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OOC - Shadows Descending
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<blockquote data-quote="Scotley" data-source="post: 2467377" data-attributes="member: 11520"><p><strong>Eager Alternate</strong></p><p></p><p>Nac’Ssissa </p><p>Male Reptilian/Human Ranger 4 Fighter 4</p><p>Neutral Good</p><p></p><p>Str 17 ..pts 6 (+2 race +1 8th level bonus)</p><p>Dex 16 ..pts 8 (+1 4th level bonus)</p><p>Con 14 ..pts 4 (+2 race)</p><p>Int 12 ..pts 4</p><p>Wis 16 ..pts 6 (+2 race)</p><p>Cha 12 ..pts 4</p><p></p><p>Hit Points 88 12+4 LA, 26+8 R, 30+8</p><p>AC 22, Touch 15, Flat 19</p><p>Init +3 </p><p>BAB +8, Grap +11</p><p>Speed 30 (base 30, armor light)</p><p>Fort +7, Ref +8, Will +5</p><p></p><p>+14/+9 Melee, Claws, 1d8+1d6+7, 20/x2</p><p>Or +12/+12/+7 1d8+1d6+7 twice and 1d8+1d6+6 (off-hand)</p><p>+12/+7 Melee, MW Ranseur, 2d4+5, 20/x3 reach weapon, +2 on disarm attempts</p><p>+13/+8 Melee, +1 Adamantine Ghost Touch Warhammer, 1d8+4, 20/x3 </p><p>+11/+6 Ranged, Longbow, 1d8+4, 20/x3, 120'r </p><p>Or +9/+9/+4 </p><p></p><p></p><p>Size: Medium, 6'2" tall, 190 wt, 32 yrs old</p><p>Hairless, snakelike eyes, scaly graygreen skin</p><p></p><p>Speaks Common, and Celestial</p><p></p><p>Skills 72 Ranger 42, Fighter 8, Human 11, Int. bonus 11</p><p></p><p>Appraise xx (+1Int)</p><p>Balance xx (1+3Dex +4race) ac</p><p>Bluff xx (5+1Cha)</p><p>Climb (2+3Str) ac</p><p>Concentration (1+2Con)</p><p>Craft (+1Int)</p><p>Diplomacy xx (+1Cha +2syn)</p><p>Disguise xx (+1Cha +2syn)</p><p>Escape Artist xx (+3Dex) ac</p><p>Gather Information xx (+1Cha)</p><p>Handle Animal (5+1Cha)</p><p>Heal (2+2Wis+2 Kit)</p><p>Hide (2+3Dex) ac</p><p>Intimidate (1+1Cha+2syn)</p><p>Jump (5+3Str+4race) ac</p><p>Knowledge (dungeoneering) (5+1Int)</p><p>Knowledge (geography) (5+1Int)</p><p>Knowledge xx (local) (1+1Int)</p><p>Knowledge (nature) (5+1Int+2syn)</p><p>Knowledge (religion) xx (1+1Int)</p><p>Listen (3+3Wis)</p><p>Move Silently (2+3Dex) ac</p><p>Profession (+3Wis)</p><p>Ride (1+3Dex+2syn) </p><p>Search (5+1Int)</p><p>Sense Motive xx (1+2Wis)</p><p>Spot (5+3Wis)</p><p>Survival (7+3Wis+2syn+2syn—following tracks)</p><p>Swim (2+3Str)</p><p>Tumble xx (1+3Dex+2syn)</p><p></p><p>Feats</p><p>-Rapid Shot</p><p>-Endurance</p><p>-Tracking</p><p>-Improved Natural Armor (+1)</p><p>-Improved Natural Weapon (claw damage increased to 1d8)</p><p>-Point Blank Shot</p><p>-Precise Shot</p><p>-Weapon focus (claws)</p><p>-Weapon Specialization (claws)</p><p>-Two-weapon fighting</p><p></p><p>Human Traits</p><p>-Bonus Skills</p><p>-Bonus Feat</p><p></p><p>Reptilian Traits</p><p>-Darkvision 60’</p><p>-Scent, can detect approaching enemies, sniff out hidden foes and track by sense of smell. </p><p>-A Reptilian can hold his breath twice as long as a human</p><p>-+4 balance and jump</p><p>-Natural Claw attack (1d6 base)</p><p>-Natural Armor +2</p><p></p><p>Ranger Abilities</p><p>-Proficiency with all simple and martial weapons</p><p>-Proficiency with light armor and shields (except tower shields)</p><p>-Favored Enemy (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. ?)</p><p>-Wild Empathy (as Diplomacy check to improve attitude vs. animals 4+1cha+2syn) </p><p>-Combat style Archery</p><p>-Bonus Feats</p><p>-Evasion</p><p>-Animal Companion</p><p>-Divine Spells</p><p></p><p>Fighter Abilities</p><p>-Proficiency with all simple and martial weapons</p><p>-Proficiency with all armor and shields </p><p>-Bonus Feats at 1st and all even levels</p><p></p><p>Spells Prepared DC: 14</p><p>1st-Entangle </p><p></p><p>Animal Companion </p><p>-Swindlespitter Dinosaur (MM3 p.41)</p><p></p><p>Appearance/Background/Personality</p><p>-Nac-Ssissa is a Reptilian Humanoid about the height of a big man, but thicker built with a tail. His build is powerful, yet he moves with startling speed. His scales are a dull gray green color and his skin is cool to the touch. His hands have impressive looking claws augmented with spiked gauntlets of deep maroon leather. His face is elongated with a wide nose ending in widely spaced nostrils. The eyes are slitted with yellow centers reminiscent of a snake’s. The voice is thickly accented suggesting he is more comfortable speaking in his native draconic than common. He speaks with a breathy sibilant voice. Understanding is further hampered by the ever present long thin cigar clutched in the side of his mouth. When the cigar is lit rather than merely being chewed, twin plumes of bluish smoke are emitted in regular blasts from his nostrils. Typically, Nac-Ssissa wears an impressive dwarf made mithral breastplate with relief carved runes in draconic that seem to be a prayer for wisdom. The studded leather underneath is of the same deep maroon colored leather as the gauntlets. A warhammer hangs at his belt and on his back a quiver holds a bow, arrows and other weapons. His large scaly and clawed feet are bare. When relaxing his most often wears a long robe decorted with a diamond pattern of green and gold split in back for his tail. </p><p></p><p>-Nac-Ssissa is a being of action. He is a leader among his people and often called on to solve problems and investigate trouble. He is known for deep thought and careful consideration. His reputation for fairness is well known. His faith is strong and he believes in tradition as are most of his people. They believe that they were created as servants of the dragons long ago and given their freedom and lands for a job well done. For this they are a prideful people and defend their ancestral lands against all others. He has spent many evening around a tavern fire drinking and smoking with friends and travelers. He has traveled little outside the rugged lands of his people, but he enjoys meeting people of other races and cultures. He is friendly and easy to talk to, once you get past the accent. He is confidant in his ability as a warrior and fearless, but not foolhardy. He is a family man and leads a simple life that he often finds dull. He secretly craves excitement. Unknown to his wife he often volunteers to leave home when their is a problem among the people such as a feud or rampaging monster. During this recent crisis of faith he has been an outspoken critic of the priests who are not talking. Finally, over a few pints with friends he worked himself up and said he would go down to the cities among the other races and seek answers. After a journey of nearly two weeks Nac'Ssissa finds himself in Mokmael. He spends his days pestering government offices and temples for information and his evenings in the beerhalls, coffee houses, bars and taverns seeking the word on the street and generally enjoying his time in the big city. </p><p></p><p></p><p>+2 Mithral Breastplate (+7 ac max dex. +5, arm check -1, wt 15 pounds) 8,350 gp</p><p>Explorers Outfit </p><p>+2 Ring of Protection 8,000 gp</p><p></p><p>Beast Claws (on hands, +2 to hit and +1d6 claw damage—from savage species) 9610 gp</p><p>+1 Mighty Longbow (quiver) 3,850 gp</p><p>Quiver of Elonna (left shoulder)(60 arrows--10 cold iron&10 alchemical silver) 1,806gp</p><p>MW Ranseur 300 gp</p><p>+1 Ghost Touch Adamantine Warhammer 11,000 gp</p><p></p><p>Wand of Cure Light Wounds 750 gp</p><p></p><p>Backpack (center back) 2gp</p><p>Bedroll (below backpack) 1 gp</p><p>Waterskin- water (backpack) 1 gp</p><p>Flint & Steel (backpack) 1 gp</p><p>Trail Rations- 8 days (backpack) 4 gp</p><p></p><p>Coins- 6325gp, ??sp, ??cp (pouch)</p><p>Gemname- ??gp (pouch)</p><p>Gemname- ??gp (pouch)</p><p>Other pouch contents (pouch)</p></blockquote><p></p>
[QUOTE="Scotley, post: 2467377, member: 11520"] [b]Eager Alternate[/b] Nac’Ssissa Male Reptilian/Human Ranger 4 Fighter 4 Neutral Good Str 17 ..pts 6 (+2 race +1 8th level bonus) Dex 16 ..pts 8 (+1 4th level bonus) Con 14 ..pts 4 (+2 race) Int 12 ..pts 4 Wis 16 ..pts 6 (+2 race) Cha 12 ..pts 4 Hit Points 88 12+4 LA, 26+8 R, 30+8 AC 22, Touch 15, Flat 19 Init +3 BAB +8, Grap +11 Speed 30 (base 30, armor light) Fort +7, Ref +8, Will +5 +14/+9 Melee, Claws, 1d8+1d6+7, 20/x2 Or +12/+12/+7 1d8+1d6+7 twice and 1d8+1d6+6 (off-hand) +12/+7 Melee, MW Ranseur, 2d4+5, 20/x3 reach weapon, +2 on disarm attempts +13/+8 Melee, +1 Adamantine Ghost Touch Warhammer, 1d8+4, 20/x3 +11/+6 Ranged, Longbow, 1d8+4, 20/x3, 120'r Or +9/+9/+4 Size: Medium, 6'2" tall, 190 wt, 32 yrs old Hairless, snakelike eyes, scaly graygreen skin Speaks Common, and Celestial Skills 72 Ranger 42, Fighter 8, Human 11, Int. bonus 11 Appraise xx (+1Int) Balance xx (1+3Dex +4race) ac Bluff xx (5+1Cha) Climb (2+3Str) ac Concentration (1+2Con) Craft (+1Int) Diplomacy xx (+1Cha +2syn) Disguise xx (+1Cha +2syn) Escape Artist xx (+3Dex) ac Gather Information xx (+1Cha) Handle Animal (5+1Cha) Heal (2+2Wis+2 Kit) Hide (2+3Dex) ac Intimidate (1+1Cha+2syn) Jump (5+3Str+4race) ac Knowledge (dungeoneering) (5+1Int) Knowledge (geography) (5+1Int) Knowledge xx (local) (1+1Int) Knowledge (nature) (5+1Int+2syn) Knowledge (religion) xx (1+1Int) Listen (3+3Wis) Move Silently (2+3Dex) ac Profession (+3Wis) Ride (1+3Dex+2syn) Search (5+1Int) Sense Motive xx (1+2Wis) Spot (5+3Wis) Survival (7+3Wis+2syn+2syn—following tracks) Swim (2+3Str) Tumble xx (1+3Dex+2syn) Feats -Rapid Shot -Endurance -Tracking -Improved Natural Armor (+1) -Improved Natural Weapon (claw damage increased to 1d8) -Point Blank Shot -Precise Shot -Weapon focus (claws) -Weapon Specialization (claws) -Two-weapon fighting Human Traits -Bonus Skills -Bonus Feat Reptilian Traits -Darkvision 60’ -Scent, can detect approaching enemies, sniff out hidden foes and track by sense of smell. -A Reptilian can hold his breath twice as long as a human -+4 balance and jump -Natural Claw attack (1d6 base) -Natural Armor +2 Ranger Abilities -Proficiency with all simple and martial weapons -Proficiency with light armor and shields (except tower shields) -Favored Enemy (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. ?) -Wild Empathy (as Diplomacy check to improve attitude vs. animals 4+1cha+2syn) -Combat style Archery -Bonus Feats -Evasion -Animal Companion -Divine Spells Fighter Abilities -Proficiency with all simple and martial weapons -Proficiency with all armor and shields -Bonus Feats at 1st and all even levels Spells Prepared DC: 14 1st-Entangle Animal Companion -Swindlespitter Dinosaur (MM3 p.41) Appearance/Background/Personality -Nac-Ssissa is a Reptilian Humanoid about the height of a big man, but thicker built with a tail. His build is powerful, yet he moves with startling speed. His scales are a dull gray green color and his skin is cool to the touch. His hands have impressive looking claws augmented with spiked gauntlets of deep maroon leather. His face is elongated with a wide nose ending in widely spaced nostrils. The eyes are slitted with yellow centers reminiscent of a snake’s. The voice is thickly accented suggesting he is more comfortable speaking in his native draconic than common. He speaks with a breathy sibilant voice. Understanding is further hampered by the ever present long thin cigar clutched in the side of his mouth. When the cigar is lit rather than merely being chewed, twin plumes of bluish smoke are emitted in regular blasts from his nostrils. Typically, Nac-Ssissa wears an impressive dwarf made mithral breastplate with relief carved runes in draconic that seem to be a prayer for wisdom. The studded leather underneath is of the same deep maroon colored leather as the gauntlets. A warhammer hangs at his belt and on his back a quiver holds a bow, arrows and other weapons. His large scaly and clawed feet are bare. When relaxing his most often wears a long robe decorted with a diamond pattern of green and gold split in back for his tail. -Nac-Ssissa is a being of action. He is a leader among his people and often called on to solve problems and investigate trouble. He is known for deep thought and careful consideration. His reputation for fairness is well known. His faith is strong and he believes in tradition as are most of his people. They believe that they were created as servants of the dragons long ago and given their freedom and lands for a job well done. For this they are a prideful people and defend their ancestral lands against all others. He has spent many evening around a tavern fire drinking and smoking with friends and travelers. He has traveled little outside the rugged lands of his people, but he enjoys meeting people of other races and cultures. He is friendly and easy to talk to, once you get past the accent. He is confidant in his ability as a warrior and fearless, but not foolhardy. He is a family man and leads a simple life that he often finds dull. He secretly craves excitement. Unknown to his wife he often volunteers to leave home when their is a problem among the people such as a feud or rampaging monster. During this recent crisis of faith he has been an outspoken critic of the priests who are not talking. Finally, over a few pints with friends he worked himself up and said he would go down to the cities among the other races and seek answers. After a journey of nearly two weeks Nac'Ssissa finds himself in Mokmael. He spends his days pestering government offices and temples for information and his evenings in the beerhalls, coffee houses, bars and taverns seeking the word on the street and generally enjoying his time in the big city. +2 Mithral Breastplate (+7 ac max dex. +5, arm check -1, wt 15 pounds) 8,350 gp Explorers Outfit +2 Ring of Protection 8,000 gp Beast Claws (on hands, +2 to hit and +1d6 claw damage—from savage species) 9610 gp +1 Mighty Longbow (quiver) 3,850 gp Quiver of Elonna (left shoulder)(60 arrows--10 cold iron&10 alchemical silver) 1,806gp MW Ranseur 300 gp +1 Ghost Touch Adamantine Warhammer 11,000 gp Wand of Cure Light Wounds 750 gp Backpack (center back) 2gp Bedroll (below backpack) 1 gp Waterskin- water (backpack) 1 gp Flint & Steel (backpack) 1 gp Trail Rations- 8 days (backpack) 4 gp Coins- 6325gp, ??sp, ??cp (pouch) Gemname- ??gp (pouch) Gemname- ??gp (pouch) Other pouch contents (pouch) [/QUOTE]
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