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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8151590" data-attributes="member: 59816"><p>Okay, for some reason I had a momentary lapse and forgot about Dandin going Bard 2 / Ranger (Beastmaster) 3. Which is an idea I really like.</p><p></p><p>The Ranger has quite a few alternatives. In particular, the Beast Stat-Block. I think I'd rather you use the Tasha's stuff than the UA, but I'll have to help you out then. </p><p></p><p>No matter what we do, the beast is going to be a little weaker than the monster stat-block of your bear. We can chalk that up to TWO things: 1) The bear will be somewhat "tamed" by Dandin's kinder training; 2) I don't want to deal with the bear dying on a regular basis. Ol'Sooty will wind up with less HP as a beast companion. This is a feature, not a flaw: We can say that when he runs out of his beast-companion HP (when he reaches 0) he doesn't <em>die</em> but instead immediately disengages and runs off the map. (Similar to what he did in the last fight when he got low on HP). When Dandin "revives" him, he instead heals him and coaxes him back.</p><p></p><p>Technically, the beast companion is not supposed to be Large (or ridden, really). I will keep thinking about how I'm going to work that, exactly, but basically I'll consider the saddle sort-of like giving Dandin another magic item.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8151590, member: 59816"] Okay, for some reason I had a momentary lapse and forgot about Dandin going Bard 2 / Ranger (Beastmaster) 3. Which is an idea I really like. The Ranger has quite a few alternatives. In particular, the Beast Stat-Block. I think I'd rather you use the Tasha's stuff than the UA, but I'll have to help you out then. No matter what we do, the beast is going to be a little weaker than the monster stat-block of your bear. We can chalk that up to TWO things: 1) The bear will be somewhat "tamed" by Dandin's kinder training; 2) I don't want to deal with the bear dying on a regular basis. Ol'Sooty will wind up with less HP as a beast companion. This is a feature, not a flaw: We can say that when he runs out of his beast-companion HP (when he reaches 0) he doesn't [I]die[/I] but instead immediately disengages and runs off the map. (Similar to what he did in the last fight when he got low on HP). When Dandin "revives" him, he instead heals him and coaxes him back. Technically, the beast companion is not supposed to be Large (or ridden, really). I will keep thinking about how I'm going to work that, exactly, but basically I'll consider the saddle sort-of like giving Dandin another magic item. [/QUOTE]
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