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[OOC] Securing the Alliance: An Adventure in Tethyr [ENDED]
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<blockquote data-quote="Forged Fury" data-source="post: 6717521" data-attributes="member: 95059"><p>^ The above quoted text is clarified elsewhere to be referring to magical scrolls other than spell scrolls (i.e. scrolls of protection, etc.). Or, more specifically, those are the general rules for magical scrolls, but the rules for spell scrolls supersede them. I'll search for the clarification when I get a chance to do so and post it up here. Further, my understanding is that the spell nearly needs to be one that you could learn (e.g. on the Sorcerer Spell List), not one that you already know (on Boddynock's Known Spell list). So even though you don't know <em>magic missile</em>, for instance, you could cast it from a scroll.</p><p></p><p>WRT to Identify, I think the main reason that it is less than useful from a mechanical perspective in this edition is that you gain all the knowledge you need to use a magic item by spending a short rest examining it. It's nice if you have the spare spell slot and want to learn a bit more about it or maybe find out if it is cursed. It also helps when time is of the essence, particualrly if it is a magic item requiring attunement.</p><p></p><p>Spell scrolls, in the item description, specifically indicate they don't require components, so you don't need the pearl.</p><p></p><p>Here's the write-up from the Basic DM rules on Spell Scrolls</p><p>[sblock]Spell Scroll</p><p>Scroll, varies</p><p></p><p>A spell scroll bears the magical words of a single spell,</p><p>written in a mystical cipher. Using an action to read the</p><p>scroll allows you to cast the spell without components.</p><p></p><p>If the spell written on the scroll appears on your</p><p>class’s spell list, and the spell’s level is one that you</p><p>can normally cast, you cast the spell successfully.</p><p>Otherwise, you must make an Intelligence (Arcana)</p><p>check to see if you can successfully cast it. The DC</p><p>equals 10 plus the spell’s level. On a failed check,</p><p>reading the scroll only consumes its magic with no</p><p>other effect.[/sblock]</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6717521, member: 95059"] ^ The above quoted text is clarified elsewhere to be referring to magical scrolls other than spell scrolls (i.e. scrolls of protection, etc.). Or, more specifically, those are the general rules for magical scrolls, but the rules for spell scrolls supersede them. I'll search for the clarification when I get a chance to do so and post it up here. Further, my understanding is that the spell nearly needs to be one that you could learn (e.g. on the Sorcerer Spell List), not one that you already know (on Boddynock's Known Spell list). So even though you don't know [I]magic missile[/I], for instance, you could cast it from a scroll. WRT to Identify, I think the main reason that it is less than useful from a mechanical perspective in this edition is that you gain all the knowledge you need to use a magic item by spending a short rest examining it. It's nice if you have the spare spell slot and want to learn a bit more about it or maybe find out if it is cursed. It also helps when time is of the essence, particualrly if it is a magic item requiring attunement. Spell scrolls, in the item description, specifically indicate they don't require components, so you don't need the pearl. Here's the write-up from the Basic DM rules on Spell Scrolls [sblock]Spell Scroll Scroll, varies A spell scroll bears the magical words of a single spell, written in a mystical cipher. Using an action to read the scroll allows you to cast the spell without components. If the spell written on the scroll appears on your class’s spell list, and the spell’s level is one that you can normally cast, you cast the spell successfully. Otherwise, you must make an Intelligence (Arcana) check to see if you can successfully cast it. The DC equals 10 plus the spell’s level. On a failed check, reading the scroll only consumes its magic with no other effect.[/sblock] [/QUOTE]
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