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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="Kobold Stew" data-source="post: 7620925" data-attributes="member: 23484"><p>It's not that the map is hard to read; it's just when there's no one in place, if I presume Tommi has sneak attack, it puts pressure on other players to move a particular way. I often make it conditional, and keep the roll separate, but even then it seems clear. </p><p></p><p>I thoguht that using Druidcraft would (a) avoid that, and (b) possible be a fun way to prevent the bridge burning. At best, Tommi could take out one goblin. Finding a way to douse the flames seemed more tactical. Tommi's not used his Druidcraft yet, and I hoped this would be a good tactical choice. I know I could have used my sling.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7620925, member: 23484"] It's not that the map is hard to read; it's just when there's no one in place, if I presume Tommi has sneak attack, it puts pressure on other players to move a particular way. I often make it conditional, and keep the roll separate, but even then it seems clear. I thoguht that using Druidcraft would (a) avoid that, and (b) possible be a fun way to prevent the bridge burning. At best, Tommi could take out one goblin. Finding a way to douse the flames seemed more tactical. Tommi's not used his Druidcraft yet, and I hoped this would be a good tactical choice. I know I could have used my sling. [/QUOTE]
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