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OOC - Shadows Descending
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<blockquote data-quote="Ferrix" data-source="post: 2469702" data-attributes="member: 6115"><p><strong>Quori Nightmare</strong></p><p>Pre-Requisites: Kalashtar or Inspired, Concentration 8 ranks, Intimidate 4 ranks, Any one psionic feat.</p><p></p><p>HD : d8</p><p>[code]</p><p>Level BAB Fort Refl Will Special Manifesting</p><p> 1 +0 +0 +0 +2 Disturbing Touch --</p><p> 2 +1 +0 +0 +3 Nightmare Shroud +1 level of existing manifesting class</p><p> 3 +2 +1 +1 +3 Nightmare Touch +1 level of existing manifesting class</p><p> 4 +3 +1 +1 +4 Terror +1 level of existing manifesting class</p><p> 5 +3 +1 +1 +4 Embodiment of Nightmares +1 level of existing manifesting class</p><p>[/code]</p><p></p><p>Skills (4 + Int modifier): Autohypnosis, Bluff, Concentration, Disguise, Hide, Intimidate, Knowledge (psionics), Listen, Move Silently, Psicraft, Sense Motive, and Spot.</p><p></p><p>Disturbing Touch: Melee touch attack (1d6 damage plus 1 point per class level, target must succeed on a Will save DC 10 + class level + Cha modifier or become shaken for 1d4 rounds). Mind-affecting fear affect. Augmentable: 1pp, adds Cha modifier to damage. 3pp, creature who fails will save becomes frightened rather than shaken. 4pp, you heal yourself of as many points of damage as you deal with this ability.</p><p></p><p>Nightmare Shroud: Expend focus to surround self in an ectoplasmic shroud. Shroud lasts for a number of minutes equal to class level (or until you become psionically focused again). Grants a bonus to Intimidate equal to your class level, and a Deflection bonus to AC equal to your class level. Augmentable: 4pp, shroud thickens and grants 20% concealment.</p><p></p><p>Nightmare Touch: Whenever you deal damage with your disturbing touch ability, it implants deep fears that emerge when the creature next sleeps. Creature is then the target of a Nightmare (as the spell), a successful Will save (DC 10 + class levels + Cha mod) negates. Augmentable: 3pp, creature suffers from a nightmare for a number of nights equal to your class level. Saving throw each night, first successful saving throw ends the effect.</p><p></p><p>Terror: Once per day tap into another creature's hidden fears and terrors. Creates an effect identical to the Phantasmal Killer spell (DC 10 + class level + Cha Mod). Can spend 5 pp to activate this ability one additional time per day to a maximum of twice per day.</p><p></p><p>Embodiment of Nightmares: Once per day, can expend psionic focus to enhance disturbing touch ability. A creature that fails it's will save is struck dead with fear. A target that succeeds on the save takes an additional 5d6 damage (but is not frightened or shaken by the disturbing touch). Can spend 9pp to activate this ability one additional time per day to a maximum of twice per day.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2469702, member: 6115"] [b]Quori Nightmare[/b] Pre-Requisites: Kalashtar or Inspired, Concentration 8 ranks, Intimidate 4 ranks, Any one psionic feat. HD : d8 [code] Level BAB Fort Refl Will Special Manifesting 1 +0 +0 +0 +2 Disturbing Touch -- 2 +1 +0 +0 +3 Nightmare Shroud +1 level of existing manifesting class 3 +2 +1 +1 +3 Nightmare Touch +1 level of existing manifesting class 4 +3 +1 +1 +4 Terror +1 level of existing manifesting class 5 +3 +1 +1 +4 Embodiment of Nightmares +1 level of existing manifesting class [/code] Skills (4 + Int modifier): Autohypnosis, Bluff, Concentration, Disguise, Hide, Intimidate, Knowledge (psionics), Listen, Move Silently, Psicraft, Sense Motive, and Spot. Disturbing Touch: Melee touch attack (1d6 damage plus 1 point per class level, target must succeed on a Will save DC 10 + class level + Cha modifier or become shaken for 1d4 rounds). Mind-affecting fear affect. Augmentable: 1pp, adds Cha modifier to damage. 3pp, creature who fails will save becomes frightened rather than shaken. 4pp, you heal yourself of as many points of damage as you deal with this ability. Nightmare Shroud: Expend focus to surround self in an ectoplasmic shroud. Shroud lasts for a number of minutes equal to class level (or until you become psionically focused again). Grants a bonus to Intimidate equal to your class level, and a Deflection bonus to AC equal to your class level. Augmentable: 4pp, shroud thickens and grants 20% concealment. Nightmare Touch: Whenever you deal damage with your disturbing touch ability, it implants deep fears that emerge when the creature next sleeps. Creature is then the target of a Nightmare (as the spell), a successful Will save (DC 10 + class levels + Cha mod) negates. Augmentable: 3pp, creature suffers from a nightmare for a number of nights equal to your class level. Saving throw each night, first successful saving throw ends the effect. Terror: Once per day tap into another creature's hidden fears and terrors. Creates an effect identical to the Phantasmal Killer spell (DC 10 + class level + Cha Mod). Can spend 5 pp to activate this ability one additional time per day to a maximum of twice per day. Embodiment of Nightmares: Once per day, can expend psionic focus to enhance disturbing touch ability. A creature that fails it's will save is struck dead with fear. A target that succeeds on the save takes an additional 5d6 damage (but is not frightened or shaken by the disturbing touch). Can spend 9pp to activate this ability one additional time per day to a maximum of twice per day. [/QUOTE]
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