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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7963708" data-attributes="member: 59816"><p>[USER=813]@jmucchiello[/USER] Oops! I guess I missed adding you to the locations list! Yes, she's in H11. I eddited it to add her. RIGHT! I need to explain how I don things: I don't bother with Initiative in PBP. I get people to post whenever they have the time, and I resolve posts when I get the time. Stuff happens in whatever order I think makes a good story. Usually, I have PCs "aggro" the bad guys (in that I resolve PC attacks and if the bad guy survives, then it gets to attack.) I often do movement simultaneously (like if you run toward a bad guy who's running toward you, then you can often reach them and attack, even if you 'normally' wouldn't be able to). </p><p></p><p>I know it sounds chaotic, but I've been doing it for years and it's almost never had any problems. (There's been a moment or two of confusion, but usually a quick discussion will work it out). I always try to make sure that a player's intention works out, whenever possible.</p><p></p><p>Things might be a little different this fight. Neurotic is going to play the Houndmaster and the three dogs. I have no idea if that's going to cause anything weird to happen or not.</p><p></p><p>OH! One more thing - I often resolve part of the round at a time. Don't post a second time in a round (unless you're rolling saving throws or throwing in reactions) until you see my post that says "End Round One; Begin Round Two" (etc). It'll have a new map with everyone's movements on it, etc.</p><p></p><p>I hope that makes sense.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7963708, member: 59816"] [USER=813]@jmucchiello[/USER] Oops! I guess I missed adding you to the locations list! Yes, she's in H11. I eddited it to add her. RIGHT! I need to explain how I don things: I don't bother with Initiative in PBP. I get people to post whenever they have the time, and I resolve posts when I get the time. Stuff happens in whatever order I think makes a good story. Usually, I have PCs "aggro" the bad guys (in that I resolve PC attacks and if the bad guy survives, then it gets to attack.) I often do movement simultaneously (like if you run toward a bad guy who's running toward you, then you can often reach them and attack, even if you 'normally' wouldn't be able to). I know it sounds chaotic, but I've been doing it for years and it's almost never had any problems. (There's been a moment or two of confusion, but usually a quick discussion will work it out). I always try to make sure that a player's intention works out, whenever possible. Things might be a little different this fight. Neurotic is going to play the Houndmaster and the three dogs. I have no idea if that's going to cause anything weird to happen or not. OH! One more thing - I often resolve part of the round at a time. Don't post a second time in a round (unless you're rolling saving throws or throwing in reactions) until you see my post that says "End Round One; Begin Round Two" (etc). It'll have a new map with everyone's movements on it, etc. I hope that makes sense. [/QUOTE]
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