><strong><span style="font-family: 'arial'"><span style="font-size: 12px">: You can sneak attack constructs for 1 round.</span></span></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Guided Shot</strong>: You ignore distance, cover, concealment penalties with ranged attacks for 1 round</span></span></span></span></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></span></span>Grease: </strong>Makes 10-ft. square or one object slippery.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Hail of Stone</strong>[SUP]<strong>M</strong>[/SUP]: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Hold Portal: </strong>Holds door shut.</span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Hypnotism: </strong>Fascinates 2d4 HD of creatures.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Identify: </strong>Determines properties of magic item.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Incite</strong>: Subjects can’t ready actions or delay. </span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Inhibit</strong>: Subject delays until next round.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Insightful Feint</strong>: Gain +10 on your next Bluff check to feint in combat.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Instant Locksmith</strong>: Make Disable Device or Open Lock check at +2 as free action.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Instant Search</strong>: Make Search check at +2 as free action.</span></span></p><p> </p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ironguts</strong>: Subject gains +5 bonus on saving throws against poison.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mage Armor: </strong>Gives subject +4 armor bonus.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Master’s Touch</strong>: You gain proficiency in a weapon or shield touched for 1 minute/level</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mount: </strong>Summons riding horse for 2 hours/level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Nightshield</strong>: You gain resistance bonus on saves, and spell absorbs <em>magic missile </em>damage.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Obscuring Mist: </strong>Fog surrounds you.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Orb of Acid, Lesser</strong>: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1[SUP]st[/SUP] (max 5d8).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Orb of Cold, Lesser</strong>: Ranged touch attack deals 1d8 cold damage + 1d8/2 levels beyond 1[SUP]st[/SUP] (max 5d8).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Orb of Electricity, Lesser</strong>: Ranged touch attack deals 1d8 electricity dam +1d8/2 levels beyond 1st (max 5d8).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Orb of Fire, Lesser</strong>: Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1[SUP]st[/SUP] (max 5d8).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Orb of Sound, Lesser</strong>: Ranged touch attack deals 1d6 sonic damage + 1d6/2 levels beyond 1[SUP]st[/SUP] (max 5d6).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Protection from Chaos/Evil/Good/Law: </strong>+2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Resist Planar Alignment</strong>: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Shield: </strong>Invisible disc gives +4 to AC, blocks <em>magic missiles.</em></span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Shock and Awe</strong>: Flat-footed creatures get –10 on initiative.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Sleep: </strong>Puts 4 HD of creatures into magical slumber.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Sniper’s Shot</strong>: No range limit on next ranged sneak attack.</span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spontaneous Search</strong>: Instantly Search area as if having taken 10.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Summon Monster I: </strong>Calls extraplanar creature to fight </span></span> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Summon Undead I</strong>: Summons undead to fight for you.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Targeting Ray</strong>: You and allies are +1 to hit/3 levels against subject.</span></span></p><p> </p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>True Strike: </strong>+20 on your next attack roll.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Unseen Servant: </strong>Invisible force obeys your commands.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Wall of Smoke</strong>: Wall of black smoke obscures vision and nauseates those who pass through.</span></span></p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Evocation</span> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Blood Wind</strong>: Subject uses natural weapons at range.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Burning Hands: </strong>1d4/level fire damage (max 5d4).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Guiding Light</strong>: +2 on ranged attacks against creatures in illuminated area.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Floating Disk: </strong>Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ice Dagger</strong>: Grenade like weapon deals subject 1d4/level cold damage, plus area damage</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Light of Lunia</strong>: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Luminous Gaze</strong>: Your eyes emit light, dazzle creatures</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Magic Missile: </strong>1d4 +1 damage; +1 missile per two levels above 1st (max 5).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Persistent Blade</strong>: Blade of force attacks subject, automatically flanks.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ray of Flame</strong>: Ray deals 1d6/2 levels fire damage, ignites subject</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Shocking Grasp: </strong>Touch delivers 1d6/level electricity dam (max 5d6).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Sonic Blast</strong>: Subject takes 1d4/2 levels sonic damage plus deafness.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Thunderhead:</strong> Small lightning bolts deal 1 damage/round</span></span></p><p></p><p>[h=2]<span style="font-size: 12px">Transmutation</span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Accelerated Movement</strong>: Balance, Climb, or Move Silently at norm speed with no penalty on skill check</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Animate Rope</strong>[SUP]<strong>S</strong>[/SUP]<strong>: </strong>Makes a rope move at your command.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Babau Slime</strong>: Secrete a body-covering acid that damages attacking foes</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Breath Flare</strong>: Your breath weapon dazzles subjects.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Cheat:</strong> Caster re-rolls when determining the success of a game of chance.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Cutting Hand</strong>: Your hand gains a +2 enhancement bonus and deals 1d6 damage</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ebon Eyes</strong>: Subject can see through magical darkness</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Enlarge Person: </strong>Humanoid creature doubles in size.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Erase: </strong>Mundane or magical writing vanishes.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Expeditious Retreat: </strong>Your speed increases by 30 ft.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Expeditious Retreat, Swift</strong>: Your speed increases by 30 ft. for 1 round</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Feather Fall: </strong>Objects or creatures fall slowly.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fist of Stone</strong>: Gain +6 Str and natural slam attack.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Horrible Taste</strong>: Touched creature or object nauseates biting or swallowing foes</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Jump: </strong>Subject gets bonus on Acrobatics checks.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Low-Light Vision</strong>: See twice as far as a human in poor illumination.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mage Hand, Greater</strong>: As <em>mage hand, </em>but medium range and up to 40 lb</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Magic Weapon: </strong>Weapon gains +1 bonus.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Nerveskitter</strong>: Subject gains +5 bonus on initiative checks.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Portal Beacon</strong>: You grant others knowledge of a magic portal’s location.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Raging Flame</strong>: Fires burn twice as hot, half as long.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ray of Clumsiness</strong>: Victim takes 1d6 Dexterity penalty +1/2 levels</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Reduce Person: </strong>Humanoid creature halves in size.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Remove Scent</strong>: Hides touched creature’s scent.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Repair Light Damage</strong>: Repairs 1d8 dam +1/lv (max +5) to any construct.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Scatter spray</strong>: Group of small objects flies apart in a burst.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Shield bearer</strong>: Shield floats near subject to offer protection.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Slide:</strong> Move subject 5 feet.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Slow Burn</strong>: Fires burn twice as long.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spell Flower</strong>: Hold the charge on one touch spell / forelimb.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Weapon Shift</strong>: Touched weapon changes form.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Wings of the Sea</strong>: +30 ft. to subject’s swim speed</span></span></p><p> </p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>2nd-Level Sorcerer/Wizard Spells</strong></span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p> [h=2]<span style="font-family: 'arial'"><span style="font-size: 12px">Abjuration</span></span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Aiming at the Target</strong>: +10 bonus on Concentration checks for previously cast spell.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Alarm, Greater</strong>[SUP]<strong>F</strong>[/SUP]: As <em>alarm</em>, & it works on coexistent planes</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Arcane Lock</strong>[SUP]<strong>M</strong>[/SUP]<strong>: </strong>Magically locks a portal or chest.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Dagger spell Stance</strong>: Gain +2 insight bonus on att rolls and dam rolls if you make a full att, SR 5+ caster level if you fight defensively, DR 5/magic if you use the total defense action.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Dissonant Chant</strong>: Concentration checks more difficult within area of spell.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Distracting Ray</strong>: Ray forces spellcaster to make Concentration check.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Earth Lock</strong>[SUP]<strong>M</strong>[/SUP]: Constricts tunnel, preventing access.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ectoplasmic Feedback</strong>: Incorporeal attackers take 1d6 damage + 1/level</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Obscure Object: </strong>Masks object against scrying.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Portal Alarm</strong>: You are alerted when a creature passes through a warded portal</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Protection from Arrows: </strong>Subject immune to most ranged atts.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Resist Energy: </strong>Ignores first 10 (or more) points of amage/attack from specified energy type.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Scintillating Scales</strong>: Your natural armor bonus turns into a deflection bonus</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p> [h=2]<span style="font-family: 'arial'"><span style="font-size: 12px">Conjuration</span></span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Acid Arrow: </strong>Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Baleful Transposition</strong>: Two subjects switch places.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Cloud of Bewilderment</strong>: Generates a nauseating 10-ft. cube.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Create Magic Tattoo</strong>[SUP]<strong>M</strong>[/SUP]: Subject receives a magic tattoo with various effects</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fog Cloud: </strong>Fog obscures vision.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Glitterdust: </strong>Blinds creatures, outlines invisible creatures.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ice Knife</strong>: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Inky Cloud</strong>: Obscures sight underwater beyond 5 ft.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Malevolent Miasma</strong>: Cloud of fog deals 1d4 nonlethal damage/level</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Summon Monster II: </strong>Calls extra-planar creature to fight for you.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Summon Swarm: </strong>Summons swarm of bats, rats, or spiders.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Summon Undead II</strong>: Summons undead to fight for you</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Web: </strong>Fills 20-ft.-radius spread with sticky spiderwebs.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p> [h=2]<span style="font-family: 'arial'"><span style="font-size: 12px">Divination</span></span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Balancing Lore call</strong>: You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Chain of Eyes</strong>: See through other creatures’ eyes</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Detect Thoughts: </strong>Allows “listening” to surface thoughts.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Discern Shapechanger</strong>[SUP]<strong>M</strong>[/SUP]: Penetrates disguises and identifies shapechanging creatures</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Locate Object: </strong>Senses direction toward object (specific or type).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Marked Object</strong>: You gain bonus to track a specific being</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>See Invisibility: </strong>Reveals invisible creatures or objects.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p> [h=2]<span style="font-family: 'arial'"><span style="font-size: 12px">Enchantment</span></span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Daze Monster: </strong>Living creature of 6 HD or less loses next action.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Entice Gift</strong>: Subject gives caster what it’s holding</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Hideous Laughter: </strong>Subject loses actions for 1 round/level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mechanus Mind</strong>: Reformat subject’s mind to be coldly calculating.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mindless Rage</strong>: Subject compelled to attack you physically for 1 round/level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ray of Stupidity</strong>: Victim takes 1d4+1 Intelligence damage.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Rebuke</strong>: Subject is dazed 1 round, then shaken.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Sting Ray</strong>: Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Touch of Idiocy: </strong>Subject takes 1d6 points of Int, Wis, and Cha damage.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p> [h=2]<span style="font-family: 'arial'"><span style="font-size: 12px">Evocation</span></span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Battering Ram</strong>: Deals 1d6 damage plus bull rush.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Blast of Force</strong>: Attack deals 1d6 damage/2 levels (max 5d6).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Burning Sword</strong>: Weapon gains flaming burst special ability.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Combust</strong>: Subject takes 1d8/lv fire damage & might catch fire</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Continual Flame</strong>[SUP]<strong>M</strong>[/SUP]<strong>: </strong>Makes a permanent, heatless torch.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Darkness: </strong>20-ft. radius of supernatural shadow.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Electric Loop</strong>: Deals 1d6/2 levels electricity damage plus stunning to a single creature.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ethereal Chamber</strong>: You entrap an ethereal subject in a chamber of force.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fire burst</strong>: Creatures within 10 feet take 1d8/lv fire dam</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Flame Dagger</strong>: Beam of fire deals 1d4 damage +1/level</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Flaming Sphere: </strong>Creates rolling ball of fire, 3d6 damage, lasts 1 round/level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Force Ladder</strong>[SUP]<strong>F</strong>[/SUP]: Creates an immobile ladder of force.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Frost Breath</strong>: Icy breath deals 1d4 damage/2 levels</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Gust of Wind</strong>[SUP]<strong>S</strong>[/SUP]<strong>: </strong>Blows away or knocks down smaller creatures.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Light of Mercuria</strong>: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Rainbow Beam</strong>[SUP]<strong>F</strong>[/SUP]: Ray dazzles and deals 1d12 damage/3 levels of random type.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ray of Ice</strong>: Ray deals 1d6 cold damage/2 levels.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Scorch</strong>: Jet of flame deals 1d8/2 levels (max 5d8)</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Scorching Ray: </strong>Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Shatter: </strong>Sonic vibration damages objects or crystalline creatures.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Slapping Hand</strong>: Hand makes creature provoke attacks of opportunity.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Snowball Swarm</strong>: Snowballs deal 2d6 points of cold damage in 10-ft. burst.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Veil of Shadow</strong>: Darkness grants you concealment</span></span></p><p>[h=2]<span style="font-family: 'arial'"><span style="font-size: 12px">Transmutation</span></span>[/h] <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Alter Self: </strong>Assume form of a similar creature.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Augment Familiar</strong>: Your familiar becomes more powerful</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Balor Nimbus</strong>: Your flaming body damages foes in grapple</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Bear’s Endurance: </strong>Subject gains +4 to Con for 1 min./level</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Belker Claws</strong>: Touch attack deals 2d12 damage and lingers +1 round/3 levels</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Body of the Sun</strong>: Your body emanates fire, dealing 1d4 fire damage/2 levels</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Bristle</strong>: Armor spikes attack with wearer</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Bull’s Strength: </strong>Subject gains +4 to Str for 1 min./level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Cat’s Grace: </strong>Subject gains +4 to Dex for 1 min./level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Darkvision: </strong>See 60 ft. in total darkness.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Eagle’s Splendor: </strong>Subject gains +4 to Cha for 1 min./level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Earth bind</strong>: Subject creature can’t fly</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Earthen Grasp</strong>: Arm made of earth and soil grapples foes</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Extend Tentacles</strong>: +5 ft. to reach of tentacle attack</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fearsome Grapple</strong>: You grow tentacles that help you grapple</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fins to Feet</strong>: Transforms tails and fins into legs and feet</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fly, Swift</strong>: Gain fly speed of 60 ft. for 1 round</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fox’s Cunning: </strong>Subject gains +4 to Int for 1 min./level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fuse Arms</strong>: Multiple arms/tentacles become one pair of stronger limbs</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Ghost Touch Armor</strong>: Armor works normally against incorporeal attacks</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Heroics</strong>: Fighter gains one fighter bonus feat</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Hurl</strong>: Thrown weapon returns to thrower</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Infernal Wound</strong>: Weapon deals persistent, bleeding wounds</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Iron thunder Horn</strong>: Intense vibrations trip those in area</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Knock: </strong>Opens locked or magically sealed door.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Levitate: </strong>Subject moves up and down at your direction.</span></span></p><p></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Lively Step</strong>: You and allies gain +10 increase to speed</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Mountain Stance</strong>: Subject becomes hard to move</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Owl’s Wisdom: </strong>Subject gains +4 to Wis for 1 min./level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Pyrotechnics: </strong>Turns fire into blinding light or choking smoke.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Quick Potion</strong>: Creates a potion that must be used within 1 hour/level</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Razor fangs:</strong> Your bite or claw attack threatens a critical hit on a 19 or 20</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Repair Moderate Damage</strong>: Repairs 2d8 damage +1/level (max +10) to any construct</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Rope Trick: </strong>As many as eight creatures hide in extra- dimensional space.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Scale Weakening</strong>: Subject’s natural armor weakens</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Slide, Greater</strong>: Move subject 20 feet</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Snake’s Swiftness</strong>: Subject immediately makes one attack</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Sonic Weapon</strong>: Weapon touched deals +1d6 sonic damage with each hit</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Speak to Allies</strong>: Subjects can converse at distance without moving lips</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spider Climb: </strong>Grants ability to walk on walls and ceilings.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Stone Bones</strong>: Corporeal undead gains +3 natural armor bonus</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Surefooted Stride</strong>: You can move over rubble as easily as you can over open ground</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Swim</strong>: Subject gains swim speed, +8 bonus on Swim checks</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Whirling Blade</strong>: Hurled slashing weapon magically attacks all foes in 60-ft. line</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Whispering Wind: </strong>Sends a short message 1 mile/level.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Wings of Air</strong>: Subject’s flight maneuverability improves by one step</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Wraithstrike</strong>: Your melee attacks strike as touch attacks for 1 round</span></span></p><p> </p><p>[/sblock][/]</p><p></p><p>reposting.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6870848, member: 49929"] An Elf named Bob? Howard Phillip Hastur? [code] [B]Name:[/B] Elf Wizard - transmutation 3 [opposition : Necromancy and Illusion] [B]Alignment[/B] [B]Languages[/B] [B]Senses[/B]: Low light [x2 of humans] [race], perception + [B]ABILITIES[/B] [B]STR[/B] 12 +1 *** [B]DEX[/B] 16 +3 +2 race [B]CON[/B] 10 +0 -2 race [B]INT[/B] 17 +3 +2 race [B]WIS[/B] 14 +2 [B]CHA[/B] 12 +1 *** [[U]transmutaionsist enhancement[/U]: +1 to Str] "Impetus bestiarum" [B]Hit points[/B] 3d6 6+4+4 = 14 [B]Initiative[/B] +5 AC Touch Flatfoot [B]BAB[/B] +1 [B]CMB[/B] +1 [B]CMD[/B] 14 [B]Rng touch[/B] +4 [B]Concentration[/B] +12 3 [lvl]+3[int]+4[feat]+2[trait]= 12 [B]Castor level check[/B]: +8 [B]*[/B]castor lvl chk to overcome magic resistance: +2 [race] [FONT=impact][B]*[/B][/FONT]+2 concentration to cast defensively [race] [B][U]Save base abil misc total notes[/U][/B] [B]Fort [/B] +1 +0 --- +1 [B]Ref[/B] +1 +3 --- +4 [B]Will [/B] +3 +2 --- +5 *Immune: sleep; +2 vs ench school [race] [B]Defense[/B] [U]Armor base magic ACP spell wt type notes[/U] [B]Combat[/B] [B][U]Weapon Att Dam crit wt type notes[/U][/B] 1/4 staff +2 1d6+1 x2 4 lb B Dagger +2 1d4+1 19-20/x2 1 lb P/S Dagger thrown +4 1d4+1 19-20/x2 1 lb P/S Club +2 1d6+1 x2 4 lb B Club Thrown +4 1d6+1 x2 4 lb B [I][B]Special attack: Telekinetic fist[/B][/I] Ranged Touch Attack +4; Damage: 1d4+1; Range 30 feet; Type blunt uses/day 7 = 3 [base]+ 3 [int] +1 [1/2 level - fav class] [I][U][B]Race/Class[/B][/U][/I] [B]Elvin traits[/B] ([URL="http://www.d20pfsrd.com/races/core-races/elf"] [COLOR=black]see here[/COLOR][/URL]) Exception: lose elvin weapons for arcane focus [B]Wizard traits[/B] ([URL="http://www.d20pfsrd.com/classes/core-classes/wizard"][COLOR=black] see here [/COLOR][/URL]) Spells, Cantrips, Bonus feats, Bonded object: pendant with a depiction of the all-tree Favored class bonus: +1/2 uses of school power [3+3[int]+1/2 [fav class]] = 7/day [B]Age[/B]: 140; [B]Height[/B]: 6' 1" [185 cm]; [B]Weight[/B]: 137 lbs [62 Kg] [B]Traits[/B] [URL="http://www.d20pfsrd.com/traits/combat-traits/reactionary"][COLOR=black] Reactionary [combat] [/COLOR][/URL] [URL="http://www.d20pfsrd.com/traits/regional-traits/arcane-graduate-regional"][COLOR=black] Arcane Graduate [regional] [/COLOR][/URL] [B]Feats[/B] [wz 1] [URL="http://www.d20pfsrd.com/feats/item-creation-feats/scribe-scroll-item-creation---final"][COLOR=black] Scribe scroll [bonus] [/COLOR][/URL] [CL 3] [URL="http://www.d20pfsrd.com/feats/item-creation-feats/brew-potion-item-creation---final"][COLOR=black] Brew Potion [/COLOR][/URL] [CL 3] [URL="http://www.d20pfsrd.com/feats/general-feats/combat-casting---final"][COLOR=bloack] [COLOR=black]Combat Casting [Gen] [/COLOR][/COLOR][/URL] -------- [CL 5] [URL="http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-discoveries/arcane-discoveries-paizo/fast-study"][COLOR=black] Fast Study [Arcane Disc] [/COLOR][/URL] [WZ 5] craft wondrous item Possibles: Arcane discovery[Knowledge is power, multimorph (5th)]; meta magic[silent spell, still spell]; general [spell focus, breadth of exp, mage of the wild]; combat [blank/prcise shot] [B]Skills[/B] [[2(CLASS)+3(int)]*3]= 15 skill points [U][B]Skills Rank CS Abil ACP Misc Total[/B][/U] [B]Acrobatics 0 -- 3 0 -- + 3 Appraise * 2 3 3 -- -- + 8 Bluff 0 -- 1 -- -- + 1 Climb 0 -- 1 0 -- + 1 Craft* (Alcm) * 1 3 3 -- -- + 7 Diplomacy 0 -- 1 -- -- + 1 Disable Device 0 -- 3 -- -- + X Disguise 0 -- 1 -- -- + 1 Escape Artist 0 -- 3 0 -- + 3 Fly * 0 3 3 0 -- + X Handle Animal 0 -- 1 0 -- + 1 Heal 0 -- 2 0 + 2 Intimidate 0 -- 1 0 -- + 1 Knowledge: * (Arcana) 1 3 3 -- -- + 7 (Dngnrng) 1 3 3 -- -- + 7 (Engnrng) 1 3 3 -- -- + 7 (Geography) 1 3 3 -- -- + 7 (History) 0 3 3 -- -- + 3 (Local) 1 3 3 -- -- + 7 (Nature) 1 3 3 -- -- + 7 (Nobility) 1 3 3 -- -- + 7 (Planes) 1 3 3 -- -- + 7 (Religion) 0 3 3 -- -- + 3 Linguistics * 0 3 3 -- -- + 3 Perception 1 -- 2 -- 2 + 5 [race] Perform 0 -- 1 -- -- + 1 Profession * 0 3 2 -- -- + 2 Ride 0 -- 3 0 1 -- +1 Sense Motive 0 -- 2 -- -- + 2 Sleight of Hand 0 -- 3 -- -- + X Spellcraft * 2 3 3 -- -- + 8 [id mag props [race]] Stealth 0 -- 3 0 -- + 3 Survival 0 -- 2 -- -- + 2 Swim* 1 3 1 0 -- + 5 Use Mag Dev 0 -- 1 -- -- +- 1 [/B] Spells [U]Equipment 3000.0 gp[/U] quater staff 0.0 gp 4 lb club 0.0 gp 3 lb Dagger x 2 4.0 gp 2.0 lb haversack 2000.0 gp 5 lb spell book 1 --- gp 3 lb xx/100 pgs used spell book 2 traveling 20.0 gp 1 lb xx/ 100 pgs used ink 8.0 gp -- lb ink pen 0.1 gp -- lb parchment x 10 2.0 gp -- lb scroll case x 2 2.0 gp 1 lb travel clothes --- gp -- lb Bedroll 0.1 gp 5 lb Blanket 0.5 gp 3 lb silk rope 10.0 gp 5 lb Sunrod x 5 10.0 gp 5 lb Rations x 10 5.0 gp 10 lb *Ginger extract x 10 5.0 gp -- lb x mute vs SR *Magnesium x 5 5 .0 gp -- lb x mute + duration powder, normal x 20 0.2 gp 5.0 lb Bandoliers x 2 1.0 gp -- lb Pouch, spell componant 5.0 gp 2 lb flint and steel 1.0 gp -- lb lab, alchemical, portable 75.0 gp 20 lb [U]kit, climber's 80.0 gp 5 lb[/U] Totals 2233 .9 gp * - power componant spell book 1 0 level 1st level 2nd level [/code] [sblock=choices] 0-Level Sorcerer/Wizard Spells (Cantrips) [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=times new roman][SIZE=5][B]Secondary Acid Splash: [/B]Orb deals 1d3 acid damage. [B]Arcane Mark: [/B]Inscribes a personal rune (visible or invisible). [B]Caltrops:[/B] Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).[B] Dancing Lights: [/B]Creates torches or other lights. [B]Daze: [/B]Humanoid creature of 4 HD or less loses next action. [/SIZE][/FONT] [FONT=times new roman][SIZE=5][B]Detect Poison: [/B]Detects poison in one creature or small object. [/SIZE][/FONT] [FONT=times new roman][SIZE=5] [/SIZE][/FONT][FONT=times new roman][SIZE=5][B]Detect Magic: [/B]Detects spells and magic items within 60 ft. [/SIZE][/FONT] [FONT=times new roman][SIZE=5][B]Electric Jolt:[/B] Ranged touch attack deals 1d3 electricity damage. [/SIZE][/FONT] [FONT=times new roman][SIZE=5] [/SIZE][/FONT][FONT=times new roman][SIZE=5][B]Flare: [/B]Dazzles one creature (–1 on attack rolls).[/SIZE][/FONT] [FONT=times new roman][SIZE=5] [/SIZE][/FONT][FONT=times new roman][SIZE=5][B]Light: [/B]Object shines like a torch. [B]Prestidigitation: [/B]Performs minor tricks.[/SIZE][/FONT] [FONT=times new roman][SIZE=5] [/SIZE][/FONT][FONT=times new roman][SIZE=5][B]Ray of Frost: [/B]Ray deals 1d3 cold damage. [/SIZE] [/FONT] [FONT=times new roman][SIZE=5] [/SIZE][/FONT][FONT=times new roman][SIZE=5][B]Read Magic: [/B]Read scrolls and spellbooks. [B]Resistance: [/B]Subject gains +1 on saving throws.[B] Sonic Snap:[/B] Subject takes 1 point of sonic damage and is deafened 1 round.[/SIZE][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT] [FONT=arial][/FONT][FONT=arial][/FONT][FONT=arial][SIZE=3][B] Primary Transmutation Amanuensis[/B]: Copy nonmagical text.[/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Launch Bolt:[/B] Launches a crossbow bolt up to 80 ft.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Launch Item:[/B] Hurls Fine item up to Medium range.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mage Hand: [/B]5-pound telekinesis.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mending: [/B]Makes minor repairs on an object.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Message: [/B]Whispered conversation at distance.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Open/Close: [/B]Opens or closes small or light things[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Repair Minor Damage[/B]: Repairs 1 point of damage to any construct[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Stick[/B]: Glues an object weighing 5 pounds or less to another object. [SIZE=4] First Level spells[/SIZE] [/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Alarm: [/B]Wards an area for 2 hours/level.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Appraising Touch[/B]: Gain +10 bonus on Appraise checks[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Arrow Mind[/B]: You threaten nearby squares with your bow and fire without provoking attacks of opportunity.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Benign Transposition[/B]: Two willing subjects switch places [/SIZE][/FONT][FONT=arial][SIZE=3][B]Blades of Fire[/B]: Your melee weapons deal +1d8 fire damage for 1 round.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Buzzing Bee[/B]: Bee gives subject –10 penalty on Move Silently and hinders Concentration checks[/SIZE][/FONT][FONT=arial][SIZE=3][B] Charm Person: [/B]Makes one person your friend.[/SIZE][/FONT] [FONT=arial][/FONT][FONT=arial][SIZE=3][B]Comprehend Languages: [/B]You understand all spoken and written languages.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Corrosive Grasp[/B]: 1 touch/level deals 1d8 acid damage[/SIZE][/FONT] [FONT=arial][/FONT] [FONT=arial][SIZE=3][B]Critical Strike[/B]: For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Deep Breath[/B]: Your lungs are filled with air.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Detect Secret Doors: [/B]Reveals hidden doors within 60 ft.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Detect Undead: [/B]Reveals undead within 60 ft.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Dispel Ward[/B]: As [I]dispel magic[/I], but affects only wards.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Distract[/B]: Subjects take –4 on Concentration, Listen, Search, and Spot.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Distract Assailant[/B]: One creature is flat-footed for 1 round.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ectoplasmic Armor[/B]: Gain armor bonus against incorporeal touch attacks[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Endure Elements: [/B]Exist comfortably in hot or cold environments.[/SIZE][/FONT] [FONT=arial][SIZE=3][B][FONT=arial][/FONT][/B][FONT=arial][SIZE=3]Golem Strike[/SIZE][/FONT][B][FONT=arial][SIZE=3]: You can sneak attack constructs for 1 round.[/SIZE][/FONT][/B][/SIZE][/FONT] [FONT=arial][SIZE=3][B][FONT=arial][SIZE=3][FONT=arial][SIZE=3][B]Guided Shot[/B]: You ignore distance, cover, concealment penalties with ranged attacks for 1 round [/SIZE][/FONT][/SIZE][/FONT]Grease: [/B]Makes 10-ft. square or one object slippery.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Hail of Stone[/B][SUP][B]M[/B][/SUP]: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Hold Portal: [/B]Holds door shut.[/SIZE][/FONT][FONT=arial][SIZE=3][B] Hypnotism: [/B]Fascinates 2d4 HD of creatures.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Identify: [/B]Determines properties of magic item.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Incite[/B]: Subjects can’t ready actions or delay. [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Inhibit[/B]: Subject delays until next round.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Insightful Feint[/B]: Gain +10 on your next Bluff check to feint in combat.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Instant Locksmith[/B]: Make Disable Device or Open Lock check at +2 as free action.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Instant Search[/B]: Make Search check at +2 as free action.[/SIZE][/FONT][FONT=arial][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3][B]Ironguts[/B]: Subject gains +5 bonus on saving throws against poison.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Mage Armor: [/B]Gives subject +4 armor bonus.[/SIZE][/FONT] [FONT=arial][/FONT] [FONT=arial][SIZE=3][B]Master’s Touch[/B]: You gain proficiency in a weapon or shield touched for 1 minute/level[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mount: [/B]Summons riding horse for 2 hours/level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Nightshield[/B]: You gain resistance bonus on saves, and spell absorbs [I]magic missile [/I]damage.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Obscuring Mist: [/B]Fog surrounds you.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Orb of Acid, Lesser[/B]: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1[SUP]st[/SUP] (max 5d8).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Orb of Cold, Lesser[/B]: Ranged touch attack deals 1d8 cold damage + 1d8/2 levels beyond 1[SUP]st[/SUP] (max 5d8).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Orb of Electricity, Lesser[/B]: Ranged touch attack deals 1d8 electricity dam +1d8/2 levels beyond 1st (max 5d8).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Orb of Fire, Lesser[/B]: Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1[SUP]st[/SUP] (max 5d8).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Orb of Sound, Lesser[/B]: Ranged touch attack deals 1d6 sonic damage + 1d6/2 levels beyond 1[SUP]st[/SUP] (max 5d6).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Protection from Chaos/Evil/Good/Law: [/B]+2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Resist Planar Alignment[/B]: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Shield: [/B]Invisible disc gives +4 to AC, blocks [I]magic missiles.[/I][/SIZE][/FONT] [FONT=arial][SIZE=3][B]Shock and Awe[/B]: Flat-footed creatures get –10 on initiative.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Sleep: [/B]Puts 4 HD of creatures into magical slumber.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Sniper’s Shot[/B]: No range limit on next ranged sneak attack.[/SIZE][/FONT][FONT=arial][SIZE=3][B] Spontaneous Search[/B]: Instantly Search area as if having taken 10.[/SIZE][/FONT] [FONT=arial][SIZE=3][B]Summon Monster I: [/B]Calls extraplanar creature to fight [/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Summon Undead I[/B]: Summons undead to fight for you. [/SIZE][/FONT][FONT=arial][SIZE=3][B]Targeting Ray[/B]: You and allies are +1 to hit/3 levels against subject.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3][B]True Strike: [/B]+20 on your next attack roll.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Unseen Servant: [/B]Invisible force obeys your commands.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Wall of Smoke[/B]: Wall of black smoke obscures vision and nauseates those who pass through.[/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][/FONT][FONT=arial][/FONT][FONT=arial][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT][SIZE=3] [/SIZE] [SIZE=3][/SIZE][SIZE=3]Evocation[/SIZE][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Blood Wind[/B]: Subject uses natural weapons at range.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Burning Hands: [/B]1d4/level fire damage (max 5d4).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Guiding Light[/B]: +2 on ranged attacks against creatures in illuminated area.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Floating Disk: [/B]Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ice Dagger[/B]: Grenade like weapon deals subject 1d4/level cold damage, plus area damage[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Light of Lunia[/B]: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Luminous Gaze[/B]: Your eyes emit light, dazzle creatures[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Magic Missile: [/B]1d4 +1 damage; +1 missile per two levels above 1st (max 5).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Persistent Blade[/B]: Blade of force attacks subject, automatically flanks.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ray of Flame[/B]: Ray deals 1d6/2 levels fire damage, ignites subject[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Shocking Grasp: [/B]Touch delivers 1d6/level electricity dam (max 5d6).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Sonic Blast[/B]: Subject takes 1d4/2 levels sonic damage plus deafness.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Thunderhead:[/B] Small lightning bolts deal 1 damage/round[/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT][h=2][SIZE=3]Transmutation[/SIZE][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Accelerated Movement[/B]: Balance, Climb, or Move Silently at norm speed with no penalty on skill check[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Animate Rope[/B][SUP][B]S[/B][/SUP][B]: [/B]Makes a rope move at your command.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Babau Slime[/B]: Secrete a body-covering acid that damages attacking foes[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Breath Flare[/B]: Your breath weapon dazzles subjects.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Cheat:[/B] Caster re-rolls when determining the success of a game of chance.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Cutting Hand[/B]: Your hand gains a +2 enhancement bonus and deals 1d6 damage[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ebon Eyes[/B]: Subject can see through magical darkness[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Enlarge Person: [/B]Humanoid creature doubles in size.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Erase: [/B]Mundane or magical writing vanishes.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Expeditious Retreat: [/B]Your speed increases by 30 ft.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Expeditious Retreat, Swift[/B]: Your speed increases by 30 ft. for 1 round[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Feather Fall: [/B]Objects or creatures fall slowly.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fist of Stone[/B]: Gain +6 Str and natural slam attack.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Horrible Taste[/B]: Touched creature or object nauseates biting or swallowing foes[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Jump: [/B]Subject gets bonus on Acrobatics checks.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Low-Light Vision[/B]: See twice as far as a human in poor illumination.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mage Hand, Greater[/B]: As [I]mage hand, [/I]but medium range and up to 40 lb[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Magic Weapon: [/B]Weapon gains +1 bonus.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Nerveskitter[/B]: Subject gains +5 bonus on initiative checks.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Portal Beacon[/B]: You grant others knowledge of a magic portal’s location.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Raging Flame[/B]: Fires burn twice as hot, half as long.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ray of Clumsiness[/B]: Victim takes 1d6 Dexterity penalty +1/2 levels[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Reduce Person: [/B]Humanoid creature halves in size.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Remove Scent[/B]: Hides touched creature’s scent.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Repair Light Damage[/B]: Repairs 1d8 dam +1/lv (max +5) to any construct.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Scatter spray[/B]: Group of small objects flies apart in a burst.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Shield bearer[/B]: Shield floats near subject to offer protection.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Slide:[/B] Move subject 5 feet.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Slow Burn[/B]: Fires burn twice as long.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Spell Flower[/B]: Hold the charge on one touch spell / forelimb.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Weapon Shift[/B]: Touched weapon changes form.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Wings of the Sea[/B]: +30 ft. to subject’s swim speed[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][/FONT][FONT=arial][/FONT][FONT=arial][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]2nd-Level Sorcerer/Wizard Spells[/B][/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][h=2][FONT=arial][SIZE=3]Abjuration[/SIZE][/FONT][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Aiming at the Target[/B]: +10 bonus on Concentration checks for previously cast spell.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Alarm, Greater[/B][SUP][B]F[/B][/SUP]: As [I]alarm[/I], & it works on coexistent planes[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Arcane Lock[/B][SUP][B]M[/B][/SUP][B]: [/B]Magically locks a portal or chest.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Dagger spell Stance[/B]: Gain +2 insight bonus on att rolls and dam rolls if you make a full att, SR 5+ caster level if you fight defensively, DR 5/magic if you use the total defense action.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Dissonant Chant[/B]: Concentration checks more difficult within area of spell.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Distracting Ray[/B]: Ray forces spellcaster to make Concentration check.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Earth Lock[/B][SUP][B]M[/B][/SUP]: Constricts tunnel, preventing access.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ectoplasmic Feedback[/B]: Incorporeal attackers take 1d6 damage + 1/level[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Obscure Object: [/B]Masks object against scrying.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Portal Alarm[/B]: You are alerted when a creature passes through a warded portal[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Protection from Arrows: [/B]Subject immune to most ranged atts.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Resist Energy: [/B]Ignores first 10 (or more) points of amage/attack from specified energy type.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Scintillating Scales[/B]: Your natural armor bonus turns into a deflection bonus[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][h=2][FONT=arial][SIZE=3]Conjuration[/SIZE][/FONT][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Acid Arrow: [/B]Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Baleful Transposition[/B]: Two subjects switch places.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Cloud of Bewilderment[/B]: Generates a nauseating 10-ft. cube.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Create Magic Tattoo[/B][SUP][B]M[/B][/SUP]: Subject receives a magic tattoo with various effects[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fog Cloud: [/B]Fog obscures vision.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Glitterdust: [/B]Blinds creatures, outlines invisible creatures.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ice Knife[/B]: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Inky Cloud[/B]: Obscures sight underwater beyond 5 ft.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Malevolent Miasma[/B]: Cloud of fog deals 1d4 nonlethal damage/level[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Summon Monster II: [/B]Calls extra-planar creature to fight for you.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Summon Swarm: [/B]Summons swarm of bats, rats, or spiders.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Summon Undead II[/B]: Summons undead to fight for you[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Web: [/B]Fills 20-ft.-radius spread with sticky spiderwebs.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][h=2][FONT=arial][SIZE=3]Divination[/SIZE][/FONT][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Balancing Lore call[/B]: You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Chain of Eyes[/B]: See through other creatures’ eyes[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Detect Thoughts: [/B]Allows “listening” to surface thoughts.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Discern Shapechanger[/B][SUP][B]M[/B][/SUP]: Penetrates disguises and identifies shapechanging creatures[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Locate Object: [/B]Senses direction toward object (specific or type).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Marked Object[/B]: You gain bonus to track a specific being[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]See Invisibility: [/B]Reveals invisible creatures or objects.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][h=2][FONT=arial][SIZE=3]Enchantment[/SIZE][/FONT][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Daze Monster: [/B]Living creature of 6 HD or less loses next action.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Entice Gift[/B]: Subject gives caster what it’s holding[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Hideous Laughter: [/B]Subject loses actions for 1 round/level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mechanus Mind[/B]: Reformat subject’s mind to be coldly calculating.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mindless Rage[/B]: Subject compelled to attack you physically for 1 round/level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ray of Stupidity[/B]: Victim takes 1d4+1 Intelligence damage.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Rebuke[/B]: Subject is dazed 1 round, then shaken.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Sting Ray[/B]: Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Touch of Idiocy: [/B]Subject takes 1d6 points of Int, Wis, and Cha damage.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3] [/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][h=2][FONT=arial][SIZE=3]Evocation[/SIZE][/FONT][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Battering Ram[/B]: Deals 1d6 damage plus bull rush.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Blast of Force[/B]: Attack deals 1d6 damage/2 levels (max 5d6).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Burning Sword[/B]: Weapon gains flaming burst special ability.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Combust[/B]: Subject takes 1d8/lv fire damage & might catch fire[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Continual Flame[/B][SUP][B]M[/B][/SUP][B]: [/B]Makes a permanent, heatless torch.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Darkness: [/B]20-ft. radius of supernatural shadow.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Electric Loop[/B]: Deals 1d6/2 levels electricity damage plus stunning to a single creature.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ethereal Chamber[/B]: You entrap an ethereal subject in a chamber of force.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fire burst[/B]: Creatures within 10 feet take 1d8/lv fire dam[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Flame Dagger[/B]: Beam of fire deals 1d4 damage +1/level[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Flaming Sphere: [/B]Creates rolling ball of fire, 3d6 damage, lasts 1 round/level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Force Ladder[/B][SUP][B]F[/B][/SUP]: Creates an immobile ladder of force.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Frost Breath[/B]: Icy breath deals 1d4 damage/2 levels[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Gust of Wind[/B][SUP][B]S[/B][/SUP][B]: [/B]Blows away or knocks down smaller creatures.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Light of Mercuria[/B]: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Rainbow Beam[/B][SUP][B]F[/B][/SUP]: Ray dazzles and deals 1d12 damage/3 levels of random type.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ray of Ice[/B]: Ray deals 1d6 cold damage/2 levels.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Scorch[/B]: Jet of flame deals 1d8/2 levels (max 5d8)[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Scorching Ray: [/B]Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Shatter: [/B]Sonic vibration damages objects or crystalline creatures.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Slapping Hand[/B]: Hand makes creature provoke attacks of opportunity.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Snowball Swarm[/B]: Snowballs deal 2d6 points of cold damage in 10-ft. burst.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Veil of Shadow[/B]: Darkness grants you concealment[/SIZE][/FONT] [FONT=arial][SIZE=3][/SIZE][/FONT][FONT=arial][/FONT][FONT=arial][/FONT][FONT=arial][SIZE=3][/SIZE][/FONT][h=2][FONT=arial][SIZE=3]Transmutation[/SIZE][/FONT][/h][FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Alter Self: [/B]Assume form of a similar creature.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Augment Familiar[/B]: Your familiar becomes more powerful[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Balor Nimbus[/B]: Your flaming body damages foes in grapple[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Bear’s Endurance: [/B]Subject gains +4 to Con for 1 min./level[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Belker Claws[/B]: Touch attack deals 2d12 damage and lingers +1 round/3 levels[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Body of the Sun[/B]: Your body emanates fire, dealing 1d4 fire damage/2 levels[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Bristle[/B]: Armor spikes attack with wearer[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Bull’s Strength: [/B]Subject gains +4 to Str for 1 min./level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Cat’s Grace: [/B]Subject gains +4 to Dex for 1 min./level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Darkvision: [/B]See 60 ft. in total darkness.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Eagle’s Splendor: [/B]Subject gains +4 to Cha for 1 min./level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Earth bind[/B]: Subject creature can’t fly[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Earthen Grasp[/B]: Arm made of earth and soil grapples foes[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Extend Tentacles[/B]: +5 ft. to reach of tentacle attack[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fearsome Grapple[/B]: You grow tentacles that help you grapple[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fins to Feet[/B]: Transforms tails and fins into legs and feet[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fly, Swift[/B]: Gain fly speed of 60 ft. for 1 round[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fox’s Cunning: [/B]Subject gains +4 to Int for 1 min./level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Fuse Arms[/B]: Multiple arms/tentacles become one pair of stronger limbs[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Ghost Touch Armor[/B]: Armor works normally against incorporeal attacks[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Heroics[/B]: Fighter gains one fighter bonus feat[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Hurl[/B]: Thrown weapon returns to thrower[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Infernal Wound[/B]: Weapon deals persistent, bleeding wounds[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Iron thunder Horn[/B]: Intense vibrations trip those in area[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Knock: [/B]Opens locked or magically sealed door.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Levitate: [/B]Subject moves up and down at your direction.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Lively Step[/B]: You and allies gain +10 increase to speed[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Mountain Stance[/B]: Subject becomes hard to move[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Owl’s Wisdom: [/B]Subject gains +4 to Wis for 1 min./level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Pyrotechnics: [/B]Turns fire into blinding light or choking smoke.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Quick Potion[/B]: Creates a potion that must be used within 1 hour/level[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Razor fangs:[/B] Your bite or claw attack threatens a critical hit on a 19 or 20[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Repair Moderate Damage[/B]: Repairs 2d8 damage +1/level (max +10) to any construct[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Rope Trick: [/B]As many as eight creatures hide in extra- dimensional space.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Scale Weakening[/B]: Subject’s natural armor weakens[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Slide, Greater[/B]: Move subject 20 feet[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Snake’s Swiftness[/B]: Subject immediately makes one attack[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Sonic Weapon[/B]: Weapon touched deals +1d6 sonic damage with each hit[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Speak to Allies[/B]: Subjects can converse at distance without moving lips[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Spider Climb: [/B]Grants ability to walk on walls and ceilings.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Stone Bones[/B]: Corporeal undead gains +3 natural armor bonus[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Surefooted Stride[/B]: You can move over rubble as easily as you can over open ground[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Swim[/B]: Subject gains swim speed, +8 bonus on Swim checks[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Whirling Blade[/B]: Hurled slashing weapon magically attacks all foes in 60-ft. line[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Whispering Wind: [/B]Sends a short message 1 mile/level.[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Wings of Air[/B]: Subject’s flight maneuverability improves by one step[/SIZE][/FONT] [FONT=arial][SIZE=3] [/SIZE][/FONT][FONT=arial][SIZE=3][B]Wraithstrike[/B]: Your melee attacks strike as touch attacks for 1 round[/SIZE][/FONT] [/sblock][/] reposting. [/QUOTE]
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OOC Scotley's Carrion Crown Pathfinder game
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