Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
(OOC) Scourge of Daggerford (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 8131471" data-attributes="member: 59816"><p>No, you just missed that One-Eye had dashed over under the cliff before you posted your turn. I figured that your intention was to get into melee with him, rather than to move to the space you described, so I went with that. I think I'm going to avoid this kind of confusion in the future by waiting until all the players have gone before resolving any monsters. It rarely causes any issues, but sometimes things like this pop up. </p><p></p><p>I think the general order of my non-initiative will look like this:</p><p></p><p>1) PCs go.</p><p>2) BGs go.</p><p>3) NPCs go.</p><p></p><p>I will do away with Surprise, except in instances where the PCs get surprised (something that doesn't happen too often in my games). When it does, the monsters will go first, and then the PCs and NPCs. I don't really like Surprise when it causes some characters to go twice before the others do anything at all. It becomes even worse when, realistically, a lot of the time when surprise is really a factor, weapons need to be gathered and positions need to be taken, which takes even <em>more</em> time away from the surprised side anyway. Going second, and spending your first turn getting ready, should be enough without getting two rounds of attacks against you, IMO.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8131471, member: 59816"] No, you just missed that One-Eye had dashed over under the cliff before you posted your turn. I figured that your intention was to get into melee with him, rather than to move to the space you described, so I went with that. I think I'm going to avoid this kind of confusion in the future by waiting until all the players have gone before resolving any monsters. It rarely causes any issues, but sometimes things like this pop up. I think the general order of my non-initiative will look like this: 1) PCs go. 2) BGs go. 3) NPCs go. I will do away with Surprise, except in instances where the PCs get surprised (something that doesn't happen too often in my games). When it does, the monsters will go first, and then the PCs and NPCs. I don't really like Surprise when it causes some characters to go twice before the others do anything at all. It becomes even worse when, realistically, a lot of the time when surprise is really a factor, weapons need to be gathered and positions need to be taken, which takes even [I]more[/I] time away from the surprised side anyway. Going second, and spending your first turn getting ready, should be enough without getting two rounds of attacks against you, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(OOC) Scourge of Daggerford (Full)
Top