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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8136006" data-attributes="member: 59816"><p>Yeah, that's one of the drawbacks to side-initiative. I'll try and remember to post saving throws right away. (In this case, I <em>have</em> rolled it, it's just in my notes. OrcBlade passed his save, so he's not Held.) I can see why 4e might have been slightly better for PBP with its static defenses (though it would have had its own problems, I'm sure). We could easily reverse the math and do static defenses but I feel like it's a houserule too far. (Plus it would make for at least 7 defenses!) </p><p></p><p>(I recognise that there isn't much consistency to what I'm willing to houserule and what I'm not). It is what it is. We'll all just have to put up with two things:</p><p></p><p>1) Your character's knowledge of what's going on in the fight is based (primarily) on what things are like at the start of the round. Sure, they can look around and see things happening (IE the other player's posts) but if they wait around too long, watching to see how things play out, they won't have time to act. Take your turn with incomplete information.</p><p>2) To avoid the more frustrating parts of the above, we'll try to remember (all of us) to roll saves, reactions, and other fiddly-bits ASAP and post them.</p><p></p><p>(This goes for mistakes as well. We'll fix them as fast as possible, but it's reasonable to assume that the characters sometimes think they saw something happen, and they were wrong. Something else happened instead. Happens all the time.)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8136006, member: 59816"] Yeah, that's one of the drawbacks to side-initiative. I'll try and remember to post saving throws right away. (In this case, I [I]have[/I] rolled it, it's just in my notes. OrcBlade passed his save, so he's not Held.) I can see why 4e might have been slightly better for PBP with its static defenses (though it would have had its own problems, I'm sure). We could easily reverse the math and do static defenses but I feel like it's a houserule too far. (Plus it would make for at least 7 defenses!) (I recognise that there isn't much consistency to what I'm willing to houserule and what I'm not). It is what it is. We'll all just have to put up with two things: 1) Your character's knowledge of what's going on in the fight is based (primarily) on what things are like at the start of the round. Sure, they can look around and see things happening (IE the other player's posts) but if they wait around too long, watching to see how things play out, they won't have time to act. Take your turn with incomplete information. 2) To avoid the more frustrating parts of the above, we'll try to remember (all of us) to roll saves, reactions, and other fiddly-bits ASAP and post them. (This goes for mistakes as well. We'll fix them as fast as possible, but it's reasonable to assume that the characters sometimes think they saw something happen, and they were wrong. Something else happened instead. Happens all the time.) [/QUOTE]
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