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(OOC) Scourge of Daggerford (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8156046" data-attributes="member: 59816"><p>Looking at the Beast of the Land for Ol'Sooty again I find that I missed that the Beast of the Air has 1d6 Hit Dice (while the Land and the Sea have d8's) so my idea that it was 3+Con doesn't hold. I think the design is good, overall, but some of it is a bit confusing. Like apparently the Beast's to-hit with its attacks is "equal to your spell attack modifier." So... +6? (Your ranger spell attack? It has nothing to do with the Beast at all, I think?) </p><p></p><p>I still have no idea if it's supposed to get Con Mod to HP or not. If so, how many? It only has 3 Hit Dice (your Ranger Level) and yet it starts with 5HP + 5x your ranger level, which makes it look like it has 4 HD. So until we get some clarifications, I'm just gonna have to make some rulings.</p><p></p><p>So here's Ol'Sooty:</p><p></p><p><span style="font-size: 22px"><strong>OL'SOOTY</strong></span></p><p>Medium beast</p><p></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points </strong>26/26</p><p><strong>Hit Dice </strong>3/3 at 1d8+2 </p><p><strong>Speed</strong> 40 ft., climb 40 ft.</p><p></p><p>STR 14 (+2) DEX 14 (+2) CON 15 (+2) INT 8 (−1) WIS 14 (+2) CHA 11 (+0)</p><p><strong>Senses Darkvision</strong> 60 ft., passive Perception 12</p><p><strong>Languages </strong>understands the languages Dandin speaks</p><p></p><p><em><strong>Charge.</strong></em> If Ol'Sooty moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a dc14 Strength saving throw or be knocked prone.</p><p></p><p><em><strong>Primal Bond.</strong></em> Add +3 to any ability check or saving throw that Ol'Sooty makes.</p><p></p><p>Actions: <em><strong>Maul.</strong> Melee Weapon Attack:</em> +6, reach 5 ft., one target. <em>Hit:</em> 1d8+5 slashing damage.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8156046, member: 59816"] Looking at the Beast of the Land for Ol'Sooty again I find that I missed that the Beast of the Air has 1d6 Hit Dice (while the Land and the Sea have d8's) so my idea that it was 3+Con doesn't hold. I think the design is good, overall, but some of it is a bit confusing. Like apparently the Beast's to-hit with its attacks is "equal to your spell attack modifier." So... +6? (Your ranger spell attack? It has nothing to do with the Beast at all, I think?) I still have no idea if it's supposed to get Con Mod to HP or not. If so, how many? It only has 3 Hit Dice (your Ranger Level) and yet it starts with 5HP + 5x your ranger level, which makes it look like it has 4 HD. So until we get some clarifications, I'm just gonna have to make some rulings. So here's Ol'Sooty: [SIZE=6][B]OL'SOOTY[/B][/SIZE] Medium beast [B]Armor Class[/B] 16 (natural armor) [B]Hit Points [/B]26/26 [B]Hit Dice [/B]3/3 at 1d8+2 [B]Speed[/B] 40 ft., climb 40 ft. STR 14 (+2) DEX 14 (+2) CON 15 (+2) INT 8 (−1) WIS 14 (+2) CHA 11 (+0) [B]Senses Darkvision[/B] 60 ft., passive Perception 12 [B]Languages [/B]understands the languages Dandin speaks [I][B]Charge.[/B][/I] If Ol'Sooty moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a dc14 Strength saving throw or be knocked prone. [I][B]Primal Bond.[/B][/I] Add +3 to any ability check or saving throw that Ol'Sooty makes. Actions: [I][B]Maul.[/B] Melee Weapon Attack:[/I] +6, reach 5 ft., one target. [I]Hit:[/I] 1d8+5 slashing damage. [/QUOTE]
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