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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7223909" data-attributes="member: 59816"><p>Yeah, kind of. When I first heard of 4e skill challenges, I ran a ton of them that were really great. Then the 4e books came out, and I read how they worked, and for some reason, I never quite fully understood them anymore. The more of them I ran, the worse I felt the system worked. Hopefully, this will start to bring back the glory days. </p><p></p><p>One of the things that this is NOT, is you having to get X number of passes before Y number of failures. You have a "Challenge Goal" (for the whole thing) and each segment has a "Segment Goal" (for each "round") The more "successes", the closer you get to achieving "full victory" on the goals.</p><p></p><p>Individual failures by individual characters MAY result in setbacks (which will probably just make the story more interesting), but they WON'T stop the overall victory, unless there is more of them all told than there are successes. (Which mathematically should be very unlikely).</p><p></p><p>So <em>everyone</em> don't sweat the possibility of failure. They should be fun. Just do what you think you'd do, and roll a check related to it. Don't try too hard to make sure it's "perfect". Oh, and if you want to "pass" on the segment (like, for example, just sitting in the boat and keeping your head down), that's okay too. You just won't be involved. I'd like to know you're doing that, though.</p><p></p><p></p><p></p><p>Enough shots at disadvantage can still kill you. Good idea about the light.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7223909, member: 59816"] Yeah, kind of. When I first heard of 4e skill challenges, I ran a ton of them that were really great. Then the 4e books came out, and I read how they worked, and for some reason, I never quite fully understood them anymore. The more of them I ran, the worse I felt the system worked. Hopefully, this will start to bring back the glory days. One of the things that this is NOT, is you having to get X number of passes before Y number of failures. You have a "Challenge Goal" (for the whole thing) and each segment has a "Segment Goal" (for each "round") The more "successes", the closer you get to achieving "full victory" on the goals. Individual failures by individual characters MAY result in setbacks (which will probably just make the story more interesting), but they WON'T stop the overall victory, unless there is more of them all told than there are successes. (Which mathematically should be very unlikely). So [i]everyone[/i] don't sweat the possibility of failure. They should be fun. Just do what you think you'd do, and roll a check related to it. Don't try too hard to make sure it's "perfect". Oh, and if you want to "pass" on the segment (like, for example, just sitting in the boat and keeping your head down), that's okay too. You just won't be involved. I'd like to know you're doing that, though. Enough shots at disadvantage can still kill you. Good idea about the light. [/QUOTE]
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