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<blockquote data-quote="rangerjohn" data-source="post: 1434946" data-attributes="member: 2469"><p>James Whitewolf</p><p>Male Human</p><p>Druid/Sorcerer</p><p></p><p>Str 12 +1</p><p>Dex 14 +2</p><p>Con 14 +2</p><p>Int 12 +2</p><p>Wis 14 +2</p><p>Cha 14 +2</p><p></p><p>Hit Points 1d8 (10hp)</p><p></p><p>Base Attack Bonus -+0</p><p></p><p>AC-12 = 10 +Armor (0)+ Shield(0) +Dex(2)+Size(0)+other</p><p>Touch-12</p><p>Flatfooted-10</p><p></p><p>Grapple - +1 = Base(0)+Str(+1)+Size+other</p><p></p><p>Speed- 30ft.</p><p></p><p>Fort +4 </p><p>Ref +2</p><p>Will +4</p><p></p><p>Iniative- +2</p><p></p><p>Weapon (Melee/Ranged) range type, attack bonus, damage, critical</p><p>Scimitar (Melee) S, +1, 1d6+1, 18-20/x2</p><p>Spear (Melee) P, +1, 1d8+1, 20/x3</p><p>Spear (Range)20, P +2, 1d8+1, 20/x3 </p><p></p><p></p><p>Echew Materials (Sorcerer Bonus)</p><p>Track</p><p>Brew Potion</p><p></p><p>Skills (24 skill points Max Rank 4/2)</p><p>Concentration (Con) +6=+2+4+0+0</p><p>Knowledge, Nature (Int) +5= +1 +2+0+2</p><p>Knowledge, Arcane(Int) +3= +1+2+0+0</p><p>Survival (Wis) +8= +2+4+0+2</p><p>Handle Animal (Cha) +4= +2+2+0+0</p><p>Spot (Wis) +3=+2+1+0+0</p><p>Listen (Wis) +3=+2+1+0+0</p><p>Profession, Herbalist (Wis) +6=+2+4+0+0</p><p>Healing (Wis) +3=+2+1+0+0</p><p>Knowledge, Alchemy +2=+1+1+0+0</p><p></p><p>Languages: Common, Druid (bonus), Sylvan or Tribal</p><p></p><p>Class Abilities:</p><p>Spells<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ruid 3/2 day</p><p>Sorcerer 5/4 day</p><p>Wild Empathy(Ex)<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ruid: 1d20+3 as diplomacy for animals.</p><p>Nature Sense(Ex): Druid: +2 Knowledge, nature and Survival checks.</p><p>Animal Companion(Ex): Snow "female artic wolf"</p><p>Link(Ex): handle Snow as free action, push as move action. +4 handle animal and wild empathy checks.</p><p>Share Spells (Ex): May share spells cast on self with Snow.</p><p>Bonus Tricks (Ex):1</p><p>Spontaneous Casting<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ruid: May loose prepared for spells for summoning spells.</p><p>Domain Sorcer: cold</p><p>Sorcerer Spells Known:0: DC 12 Acid Splash, Disrupt Undead, Light, Read Magic, Ray of Frost 1: DC 13 Chill Touch, Expeditious Retreat, Mage Armor</p><p></p><p>Druid Spells Prepared:0: DC 12 Cure minor Woundsx2, Detect Magic</p><p>1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />C:13 Cure Light Wounds x2</p><p></p><p>Gear:</p><p>BackPack 2 gp 2 lbs</p><p>Water Skin 1 gp 4 lbs</p><p>Spear 2 gp 6 lb</p><p>Scimitar 15 gp 4 lb</p><p>Dagger 2 gp 1 lb</p><p>Explorer's Outfit gp 8 lb</p><p>Holy & Mistletoe -</p><p>Trail Rations 2 days 10 sp 3 lb</p><p>3 Sunrods 6 gp 3 lb</p><p>5 Tindertwigs 5 gp</p><p>Bedroll 1 sp 5 lb</p><p>10 Fishhooks 10 sp -</p><p>Belt pouch 1 gp .5lb</p><p>Spell Component Pouch 5 gp 2 lb</p><p></p><p></p><p>Total:40 gp </p><p>37.5 lb Light</p><p></p><p>Snow:Artic Wolf Size:M HD:2d8+4 (13 hp) Iniative +2 Speed 50' (10 squares)</p><p>AC: 14 (+2 Dex, +2 Natural) touch 12, flatfooted 12 Base Attack/Grapple +1/+2 Attack +3 bite (1d6+1) Space/Reach 5'/5' Special Attacks:Trip Special Qualities:Low-Light Vision, Scent Saves:Fort +5, Ref +5, Will +1 Abilities: Str 13 +1 Dex 15 +2 Con 15 +2 Int 2 -4 Wis 12+1 Cha 6 -2 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 * Feats: Track b, Weapon Focus (bite) *+4 tracking by scent Trip:+1 check free action without making a touch attack, or provoking an attack of oppurtunity. If trip fails Snow cannot be tripped in return. Trained for general purpose hunting, bonus trick stay.</p><p></p><p></p><p>Appearance: James appears to be a wildman from the north, with dark brown hair and blue eyes. His hair is matted with grease and he has tribal tattoos on his face and arms. He stands a shade under six foot and weighs about 160 lbs. He is dressed frayed leathers, his scimitar by his side and spear in his hand. A snow-white wolf follows him where ever he goes.</p><p></p><p>Background: James Whitewolf was raised to the calling of tribal shaman of the Ice Wolf clan far to the north. Following in his father William's footsteps. For several moons he has heard the earth crying from a deep wound far to the south. Unable to resist any longer he approaced his parents and told them of his dreams. His father interpreted the dreams and told him he must travel to the civilized lands and correct this shift in the balance. His mother Mary made sure he was equiped for the journey, and sent him south, with his faithful companion, Snow.</p></blockquote><p></p>
[QUOTE="rangerjohn, post: 1434946, member: 2469"] James Whitewolf Male Human Druid/Sorcerer Str 12 +1 Dex 14 +2 Con 14 +2 Int 12 +2 Wis 14 +2 Cha 14 +2 Hit Points 1d8 (10hp) Base Attack Bonus -+0 AC-12 = 10 +Armor (0)+ Shield(0) +Dex(2)+Size(0)+other Touch-12 Flatfooted-10 Grapple - +1 = Base(0)+Str(+1)+Size+other Speed- 30ft. Fort +4 Ref +2 Will +4 Iniative- +2 Weapon (Melee/Ranged) range type, attack bonus, damage, critical Scimitar (Melee) S, +1, 1d6+1, 18-20/x2 Spear (Melee) P, +1, 1d8+1, 20/x3 Spear (Range)20, P +2, 1d8+1, 20/x3 Echew Materials (Sorcerer Bonus) Track Brew Potion Skills (24 skill points Max Rank 4/2) Concentration (Con) +6=+2+4+0+0 Knowledge, Nature (Int) +5= +1 +2+0+2 Knowledge, Arcane(Int) +3= +1+2+0+0 Survival (Wis) +8= +2+4+0+2 Handle Animal (Cha) +4= +2+2+0+0 Spot (Wis) +3=+2+1+0+0 Listen (Wis) +3=+2+1+0+0 Profession, Herbalist (Wis) +6=+2+4+0+0 Healing (Wis) +3=+2+1+0+0 Knowledge, Alchemy +2=+1+1+0+0 Languages: Common, Druid (bonus), Sylvan or Tribal Class Abilities: Spells:Druid 3/2 day Sorcerer 5/4 day Wild Empathy(Ex):Druid: 1d20+3 as diplomacy for animals. Nature Sense(Ex): Druid: +2 Knowledge, nature and Survival checks. Animal Companion(Ex): Snow "female artic wolf" Link(Ex): handle Snow as free action, push as move action. +4 handle animal and wild empathy checks. Share Spells (Ex): May share spells cast on self with Snow. Bonus Tricks (Ex):1 Spontaneous Casting:Druid: May loose prepared for spells for summoning spells. Domain Sorcer: cold Sorcerer Spells Known:0: DC 12 Acid Splash, Disrupt Undead, Light, Read Magic, Ray of Frost 1: DC 13 Chill Touch, Expeditious Retreat, Mage Armor Druid Spells Prepared:0: DC 12 Cure minor Woundsx2, Detect Magic 1:DC:13 Cure Light Wounds x2 Gear: BackPack 2 gp 2 lbs Water Skin 1 gp 4 lbs Spear 2 gp 6 lb Scimitar 15 gp 4 lb Dagger 2 gp 1 lb Explorer's Outfit gp 8 lb Holy & Mistletoe - Trail Rations 2 days 10 sp 3 lb 3 Sunrods 6 gp 3 lb 5 Tindertwigs 5 gp Bedroll 1 sp 5 lb 10 Fishhooks 10 sp - Belt pouch 1 gp .5lb Spell Component Pouch 5 gp 2 lb Total:40 gp 37.5 lb Light Snow:Artic Wolf Size:M HD:2d8+4 (13 hp) Iniative +2 Speed 50' (10 squares) AC: 14 (+2 Dex, +2 Natural) touch 12, flatfooted 12 Base Attack/Grapple +1/+2 Attack +3 bite (1d6+1) Space/Reach 5'/5' Special Attacks:Trip Special Qualities:Low-Light Vision, Scent Saves:Fort +5, Ref +5, Will +1 Abilities: Str 13 +1 Dex 15 +2 Con 15 +2 Int 2 -4 Wis 12+1 Cha 6 -2 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 * Feats: Track b, Weapon Focus (bite) *+4 tracking by scent Trip:+1 check free action without making a touch attack, or provoking an attack of oppurtunity. If trip fails Snow cannot be tripped in return. Trained for general purpose hunting, bonus trick stay. Appearance: James appears to be a wildman from the north, with dark brown hair and blue eyes. His hair is matted with grease and he has tribal tattoos on his face and arms. He stands a shade under six foot and weighs about 160 lbs. He is dressed frayed leathers, his scimitar by his side and spear in his hand. A snow-white wolf follows him where ever he goes. Background: James Whitewolf was raised to the calling of tribal shaman of the Ice Wolf clan far to the north. Following in his father William's footsteps. For several moons he has heard the earth crying from a deep wound far to the south. Unable to resist any longer he approaced his parents and told them of his dreams. His father interpreted the dreams and told him he must travel to the civilized lands and correct this shift in the balance. His mother Mary made sure he was equiped for the journey, and sent him south, with his faithful companion, Snow. [/QUOTE]
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