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<blockquote data-quote="hbarsquared" data-source="post: 1436049" data-attributes="member: 4550"><p>Right you are. I must be dylsexic. Here are the Battle and Movement domains, for your perusal:</p><p></p><p><strong>Battle Domain</strong></p><ul> <li data-xf-list-type="ul">0 - <em>daze</em></li> <li data-xf-list-type="ul">1 - <em>true strike</em></li> <li data-xf-list-type="ul">2 - <em>protection from arrows</em></li> <li data-xf-list-type="ul">3 - <em>greater magic weapon</em></li> <li data-xf-list-type="ul">4 - <em>fire shield</em></li> <li data-xf-list-type="ul">5 - <em>Bigby's interposing hand</em></li> <li data-xf-list-type="ul">6 - <em>Tenser's transformation</em></li> <li data-xf-list-type="ul">7 - <em>power word blind</em></li> <li data-xf-list-type="ul">8 - <em>moment of prescience</em></li> <li data-xf-list-type="ul">9 - <em>time stop</em></li> </ul><p></p><p>...and my homebrew:</p><p></p><p><strong>Movement Domain</strong></p><ul> <li data-xf-list-type="ul">0 - <em>mage hand</em></li> <li data-xf-list-type="ul">1 - <em>expedititous retreat</em></li> <li data-xf-list-type="ul">2 - <em>levitate</em></li> <li data-xf-list-type="ul">3 - <em>fly</em></li> <li data-xf-list-type="ul">4 - <em>dimension door</em></li> <li data-xf-list-type="ul">5 - <em>passwall</em></li> <li data-xf-list-type="ul">6 - <em>shadow walk</em></li> <li data-xf-list-type="ul">7 - <em>greater teleport</em></li> <li data-xf-list-type="ul">8 - <em>phase door</em></li> <li data-xf-list-type="ul">9 - <em>gate</em></li> </ul><p></p><p><strong>Time Domain</strong></p><ul> <li data-xf-list-type="ul">0 - <em>guidance</em> (as 0-level druid spell)</li> <li data-xf-list-type="ul">1 - <em>true strike</em></li> <li data-xf-list-type="ul">2 - <em>slow magic</em>*</li> <li data-xf-list-type="ul">3 - <em>haste</em></li> <li data-xf-list-type="ul">4 - <em>time to act</em>*</li> <li data-xf-list-type="ul">5 - <em>permanency</em></li> <li data-xf-list-type="ul">6 - <em>contingency</em></li> <li data-xf-list-type="ul">7 - <em>vision</em></li> <li data-xf-list-type="ul">8 - <em>temporal stasis</em></li> <li data-xf-list-type="ul">9 - <em>time stop</em></li> </ul><p></p><p>*new spells from <em>Chronomancy: the Powers of Time</em>; Mongoose Publishing, 2002; described below</p><p></p><p><strong>Slow Magic</strong></p><p>Abjuration</p><p><strong>Level:</strong> Sor/Wiz 2</p><p></p><p><em>Slow magic</em> is identical to <em>dispel magic</em>, except where specifically noted. Spells successfuly affected by this spell are not <em>dispelled</em> but are instead suppressed for 1d4+1 rounds.</p><p></p><p>Magic items and spells with an instantaneous duration are unaffected by <em>slow magic</em>.</p><p></p><p><em>Slow magic</em> can be used with a counterspell but only against spells with a duration other than instantaneous. The countered spell begins to operate normally after 1d4+1 rounds.</p><p></p><p>A suppressed spell can still be detected using detect magic and the time spent suppressed counts against the spell's duration.</p><p></p><p><strong>Time to Act</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sor/Wiz 4, Brd 3</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> Instantaneous</p><p></p><p><em>Time to act</em> gives you the time to perform a single skill check. The skill check must be an actual action, you must have at least one rank in the skill; all necessary equipment must be on your person and ready to use. Skill checks that require extensive time or bulk materials cannot be used with this spell. The skill check cannot be a reaction to outside actions or the actions of others.</p><p></p><p>During the action, you cannot move from your current position but you can perform any other physical aspects of the skill use. You cannot make use of any spell, supernatural or even extraordinary ability related-skill check. You could, for example, use this spell to disable a trap you are kneeling next to or pick a lock. You could not use it to Sense Motive, Balance, Jump, or Tumble. You cannot even Hide unless already in a suitable place to do so.</p><p></p><p>While you perform the skill use, the world appears to stop to you. It could even be a Search check as long as the search does not require you to move. To others you seem to blur and then the action is complete.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 1436049, member: 4550"] Right you are. I must be dylsexic. Here are the Battle and Movement domains, for your perusal: [B]Battle Domain[/B] [list] [*]0 - [I]daze[/I] [*]1 - [I]true strike[/I] [*]2 - [I]protection from arrows[/I] [*]3 - [I]greater magic weapon[/I] [*]4 - [I]fire shield[/I] [*]5 - [I]Bigby's interposing hand[/I] [*]6 - [I]Tenser's transformation[/I] [*]7 - [I]power word blind[/I] [*]8 - [I]moment of prescience[/I] [*]9 - [I]time stop[/I] [/list] ...and my homebrew: [B]Movement Domain[/B] [list] [*]0 - [I]mage hand[/I] [*]1 - [I]expedititous retreat[/I] [*]2 - [I]levitate[/I] [*]3 - [I]fly[/I] [*]4 - [I]dimension door[/I] [*]5 - [I]passwall[/I] [*]6 - [I]shadow walk[/I] [*]7 - [I]greater teleport[/I] [*]8 - [I]phase door[/I] [*]9 - [I]gate[/I] [/list] [B]Time Domain[/B] [list] [*]0 - [I]guidance[/I] (as 0-level druid spell) [*]1 - [I]true strike[/I] [*]2 - [I]slow magic[/I]* [*]3 - [I]haste[/I] [*]4 - [I]time to act[/I]* [*]5 - [I]permanency[/I] [*]6 - [I]contingency[/I] [*]7 - [I]vision[/I] [*]8 - [I]temporal stasis[/I] [*]9 - [I]time stop[/I] [/list] *new spells from [I]Chronomancy: the Powers of Time[/I]; Mongoose Publishing, 2002; described below [B]Slow Magic[/B] Abjuration [B]Level:[/B] Sor/Wiz 2 [I]Slow magic[/I] is identical to [I]dispel magic[/I], except where specifically noted. Spells successfuly affected by this spell are not [I]dispelled[/I] but are instead suppressed for 1d4+1 rounds. Magic items and spells with an instantaneous duration are unaffected by [I]slow magic[/I]. [I]Slow magic[/I] can be used with a counterspell but only against spells with a duration other than instantaneous. The countered spell begins to operate normally after 1d4+1 rounds. A suppressed spell can still be detected using detect magic and the time spent suppressed counts against the spell's duration. [B]Time to Act[/B] Transmutation [B]Level:[/B] Sor/Wiz 4, Brd 3 [B]Components:[/B] V [B]Casting Time:[/B] 1 round [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] Instantaneous [I]Time to act[/I] gives you the time to perform a single skill check. The skill check must be an actual action, you must have at least one rank in the skill; all necessary equipment must be on your person and ready to use. Skill checks that require extensive time or bulk materials cannot be used with this spell. The skill check cannot be a reaction to outside actions or the actions of others. During the action, you cannot move from your current position but you can perform any other physical aspects of the skill use. You cannot make use of any spell, supernatural or even extraordinary ability related-skill check. You could, for example, use this spell to disable a trap you are kneeling next to or pick a lock. You could not use it to Sense Motive, Balance, Jump, or Tumble. You cannot even Hide unless already in a suitable place to do so. While you perform the skill use, the world appears to stop to you. It could even be a Search check as long as the search does not require you to move. To others you seem to blur and then the action is complete. [/QUOTE]
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