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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="gargoyleking" data-source="post: 7172642" data-attributes="member: 6865745"><p><strong>Dandin Applesbane (Lightfoot Halfling, Merchant/Bard)</strong></p><p></p><p>[sblock]</p><p>[ATTACH]86203[/ATTACH]</p><p>Dandin has always been basically on his own. He was orphaned at a young age and had to take care of himself. He had a knack for talking himself out of trouble, and on occasion using a bit of illusion to make an escape.</p><p></p><p>He didn't know where the magic came from, only that he could use it in a small variety of ways, usually while playing his only clue to his past, a shawm.</p><p></p><p>Eventually, he caught the eye of one of the local merchants who brought him in as an apprentice. Over the ensuing 5 years he learned much of the business world and more importantly, how to wheel and deal with the best of them. </p><p></p><p>Eventually he earned enough to set himself up with a cart, a mule and a small load of supplies. His objective? Look for any opportunity that arises, load up on anything of value he can find and sell it at a profit. Morals optional.</p><p></p><p>Race: Halfling (Lightfoot)</p><p>Background: Guild Merchant</p><p>Class: Bard</p><p>Alignment: Chaotic Neutral</p><p></p><p>Abilities: Abil(Bonus)<Save>, Skill Prof(Bonus)</p><p> Strength: 8(-1)</p><p> Dexterity: 14(+2)<+4>, Stealth(+4)</p><p> Constitution: 10(+0)</p><p> Intellect: 13(+1), History(+3)</p><p> Wisdom: 14(+2), Insight(+4)</p><p> Charisma: 16(+3)<+5>, Deception, Persuasion(+5)</p><p></p><p>Vital Stats:</p><p> HP: 8/8 Hit dice: 1d8</p><p> AC: 14</p><p> Initiative: +2</p><p> Passive Perception: 12</p><p> Speed: 25 ft.</p><p> Languages: Common, Halfling, Elven, Dwarven</p><p></p><p>Combat:</p><p> Rapier: +4, 1d8+2(P), Finesse</p><p> Dagger: +4, 1d4+2(P), Finesse, Light, Thrown(20/60)</p><p> Sling: +4, 1d4+2(B), Ammunition(30/120) <60 bullets></p><p></p><p>Abilities:</p><p> Halfling(Lightfoot)</p><p> Abil: Dex +2, Cha +1</p><p> Age: 25, Height: 2'10", Wgt: 38lbs, Hair: Brown, Eyes: Blue</p><p> Speed: 25 ft.</p><p> Lucky (Reroll 1's on Attack, Abil, or save)</p><p> Brave: Advantage vs. Frightened</p><p> Halfling Nimbleness: Move through the space of any creature larger than self.</p><p> Naturally Stealthy: Can hide even when obscured only by a larger creature. (Medium +)</p><p> BG: Guild Artisan(Merchant)</p><p> Skill Prof: Insight, Persuasion</p><p> Bonus Languages: +2</p><p> Guild Business: (Merchants)</p><p> Feature: Guild Membership</p><p> Traits: Haggles tirelessly, Always trying to figure out what makes people tick.</p><p> Ideal: In it for the freedom to do what he pleases, and make some coin on the side.</p><p> Bond: The Bazaar where I learned my trade is the most important place in the world for me.</p><p> Flaw: I'm never satisfied with what I have. I always want more.</p><p> Bard: HD(d8)</p><p> Proficiencies</p><p> Weapons: Simple, Hand crossbows, longswords, rapiers, shortswords</p><p> Tools: Shawm, Dulcimer, Lute</p><p> Spellcasting:</p><p> Abil: Cha(+3) Save DC: 13, Spell Attack: +5</p><p> Cantrips Known: 2</p><p> Minor Illusion, Viscious Mockery</p><p> Spell Slots:</p><p> 1st: 2</p><p> Spells Known: 4</p><p> Comprehend Languages(R), Detect Magic(R), Identify(R), Sleep</p><p> Ritual Casting</p><p> Spellcasting Focus: Musical Instrument</p><p> Bardic Inspiration: 1d6, (0/3) used/LR</p><p></p><p>Equipment:</p><p>Coins: (PP: 0, GP: 49, EP: 0, SP: 2, CP: 8) </p><p>Weight: (30lb/(E40/HE80/M120))</p><p>Studded Leather(13lb)</p><p>Rapier(2lb)</p><p>2 Daggers(2lb)</p><p>Sling (Ammo 60)(-/4.5lb)</p><p>Shawm</p><p>Pouch (1lb)</p><p> (Coins)</p><p>Backpack (5lb)</p><p> 2 Cases (Map/Scroll) (2lb)</p><p> 5 sheets of paper</p><p> Sealing Wax</p><p> Ink (bottle), Ink Pen</p><p></p><p>Cart (Pulled by Donkey<Bit&Bridle>)</p><p> Chest (W/Lock) (25lb/1lb)</p><p> Set of fine clothes (6lb)</p><p> Lamp(1lb), 2 flasks of oil(2lb)</p><p> Bottle of Perfume, Soap</p><p>[/sblock]</p><p></p><p>On an aside, I would like to buy him a barrel of apples to keep in his cart. He earned the name "Applesbane" for a reason, afterall.</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7172642, member: 6865745"] [b]Dandin Applesbane (Lightfoot Halfling, Merchant/Bard)[/b] [sblock] [ATTACH=CONFIG]86203._xfImport[/ATTACH] Dandin has always been basically on his own. He was orphaned at a young age and had to take care of himself. He had a knack for talking himself out of trouble, and on occasion using a bit of illusion to make an escape. He didn't know where the magic came from, only that he could use it in a small variety of ways, usually while playing his only clue to his past, a shawm. Eventually, he caught the eye of one of the local merchants who brought him in as an apprentice. Over the ensuing 5 years he learned much of the business world and more importantly, how to wheel and deal with the best of them. Eventually he earned enough to set himself up with a cart, a mule and a small load of supplies. His objective? Look for any opportunity that arises, load up on anything of value he can find and sell it at a profit. Morals optional. Race: Halfling (Lightfoot) Background: Guild Merchant Class: Bard Alignment: Chaotic Neutral Abilities: Abil(Bonus)<Save>, Skill Prof(Bonus) Strength: 8(-1) Dexterity: 14(+2)<+4>, Stealth(+4) Constitution: 10(+0) Intellect: 13(+1), History(+3) Wisdom: 14(+2), Insight(+4) Charisma: 16(+3)<+5>, Deception, Persuasion(+5) Vital Stats: HP: 8/8 Hit dice: 1d8 AC: 14 Initiative: +2 Passive Perception: 12 Speed: 25 ft. Languages: Common, Halfling, Elven, Dwarven Combat: Rapier: +4, 1d8+2(P), Finesse Dagger: +4, 1d4+2(P), Finesse, Light, Thrown(20/60) Sling: +4, 1d4+2(B), Ammunition(30/120) <60 bullets> Abilities: Halfling(Lightfoot) Abil: Dex +2, Cha +1 Age: 25, Height: 2'10", Wgt: 38lbs, Hair: Brown, Eyes: Blue Speed: 25 ft. Lucky (Reroll 1's on Attack, Abil, or save) Brave: Advantage vs. Frightened Halfling Nimbleness: Move through the space of any creature larger than self. Naturally Stealthy: Can hide even when obscured only by a larger creature. (Medium +) BG: Guild Artisan(Merchant) Skill Prof: Insight, Persuasion Bonus Languages: +2 Guild Business: (Merchants) Feature: Guild Membership Traits: Haggles tirelessly, Always trying to figure out what makes people tick. Ideal: In it for the freedom to do what he pleases, and make some coin on the side. Bond: The Bazaar where I learned my trade is the most important place in the world for me. Flaw: I'm never satisfied with what I have. I always want more. Bard: HD(d8) Proficiencies Weapons: Simple, Hand crossbows, longswords, rapiers, shortswords Tools: Shawm, Dulcimer, Lute Spellcasting: Abil: Cha(+3) Save DC: 13, Spell Attack: +5 Cantrips Known: 2 Minor Illusion, Viscious Mockery Spell Slots: 1st: 2 Spells Known: 4 Comprehend Languages(R), Detect Magic(R), Identify(R), Sleep Ritual Casting Spellcasting Focus: Musical Instrument Bardic Inspiration: 1d6, (0/3) used/LR Equipment: Coins: (PP: 0, GP: 49, EP: 0, SP: 2, CP: 8) Weight: (30lb/(E40/HE80/M120)) Studded Leather(13lb) Rapier(2lb) 2 Daggers(2lb) Sling (Ammo 60)(-/4.5lb) Shawm Pouch (1lb) (Coins) Backpack (5lb) 2 Cases (Map/Scroll) (2lb) 5 sheets of paper Sealing Wax Ink (bottle), Ink Pen Cart (Pulled by Donkey<Bit&Bridle>) Chest (W/Lock) (25lb/1lb) Set of fine clothes (6lb) Lamp(1lb), 2 flasks of oil(2lb) Bottle of Perfume, Soap [/sblock] On an aside, I would like to buy him a barrel of apples to keep in his cart. He earned the name "Applesbane" for a reason, afterall. [/QUOTE]
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